I’d say before 3.0 you’d have a point, but as the game is now all the event rewards are pretty entry level endgame, even Dalinsia. They make sense for what the official server rates are currently, and official is how the game is balanced, whether we like it or not. The legendary weapons are outclassed by what can be crafted with a best in slot t4 thrall, the t4 crafting thralls you can get from obolus aren’t great but enough to get a fresh 60 started, and again, even Dalinsia has the absolute worst rate when it comes to turning in obolus and is outclassed by RHTS’s, which are guaranteed spawns.

This discussion has been had several times already. PvE is self-governing and you are not in direct competition with other players. So if it bothers you that much, may I make a suggestion. Perhaps abstain from participating in this particular encounter? Encounters are purely optional additional activities; you are not obligatted to partake in them. Because at this point impulse control is the only thing ruining your fun and progression. But I for one have been enjoying it immensely.

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There you go:

This will change the vendor options to sell low tier Exile slaves and Iron tools / weapons instead :man_shrugging:
Not much else I can do as this stuff isn’t in the devkit, so players will still get the alchemical base / steelfire rewards.

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You still get that from Elite Crocodiles and Elite Hyenas… so… :man_shrugging:

Ah, yes, the Schrödinger’s Lowbie strikes again! We’re yet again spreading FUD about the bogeyman who is too inexperienced to power-level to 60 really quick and go get those items, while simultaneously being as experienced as a veteran and knows exactly how to make the best out of the encounter system to amass those same items.

Those who are actually engaging with the character progression are new to the game. They’re not going to figure out how to min-max the With Hunt, they’re still exploring the game.

The rest of us who have been around the block are not going to bother with the character progression. Instead, we’re going to breeze through it in a matter of hours, like @Xevyr said.

I think people need to let us enjoy things like Witch Hunt that reduce the reliance on RNG. Funcom’s put in way too many slot machine mechanics into the game, so being able to skip some is not the crime you think it is.

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While this one has some issues with the drops…
Especially the Thralls (Holy Dalinsia cloning vats Batman!), It’s not their power level.

The devs have noted that the lead up to max level is meant to be a brief experience. The current event merely expedites it. Allowing faster growth at lower levels for new characters and either shaving off (in the case of the weapons) or offering a different table to pray to RNGesus at.

If Conan Exiles were a game designed for level progression to be a huge part of the experience and playtime, rather than a brief tutorial, this one would have a slightly different opinion. As @Bloodsmith is on a deliberately slower advancement server, the event as is would definitely be disruptive to that set up. But then again, how much more disruptive than bee-lining north, enslaving the guaranteed Zerker spawn, and then using them as a crutch for the whole affair?
Legendary chests are locked behind skeleton keys, which can be obtained with a few sets of stone daggers and a modicum of patience.
There’s so much already fixed into the game that pushes against more methodical or deliberate progression to max level that the witch hunt event feels, to this one, like a particularly shiny drop in the bucket. It’s very visible, but it’s far from the only, or even most impactful, part of the deck stacked against that style.

Here’s an interesting fact about the new Witch Hunt event.

It is credited as helped save 5 minutes on the Civilized Any% World Record. Previous was 1:14:59, now its 1:09:50

However when watching the record holder’s video, he saved 2 seconds on his livesplit (15:30 vs 15:32) from their previous personal best when obtaining a legendary weapon.

Here’s where it gets interesting. The previous record holder (over a year ago) was able to obtain a legendary weapon in their world record (previous world record of 1:14:59) at 11:25 or around 4 minutes and 5 seconds faster by killing the boss crocodile.

It appears that killing a world boss is potentially still faster than the Witch Hunt event in a competitive environment.

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This is funny :slight_smile: I get this same feeling whenever people talk about taking the Cimmerian Berserker at level 10 right after killing a few World Bosses with stone daggers :slight_smile:
Those things are certainly possible, but I wouldn’t put money on 99% of the veterans to actually pull it off

Anyway, the reason I made that mod above was because they’re playing on a slow progression server so it makes some sense, like @LostBrythunian also pointed out :slight_smile: I also saw a few others on reddit in a similar situation so I thought I’d surprise them all haha


The last 2 occasions I’ve been playing at a reduced rate too, had a playthrough at 0.1x xp and now doing one at 0.2x :smiley: and in those scenarios yes, getting a legendary weapon early on sort of defeats the purpose and takes away the sense of progression you get form unlocking iron / steel weapons properly, so I can understand why it would seem like it’s too rewarding.

However in my case I just usually self-regulate lol… and deliberately hold back and don’t go for the good stuff till a certain level on purpose. That’s also what I did atm with the event, I just ignored the merchants till level 30 and now I bought an axe of the lion and a Janos, but never any supply packs.


For the basegame progression though, I stand by what I said, it’s not a big deal… it doesn’t even take a veteran for that, just a new player to notice that creatures give a ton more XP than humans so they’d start killing those… and even without any tricks of journey hunting and trophy crafting, they’ll be high level in no time. By the time they learn how to turn in those sorcerer skulls they’ll be leveled past legendary weapons :joy:

Glad someone is calling this out. Too often people bring up some hypothetical “new player” argument that at this point it should be classified as it’s own logical fallacy.

