I remember before the Zendesk age, some fellow exiles came to the Playstation section trying to report a player that was blocking the Obelisks. So i jumped in to this server to take photos as well as neutral, to see what’s going on there. Indeed, a player was trying to block all the Obelisks, true! But the ones who where reporting him had humongous builds around the map too, beautiful builds but humongous. The worst was that all these builds were unnecessary, i build just to build and the server performance was really low. The spawns were acting weird and the agro was unnatural. This server was American so i happened to witness the restart of it, it took over 30 minutes to restart, over 30 minutes. In the excuse that i build with funcy dlcs and with architecture, over 20% of the map had builds. Not to mention that the “architects” had gateframes in many passages, which means that they could block various passages anytime they wish.
Too many players lost control, they were playing on official servers like they own them forgetting that they were visitors too.
It’s not right to police other players, this is Funcoms job, but the way they do it right now it’s not right either.
If you get a report for a server then investigate the whole server not just the reported person. If you have 100 servers in 100 days all your servers will be clean from violations and the massive wipe will give the message. But this way the burden is all yours, you do not share it with players.
That’s why i believe they decided this way, so players will blame other players and less the company. You could say that it’s a brilliant plan, but is it?