Hi,
Iāve seen it happen. I thought it had something to do with ahead-of-time compilations. Still is fascinating.
Sometimes when you show inventory it triggers a compilation⦠it may be a hack, a bug, an update, or a kind of reference., or maybe just a plain good change.
I noticed such a shadowing bug. There are text shadows, which help read the screen. There are cache shadows, which could be usefulā¦

Ahead-of-time compilation of what? What is getting compiled?
Itās source @CodeMage ā along with run-time compilations. Any lambda expression or run-time evaluation can be done within iterations of AOT ānativeā-ly.
@CodeMage please donāt derail the thread.
I would ask you to do the same. This is a bug report. If your comment doesnāt have anything to do with helping diagnose this bug or provide a workaround, then itās off-topic and derails the thread.
So, in the spirit of helping either @Killdozer or Funcom with their problem, can you explain what AOT compilation in .NET has to do with the bug thatās being reported for Conan Exiles, a game based on Unreal Engine 4.15, in non-managed C++?
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I donāt care to show you any implementation of C++.
I did not say anything else about those, either. I found an indicator to let me know if the item needs an update. Thatās probably a part of the shadowing bug.
I didnāt ask you to.
Perfect! That should help. What is the shadowing bug? Can you describe its symptoms and how to reproduce it? Can you describe this indicator youāre talking about and what it indicates? What kind of item needs an update and how does a player update it?
Itās not just wood, and itās not just you!
Try taking off a piece of your armor when you notice this happens. If the game freezes/lags for a split second and then your armor (I usually use my helmet) pops back on instead of staying in your backpack, it usually also fixes this for me on both servers I play on.
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