The issue was that the top tier monsters weren’t top tier. Which made legendaries kind of crap. That’s the short explaination.

The long explanation is around 6 years ago, we had legendary weapons added to the game. At the time, the creatures you killed for keys (aka World Bosses), were some of the toughest opponents in the game. The only other bosses were the ones involved with the Keystone and the Abyssal Remnant.

And at that time the weapons were some of the most powerful available. And for that short time, they were ‘Legendary’ but even then… we kind of had them on farm. They also could not be repaired initially. The idea was they were the best weapons, but you had to choose when to use them. While there were calls for them to be repairable, there wasn’t any need to.

A little later we ended up with several new dungeons. Things like the Sunken City, Wine Cellar Dungeon, and so forth. We also got a few tougher world bosses in the Unnamed City. Funcom did a mistake that every company seems to do. They escalated their gear. Legendary weapons were no longer the best and became sort of a max level mid tier. Because of this, they made them repairable. They had lost their status of legendary weapons and just became an alternative to crafting, and not really a good one.

Since then they’ve realized that and had time to try a few other methods with Isle of Siptah. They’re returning to their original concept of being top tier weapons. Meaning they won’t be repairable again. We have enough crafting options to fill in the gap of needing high end weaponry, and using legendary weapons only when an extra boost is required.

We still have a few issues though. They are still incredibly too easy to acquire. Something that will need to be addressed in the next chapter hopefully. We also need content that warrants their use. That’s something we don’t exactly have. All of the world bosses and dungeon bosses are quite easy due to their simplicity. We need more complex encounters where a little extra damage and the extra effects of some of these weapons would be a real boon in knocking these out before we make enough mistakes to end in failure.

But yes, we went a few years with people getting attached to a few pixels and having to do the bare minimum to maintain them. The complacency has set in and hence the hemming and hawing. They need to be weaned off of that and into a new system.

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