There was a lot to like in the zone, too. I think a push in either direction, design wise, could have made a big difference. I also think that the same basic good elements could have been kept while still allowing for reasonable navigation.
As a side note, I actually LOVE the jump pads on a visceral level; I’ll hop on one for no reason other than to go ‘wheeee.’ So while they perhaps don’t fix the problem they were meant to solve they are definitely fun.
It woulda been designed by the same people who gave us Daimon Kiyota, Dusty Dark(some good, some bad, some buggy, could have been split into multiple missions entirely reasonably), and Anansi(one good floor, two terrible ones).