# World Bosses have WAY too much health

**URL:** <https://forums.funcom.com/t/world-bosses-have-way-too-much-health/3896>\
**Category:** General Discussion\
**Created:** [April 30, 2018, 2:51pm UTC](https://forums.funcom.com/t/world-bosses-have-way-too-much-health/3896 "2018-04-30T14:51:22Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![Lucascraft](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/lucascraft/32/3148_2.png) [@Lucascraft](https://forums.funcom.com/u/Lucascraft)\
**Post date:** [April 30, 2018, 2:51pm UTC](https://forums.funcom.com/t/world-bosses-have-way-too-much-health/3896/1 "2018-04-30T14:51:22Z")

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Please allow server admins and single player people to have control over a slider that adjusts world boss health.

As it stands now, for a solo player they take way too long to kill, and fighting them simply isn’t an enjoyable experience. Especially now that the key drop rate is needed. Hacking and slashing a mob repetitively for 20 minutes only to get no key is the worst.

Even before they added a ton of HP I still thought that they had too much health.

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**Author:** ![Mochnant](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/mochnant/32/3390_2.png) [@Mochnant](https://forums.funcom.com/u/Mochnant)\
**Post date:** [April 30, 2018, 6:43pm UTC](https://forums.funcom.com/t/world-bosses-have-way-too-much-health/3896/2 "2018-04-30T18:43:45Z")

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I agree. This should be a server slider.

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**Author:** ![Noxsa](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/noxsa/32/3867_2.png) [@Noxsa](https://forums.funcom.com/u/Noxsa)\
**Post date:** [April 30, 2018, 6:55pm UTC](https://forums.funcom.com/t/world-bosses-have-way-too-much-health/3896/3 "2018-04-30T18:55:53Z")

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yea i’v set the player damage out put to x4 to make me at-least able to kill some of the bosses in SP, in online play i’m sure its ok as is, they are meant to be killed with a group, but for single player djeeez even with x4 damage its not easy and takes forever. but works, i don’t want to set it higher because you one-shot everything else with a stone weapon then… not cool.  
So funcom add options to edit boss damage in server settings (at-least so SP is playable without oneshotting everything else)

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**Author:** ![Mochnant](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/mochnant/32/3390_2.png) [@Mochnant](https://forums.funcom.com/u/Mochnant)\
**Post date:** [April 30, 2018, 7:04pm UTC](https://forums.funcom.com/t/world-bosses-have-way-too-much-health/3896/4 "2018-04-30T19:04:01Z")

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I may have to resort to changing the slider for the boss battle and then lowering it. Like you said, it really throws off the rest of the game with too much extra damage. I think most of us are not looking to cheat, just to access content that is essentially impossible in SP at the moment.

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**Author:** ![TwinCrows](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/twincrows/32/1868_2.png) [@TwinCrows](https://forums.funcom.com/u/TwinCrows)\
**Post date:** [April 30, 2018, 8:22pm UTC](https://forums.funcom.com/t/world-bosses-have-way-too-much-health/3896/5 "2018-04-30T20:22:53Z")

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> Hacking and slashing a mob repetitively for 20 minutes only to get no key is the worst.

Are you sure that you didn’t kill a Dragon? Because Dragons never drop keys. Keep in mind there are 2 types of world bosses:

1. Dragons
2. Legendary Creatures

Dragons don’t drop keys, and Legendary Creatures don’t drop dragon bones. I haven’t seen a case where a Legendary Creature fails to give a key, no matter the tool.

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**Author:** ![auticus](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/auticus/32/3208_2.png) [@auticus](https://forums.funcom.com/u/auticus)\
**Post date:** [April 30, 2018, 8:43pm UTC](https://forums.funcom.com/t/world-bosses-have-way-too-much-health/3896/6 "2018-04-30T20:43:36Z")

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Funcom… don’t make it easy mode please. Thanks.

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**Author:** ![Mochnant](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/mochnant/32/3390_2.png) [@Mochnant](https://forums.funcom.com/u/Mochnant)\
**Post date:** [April 30, 2018, 9:19pm UTC](https://forums.funcom.com/t/world-bosses-have-way-too-much-health/3896/7 "2018-04-30T21:19:03Z")

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Considering this would be an option slider, I don’t think it would have any impact on “easy mode”. Easy mode is already easily available by increasing the damage a player does by 10x and calling it a day. If anything, this is trying to preserve some sort of realistic hard mode for SP players that don’t have 5 or 10 buddies to help with bosses.

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**Author:** ![Lucascraft](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/lucascraft/32/3148_2.png) [@Lucascraft](https://forums.funcom.com/u/Lucascraft)\
**Post date:** [April 30, 2018, 9:36pm UTC](https://forums.funcom.com/t/world-bosses-have-way-too-much-health/3896/8 "2018-04-30T21:36:55Z")

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It was not a dragon. No. I have killed the Legendary Giant Crocodile before and after the health nerf. Even before the nerf (increase in health) it still took too long.

