Wipe them all, funcom ✨

Allow me to shout my two cents into the Funcom Void.

Wipe all your servers. All of them. Maybe not PC, but console definitely.

Reasons:

  1. All of your PVE/PVEC servers are currently bogged down with a hundred serial-refresher bases that are beyond huge (think entire grid squares here)

  2. The same serial refreshers all have empty “ooh, ahh, wow!” metropolitan cities strewn about full of empty buildings and 10,000 decorations. Keep in mind they don’t PLAY. They refresh for literally no reason.

  3. When ONE official PVP was wiped, it had the biggest population for a WHILE after. There’s your sign. People were on even footing. Nobody had fifty body vaults.

  4. It gives people a REASON to play. Don’t listen to the goobers that cry that they’re never coming back if you do it. They will. They can’t resist it. They will absolutely come back.

  5. PVP would see new life. Guaranteed. It would be incredible.

  6. PVE and PVEC would repopulate too. People who have wanted a certain spot for years while a serial refresher who DOESN’T PLAY owns it for years on end would get their chance!

  7. People who have refused to play officials because of the horrific overbuilt state of it would potentially return.

  8. Even the serial refreshers might spend more than 5 minutes every 20 days on the game! :zany_face:

WIPE IT ALL FUNCOM. DO IT. You know you want to. Don’t listen to these people. They would absolutely still play if every official was wiped and we all had to start fresh. No body vaults in PVP, new building spots on conflict and PVE. :rainbow: Just imagine the possibilities :heart_eyes::heart_eyes:

You do have a valid point, on my pve server, we have people that dont really play anymore, i run by their bases weekly, but they are keeping them refreshed. To be fair, as an active daily player i dont want to be wiped, but at the time, i see new folks join, and there is no where to build

Absolutely. People have huge “towns” that have nothing to do with their bases, have nothing in the buildings, are purely decorative (and some are just really ugly lag factories tbh) and you are correct. There’s nowhere to build because of these projects that literally nobody wants to see.

Wouldn’t mind this happening tbh. Though with Funcom so hands off these days I doubt it will.

The eye sore lag base that was next to mine vanished recently and it has been amazing. I can now do work around my base without lag and texture issues.

Not that it matters, but I am actively playing on pve-c. My main occupation is building stuff, but before I build something new, I tear down something old, to not clutter the map with buildings as some others do.

Should FC start to wipe, I would not return to the game tbh and a lot of other builders won’t either.

The only thing you would accomplish with that is accelerating the downward spiral

this has been brought up numerous times already…

your reasons aren’t even that good because they are highly subjective. You claim it would attrackt new players? How? A new player is going to stop playing because he can’t build on a specific spot? This might bother you, but you aren’t speaking for every new player on official servers.

Also, serial refreshers like myself are not just logging in 5 minutes always. When there is new content I play for hours over days.

All your idea would do is alienate the last players actually populating servers. Sure not everybody would leave, but why alienate even those that would leave?

What is the actual benefit, besides making you happy? Performance? Not really, since the number of players active on a server determines performance, not the amount of stuff in it. If you have performance issues, get a better setup, if you play on console, well…

In other words making one group happy while doing the opposite to the other group isn’t a smart choice on FUNCOM’s side…which have shown ZERO interest in such proposals anyway.

Double edged sword approach

I believe even if they wipe them, to prevent it from being a recurrent issue, they need to limit the owned building pieces and owned placeable items allowed for each player in official public servers. So it’s big enough for a decent base, but not to sprawl. Still, it wouldn’t prevent players from getting various accounts, but makes it less likely to overbuild.

Want to build a metropolis or empire without any player issues? play single player. that’s my case.

The correct response to land claim violations is to enforce the rules against land claim violations, not to destroy everything. Wiping is one of the worst solutions possible, and Funcom has known this for years, which is why they don’t do it.

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I would take part in this conversation if someone could prove me 2 things.

1 Better performance

2 The players now will change and play with more responsibility.

Nothing is going to change, so I see no reason anymore.

In a perfect world… there would be a subset of servers that did wipe on a set schedule. Be it a month, three months, six months or whatever. Could always add more of them if it turned out to be a popular option.

As an aside it seems that many of the 1700 and some of the 6400 series PC servers never came back up after going down for restart this morning. There may be others that I’m not aware of.

Things that make you go hmm.

Edit: Took almost two hours but the missing servers are back now.

This is the balance that I think would close the gap on disagreement. An option rather than a rule.

Being that I prefer PVP and my familiarity with it; this could be the thing that turns the tide. A 3 month wipe cycle seems like the sweet spot.

This would mitigate or eliminate:

  • body vaults
  • deep undermeshes
  • duped loot
  • entrenched hackers/exploiters

More than likely someone is going to mention the Blitz servers but they were on 1 month wipe cycles during the early life of the game while players were still learning. They were eliminated in pretty short order without the benefit of time to see how it evolved. Now for many PVP privates they are on a wipe schedule that has been known to work for overall health of the server and their community.

They just need a total build piece limit. The game counts total build pieces placed already.

I don’t like the idea of wipes because I like to play Conan to have fun and I have a job. Its not fun for me to gather resources and rebuild houses without having time to hang out with other players (part of why I don’t play PvP often, its too much like a job).

I also like to build public infrastructure like public transportory stones, maprooms, arenas, and purge houses with donated resources and input from the rest of the server (I invite the server to purges every time, especially the lower level guys that need what’s in the cages). If servers got wiped too often, public infrastructure wouldn’t exist.

I also have some unique items, some that were gifts. I would prefer to keep them.

