I would ask you to do the same. This is a bug report. If your comment doesn’t have anything to do with helping diagnose this bug or provide a workaround, then it’s off-topic and derails the thread.

So, in the spirit of helping either @Killdozer or Funcom with their problem, can you explain what AOT compilation in .NET has to do with the bug that’s being reported for Conan Exiles, a game based on Unreal Engine 4.15, in non-managed C++?

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