Comments like this… SMH… Only looking at the one side of an issue and just reflexively grabbing for that bottle of Funcom hator-ade.
What Funcom did with the new benches was good game BALANCE for PvP (and aesthetics for PvE players). In PvP, now you cannot easily construct a small hidden base somewhere and also setup a good production line. You now have to choose stealth versus production efficiency. THIS IS GOOD GAME BALANCE!!!
And that is not all. The larger crafting benches have ramifications to cave bases. Such bases are one of the most OP locations when it comes to building very hard to raid bases. Now with the larger crafting stations, if you want to use them for high production efficiency, you now have to sacrifice more space in the cave. Which means less room to foundation stack the entrances for defense. Which means your cave base is easier to raid. In this case, you have to choose between making your cave base easier to raid versus production efficiency. Again this is GOOD GAME BALANCE!
The only exception to this is the Crevice. That cave is so large most people will easily adjust. However I never build up the Crevice like most people, i.e. large storage and crafting areas. I always used a small crafting and storage area and then used nearly all the space inside the Crevice to fence foundation stack all entrances such that it would take over 1k explosives to penetrate any tunnel entrance. Now I am stuck and have had to be very creative to use the new larger crafting stations!
Bottom line is Funcom’s decision with the new larger crafting stations is one of the best decisions they have made. And most people simply do not realize it.