Wipes are a good solution on PvP servers where resources and buildings are more temporary. It wouldn’t be the same for PvE-C or PvE servers.

Although, I could see adding a couple of new PvE-C servers that did wipes. Some people would really enjoy a PvE-C server like that. But they would have to be new servers, that way everyone knows about the server wipes up front (meaning I won’t put the effort into farming something unique like a Mace of Thag).

i wonder if you have ever played the game, on pvp server problem is not building but hacking. and if you dont know to wipe a building on a pvp server it means that either you are someone that dont know the game and need to learn or that you simply don t play on pvp server.

so no, pvp server don’t need wipe

No, they don’t. This argument has been done to death over and over (see @Tephra’s post above for the broken record gif). Piece limits won’t prevent people from building in ways that create problems while still being within the ‘limit’, and other people are perfectly capable of building in ways that don’t create problems while being well over any hypothetical limit (in fact, you provide several examples yourself of building in ways that would take you over a piece limit while being done for the benefit of others - I might not want/like such ‘public works’ but I can at least recognise the intent).
Also highly significant ids the simple fact that pieces do not all have the same ‘performance weight’ - a dozen animated torches are going to be more significant than a dozen relatively plain walls, for example. And then there is the question of storage pieces, which have inventory slots and load previews every time someone glances in their direction. And, as others have pointed out, this is all irrelevant, as building is not the greatest cause of server issues anyway, living settlements, taverns, g-portal’s crappy infrastructure are all more significant in their impact.

There are dozens of threads that go into this topic in far greater detail and cover all of the arguments, so I’m not going to continue to reiterate them here yet again. Suffice to say - build piece limits are not the answer to anything.

That said, I am not advocating for or against wipes. Your key points about why you would not want wipes are entirely reasonable. Likewise we have seen comments from several people here, representing each of the game modes, who would not want wipes (and @Raudl raised good points about the lack of evidence that this would make more than a few happy).

On the other hand, it is clear that there are players who would want wipes and would prefer to play that way. @Kikigirl’s suggestion (which you reiterate) is clearly the best way forward - rather than the OP’s destructive call for all wipes everywhere, there should be some (clearly marked) wipe servers and others left to continue as they are. The ‘failure’ of the blitz servers in the past is an irrelevance, as they never really stood a chance.

Of course the problem with this is twofold - first, Funcom is not going to pay for new servers, so to have some wipe servers would require the wiping of some existing servers. Just as with server mergers in the past, this would cause issues and outrage. Secondly, this whole discussion is fairly irrelevant, because Funcom simply isn’t going to do any of it, if there is even anyone at the company reading the forums at all. But we can at least discuss what we would like (though if we were doing that, what I would like could most easily be summed up as rolling back every change that has been made to the game over the past several years, so I’m clearly not going to get what I want…)

At this point take 1/4 of the servers and set to 3 month wipe…except knowledge and levels. There are at least that many “dead” servers. Let the market decide. If they become the more popular and are always full, do another round of servers to wipe. If theyvare popular (50% full most of the time, then dont change any more). Simplist middle ground. Hell if yhe other servers stay 50% abd the wipe ones are dead, then just delete them tbh.

I do understand this in a way. The last couple years they added knowledge that can be obtained only from events so i get your point here. Yet don’t you think that this would cause sync problems in every attempt of an old character to log back in the new server?

Then again, many characters carry unique bugs. By not wiping them entirely these bugs would carry on even in the new server .

I do understand that the official servers are plagued with abuses. But i would prefer the choice option rather the hammer. Having blitz servers back is a step to this direction. This time however the server is not wiped but the character and all the belongings.

And i do understand that people will pass their Clan to an alt to come back and have everything from day one . A player will always find ways to abuse systems.

So finally i believe that it’s more important for them to fix the base game and restraint the most of abuses before anything else.

Conan DOES track Owned Building Pieces and Owned Placeable Items. Go to the Clan tab and look at the bottom right corner.

All of the server lagging builds I have seen were way over 10,000 Owned Building Pieces in a single build. Limiting building pieces to a number that most clans stay under anyway would solve the worst of the lag issues that I have seen. I think this should be standard on every server. Whatever the limit is, it should be higher than 10,000 pieces for sure. You are correct in saying that this only solves part of the problem, but I believe it is an important part of the problem to solve.

This solves issues on PvP, PvE-C, and PvE. On PvP, some builds are designed to cause lag to make a base difficult to raid. On PvE and PvE-C some people build too large and the buildings can’t be destroyed so a building limit would make sense here also.

Inventory slots are a big offender too. Thralls have inventory slots but the amount of thralls is limited. However, the amount of benches, chests, and cupboards are not limited. That’s why a few of us on my server moved our long term storage buildings far away from everyone else’s builds. We also reduced how much we store to prevent server lag.

Limiting clan storage would be the best path forward for existing servers. Basically make people throw away their dozens of chests full of junk they will never use. However, for new (or repurposed) servers, it would make sense to just have the server wipe regularly.

I never claimed that they don’t track the number of pieces. Try reading before disagreeing. I stated quite clearly that a total piece limit is not the answer. It is not close to being an answer. It is an argument that has been done to death. I am not going to waste my time going through all of the arguments yet again. I am sick of this same broken record argument. If you really want to know why it is a bad idea, try searching these forums, you’ll find literally hundreds of posts explaining in great detail why a piece limit is not a solution.

:brazil: pve pve-c pvp @Funcom_Community

No WIPE :smiling_face_with_sunglasses:

Não é necessário limpar os servidores públicos do g-portal da Funcom.

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