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It really should. The way it is brought up makes it sound as if nearly half the player base are new. But the way new players work is they don’t stay new for long. After about a 100 hours, you’re not new. You’re just an ignorant (compared to those with 500-5000+) veteran player. And one could make the argument it takes much less than that. Most of your AAA titles these days are 16-40 hour play throughs (some reaching about a 100 for getting a complete playthrough such as playing all characters/classes).

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Yes, that’s why the whole Schrödinger’s Lowbie discussion is a red herring. I could do those things you mention, but nobody I know will actually do them as part of their normal gameplay. Maybe as some kind of a challenge playthrough.

A truly inexperienced lowbie will not do those things either, but also won’t simply disregard the vast majority of the game just because of these witch hunt events or whatever other reason people find to complain about how the game or the progression system is ruined.

The progression system is simply there to help guide newer players. It’s not the end of the world if there are corners that can be circumvented temporarily and imperfectly.

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Do we actually have any metric for gauging how many new vs returning vs alt account players are roaming about?

Unless they’ve watched a not insignificant amount of certain very helpful videos and such, or have a senior there to guide them, this one imagines things are very awkward.

One small issue a brand new player may encounter will be thinking the Khitan are hostile. The fighters do Aggro if you are in combat too close to them, and your own thralls, even ordered to only defend you, will go after them. There’s a lot to suggest this could go extremely poorly for the uninitiated.
Now, there is a small line of difference between being able to figure out the hostility and thrall jealousy systems and using sharp rocks to kill king Crocs… But both are demonstrations of levels of system mastery in a fairly opaque system.

This one thinks @stelagel really hit the nail on the head that the big gulf of discovery is never coming back once it’s passed. There is lots of fun to be had (obviously, otherwise we wouldn’t all bother meta discussing it online) even once the unspoken rules are learned, however, many enemies become less fearsome once one knows their aggro range, attack pattern, vulnerability to dots, ect…

Survival games tend heavily towards this obscurity in how things work under the hood. In many ways, it’s a game of cluck around and find out. Love or hate it, this convention adds an extra layer to the play process. Instead of reading the rules and then playing, one must learn the rules while playing.
This also adds an extra layer of separation between experienced players and newer players. It’s not just theorey craft or technique. No, the first hurdle is to discover the system within which the theorey is crafted or the technique is applied.

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You can give a noob high stuff - it doesnt mean they know how to use it.

A few months back someone lost a dalinsia in a spider cave along noob river due to DOTS.

Also none of the thralls are top tier 4 worker thralls like a bladesmith or shieldwright which are way more important than fighter thralls.

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Bah. I’ve been farming obolus since day 1, and I have multiple Janoses and the archer guys, but not a single Dalinsia. I’ve gone so far as dropping some of the named fighters and archers because I don’t have room for them.

I wish I was one of these fabled noobs who just randomly come across some free Dalinsias.

Sure, there are some easy Exile camps with two or three sorcerer spawns conveniently close to a Witch hunter camp, but with how quickly one levels up in the game, I suspect those noobs aren’t going to be level 20 or even 30 anymore once they figure out how to best profit from the system.

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You can kill lvl 0 with stone daggers a world boss. So it’s an unfortunate equation we have here! The only reason you see this easiness is for pvp to have less pve. On the other hand pve players can always ignore this easiness. I am ok with easiness in game and less grinding. Now everyone can have everything.
For me this is progress!

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I won’t argue with you m8, you have your “half emty” ways to see everything! Nothing to bother me here, really :grin:. I see nothing poor, or exploiting here as you do, so all good :+1:t6:!
I cannot change the way you see things, neither you :kissing_heart:

The main point this one was hitting on is that having named thralls in the mix is sub optimal.
Especially when we have basically equivalently juicy anonymous thralls that could be used.
There is the as of yet unused Nordheimer Berzerker.
The Cimmerian Berzerkers
The Relic Hunter Treasure Seekers
It doesn’t look like they included low tier factions in the mix, so Cannibal Brutes, Ritualist, Blackhand Captains are out.
But if they looked to Surges, there are numerous nameless elites that could fill the roll without the oddity of the 13 Janos brothers…

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I will say this and believe me i don’t want to take this conversation further! This is a reward not a game poor mechanism. Gaining knowledge how to finish something big in so low lvls is something that comes with huge, humongous immersion in this game. You simply cannot play a week or a month in this game and do these s… t. So please don’t level everything to this half empty, because it is half empty behavior. I know and you know a huge player base that plays the game years now and still wait from thralls to do the job.
So no, it’s not bag design, it’s cool design and rewarding for the one that spend literally thousands hours in this game training how to do this.
I will say no more in this, i don’t have to!

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But it’s nto low level to do this at all. You can’t tell me that some fresh doe eyes can come in here and shake down a 3 skull for legendary loot within playing this game for a week. It’s not happening. The first 3 days of play is just counting how many different ways there are to die! Day four you realize there are other biomes on the map and start to wonder how much more difficult can those really be if the desert is this bad.

No your complaint is there isn’t much content to someone that eat and breaths this game for years… you’re right. There isn’t much and that’s why we either do pvp, build, or self limit for a challenge…some of us do all 3. But we aren’t noobs.

Edit more. If anything this is a testament to a game that skill matters more than level.

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In my case it’s only experience and Stubbornness, not skill. I am not a skilled player. Plus i am 47 and my reflection is going from bad to worst :rofl::rofl::rofl:.

Edit. Palm :heart: love you man :+1:t6:

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