Will this survival game survive? Let's talk what players want in an online game

Everyone knows by now a survival genre is not an MMO, and per server population is a tiny amount compared to MMOs. In general to play with other people online you play on an official server (no mods, that’s a bad thing), and no admin policing bad people (a second strike). The RP people flock to modded private servers but these servers are typically for invite only… you can’t just crash their party, they won’t want you (strike three).

In my opinion Conan Exiles is becoming a niche game for RP people on private servers. The population on official servers is tourists who got the game and will eventually quit the game due to problems, lack of company, or hindered by being denied mods they like in single player but can’t get online. Too much work to get the game the way they want it and play that game online. Single player only survival genre games are unfettered by the requirements Conan Exiles is. Why have a dynamic mod capable game online when the online players don’t get access to that extra stuff easily (as in official servers don’t have mods), and for most it’s too much work setting up and getting on a private server? Enhanced admin controls such as those offered by some mods make this worse, and reintroduce an old mistake, the presence of a dungeon master type player. That one or more admin players is responsible for the theme and play on the server by means of making quests and providing the only path(s) to success on their server. That their inherent bias and prejudice could easily make or break your experience.

To gain more market - players who want a bigger online experience in scope and number of people on the server together, there is the idea of endgame war servers. These are servers that host a vanilla endgame war setting which players can que up for (similar to many games that have a que for engagement) and a massive PvP battle follows. In this case there is little or no reward except bragging rights and perhaps the score being kept on a global scale of which faction (which a player would choose on entering the que for endgame war) is winning (and perhaps a point at which the war is won, when announcement is made and things are reset). Faction chosen would be a religion choice (but the player would not necessarily have to have this religion to fight for that faction). So the que which is represented by that endgame server’s area (one server dedicated to this function per area, a ping of say <= 100ms) would have the job of showing the list of players in the que, and their faction choice. After a predetermined amount of minimum wait time, the que would launch the war as soon as there are enough players to do so (at least two) and reducing faction choices to two in majority which become the opposing factions for the war (instead of all of the ones the players chose) and having each player then choose between the remaining two chosen factions to war. At this point the server would attempt to sort out sides by player level and switch faction on the lower level people if necessary to fill out both sides. The sides then balanced (hopefully) the server would then spawn every player in one of the two opposing cities (a predetermined endgame war map) in a PvP fight alongside their religious avatar. Ideas?

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It wasn’t that difficult for me to set up a private server and I am not very smart.

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But the work involved and cost matter to a first time player, it was a matter of your dedication that got your server up.

From personal experience hosting a leased server has been problematic in that I have now hosted three in succession. I gave up hosting twice as I had decided there was no point in paying for a server no one was using. Over some time I returned to hosting, having faith the server would be more popular. Again on this third server there is only one person beside myself using it and the possibility of giving up on it as well as that person seemingly has left and is playing other games becomes a reality.

The problem is not with the server, the game, or the platform. The problem is that the spoiled humans that we are want things so so and that so so way is always different than the way all the other spoiled humans want things. So to make a game that provides for all of these types is impossible. People want the impossible. For a game that works on so many platforms and does so much stuff and allows the opportunity to do it alone, or with just a few that you like, or on a big server, or a different server that runs blah blah mods. Tell me a perfect game that does this. I know of not a single one. Even my most favorite game in the world has probably way more glitches than Conan Exiles. I am one of those humans as well and I know I want my game to be a certain experience which is why there are currently only 2 of us on the server that is set up the way we want it to the best that it can be. Thank you Funcom for allowing that to happen.

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From how I read it, the gist of what the OP wants is a queued arena game (like Fortnite or Call of Duty) but with many of these Conan elements. Perhaps this would use sped up crafting and highly increased gather rates with no leveling system (start arena at max). This would also make sense to shrink down the maps to force the opposing teams to face each other, perhaps splitting it different biomes for each arena.

This isn’t a bad idea, but sounds like you want an entirely different game, and now view the Survival genre as Singleplayer, as many new games are. There is very few MMO-esque elements here, but the lore and modded servers certainly draw the RP MMO affiliated to this title (that and the fact that Age of Conan was an MMO). For those wanting more mods or waiting till mods are easier to implement, Funcom is working on making that easier for the players by many orders of magnitude with Automatic MOD installation for private servers.

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The new games/servers are like bars. One for whatever you would like to do for the evening or weeks, months, or year.

People like crowded happening bars. Hence the draw on offiical servers. Ok well not so much now. Kinda feeling like I’m in a VFW right now. Since its friday night and only 2 other people are on. They aren’t very talkative either.

Personally as a PVE player what I would like to see. Big Badass Avatar to randomly spawn. Takes several lvl 60 people to kill it. Bring back the random number dice roll for loot. or even a rare pet.

I miss the sense of community that we had a few months ago on server 1511. We worked hard to maintain a nice atmosphere. Pushing out the bullies and the toxic people.

I love to help people and play den mom to all my little newbie cubs. Hell i’ll give you my last thrall and iron bar to make your life easier.
I love dlcs and would like more content. Hitting 60 makes me yawn after a few weeks. Not much of a thing to have me keep a character all that long.
Ok so I am a military housewife with a lot more time on my hands then the average person. When hubby deploys. This is how i keep my sanity. I spend my days taking care of everyone.

More purges that actually hit you when online. On offiical servers it takes a good long time to get that meter up to the halfway point. When my meter hits max. I’d like to see a purge within a few days of that instead of weeks/months. I detest offline purges.

I do know they are working on the purges on testlive. The major issue i’m seeing with this is. Testlive doesn’t have the populations any official server does. After the pets patch finally comes out. I already planned to shut my testlive server down and i’ll move over to an official testlive server to help out on offiicals.

I know their new update schedule is every 4-6 weeks. This is making me actually cringe when i read it. I know content updates mess with the mod community and they’ll scream. But once a month. That’s a bit long between fixes and content additions.

The feeling that I keep getting from the PVE player base-everyone is essentially waiting on Arks Expansion pack/Fallout 76 to come out. I do love this game. Sunk about 2200 hours or so into it. But what i’m seeing right now. Game is in some serious trouble. If i bought the game a few hours ago. Installed it. Looked at server populations. I’d seriously question whether to play this game or go to steam and get a refund.

You can’t exactly merge server populations with this game/bases. Closing down servers will just anger some of the die hards who put hundreds of hours into bases. Server wipes to fix alot of the base building problems/thrall problems will just piss people off.

I honestly can’t think of a solution to the whole sparse populations. Only thing i can even remotely come up with is a 24/7 online only purge offiical servers and try to get some people to relocate themselves to that server. Shut down the servers with just 1 or 2 players on them. Better to piss off 1 or 2 then have bunches of people having issues.

I have ran private servers for years. Today the UI’s that come with most hosted server companies just about anyone can set one up. But I don’t want a server with 5x XP or 10x Gathering. I am ok with vanilla settings really. I would like to play with some of the mods out there. But i know whats gonna happen when the pets patch comes out- gonna leave alot of modded private servers waiting on a dev kit implementation for new content to fix the mods. It’s essentially gonna lock those servers down most likely and create issues till the mod authors can get everything fixed.

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