Note: My character is level 60. Using Star Metal weapons. Have tried attacking with Star Metal Shield and 1H Sword, and also with Star Metal 2H sword. Fight took forever before they increased the health.

After the health increase I just gave up and went home because of how ridiculous the health was.

And if you read the patch notes, they said that they decreased legendary key drop rate from 100% to 50%. That means you can spend all that time killing a legendary world boss and get nothing of value.

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**Author:** ![Ardrea](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/ardrea/32/1863_2.png) [@Ardrea](https://forums.funcom.com/u/Ardrea)\
**Post date:** [April 30, 2018, 10:25pm UTC](https://forums.funcom.com/t/world-bosses-have-way-too-much-health/3896/9 "2018-04-30T22:25:18Z")

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Adding all that HP doesn’t make it harder, just more tedious. Harder would be adding new, imaginative attacks, calling adds (if appropriate), trying to get to a defensible position, or a place to heal up, or even gaining positional advantage to better attack players. Even letting them ‘rage’ and do double damage for a period at random, or as a consequence of a combo, would make them harder, not just more tedious.

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**Author:** ![AhBabay](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/ahbabay/32/3467_2.png) [@AhBabay](https://forums.funcom.com/u/AhBabay)\
**Post date:** [April 30, 2018, 10:28pm UTC](https://forums.funcom.com/t/world-bosses-have-way-too-much-health/3896/10 "2018-04-30T22:28:45Z")

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I have no problem dealing with bosses but Giant Spider (I am talking about straight melee fight without using bow or AI or glitching)

They just need to nerf this Giant Spider, and balancing several bosses as well, so ppl don’t abuse to kill the weakest boss.

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**Author:** ![TwinCrows](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/twincrows/32/1868_2.png) [@TwinCrows](https://forums.funcom.com/u/TwinCrows)\
**Post date:** [April 30, 2018, 11:04pm UTC](https://forums.funcom.com/t/world-bosses-have-way-too-much-health/3896/11 "2018-04-30T23:04:12Z")

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Maybe you could try another way of dealing damage: Explosive Jars. If you’re doing about 100 damage per hit, an explosive jar will deal about 7,000 HP to a structure, or be worth 700 hits. Could help reduce your amount of time taken to kill a boss considerably.

Not sure how much damage explosive jars deal on the current servers, but I think it could be anywhere between 5,000 and 14,000.

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**Author:** ![Nuria](https://avatars.discourse-cdn.com/v4/letter/n/ed8c4c/32.png) [@Nuria](https://forums.funcom.com/u/Nuria)\
**Post date:** [May 1, 2018, 12:23am UTC](https://forums.funcom.com/t/world-bosses-have-way-too-much-health/3896/12 "2018-05-01T00:23:12Z")

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Oh wow!  
That _is_ creative. Thank you!  
(Got to check it out. 😈)

Just tried that on testlive Singleplayer. (Hehe - admin powers)  
That white tiger got dealt like 0,1mm of his health bar… using 4 bombs. 😕  
Good idea though!  
(Some normal elephant looses ~1cm.)

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**Author:** ![Vambrace](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/vambrace/32/3252_2.png) [@Vambrace](https://forums.funcom.com/u/Vambrace)\
**Post date:** [May 1, 2018, 1:11am UTC](https://forums.funcom.com/t/world-bosses-have-way-too-much-health/3896/14 "2018-05-01T01:11:40Z")

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Orbs, sunder, bleed throw in a heavy attack rotation with a Greatsword occasionally… burn through HP in a decent amount of time.

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**Author:** ![Lucascraft](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/lucascraft/32/3148_2.png) [@Lucascraft](https://forums.funcom.com/u/Lucascraft)\
**Post date:** [May 1, 2018, 3:10am UTC](https://forums.funcom.com/t/world-bosses-have-way-too-much-health/3896/15 "2018-05-01T03:10:18Z")

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Explosive Jars don’t seem to do anything to the bosses right now. I thought of that. And tried it. And it doesn’t even phase them.

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**Author:** ![frostfairy](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/frostfairy/32/4473_2.png) [@frostfairy](https://forums.funcom.com/u/frostfairy)\
**Post date:** [May 1, 2018, 4:10am UTC](https://forums.funcom.com/t/world-bosses-have-way-too-much-health/3896/16 "2018-05-01T04:10:55Z")

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so far overtuned,

yes some bosses had to little others too much, now all have WAAAAY too much

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**Author:** ![xx\_alucard](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/xx_alucard/32/5559_2.png) [@xx\_alucard](https://forums.funcom.com/u/xx_alucard)\
**Post date:** [May 1, 2018, 4:16am UTC](https://forums.funcom.com/t/world-bosses-have-way-too-much-health/3896/17 "2018-05-01T04:16:23Z")

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You know what’s the most interesting thing about giving bosses +1 million hp and 50% chance of dropping no keys?

You can easily get dragonbone materials a lot faster from killing baby dragons in the unnamed city, craft the weapon you want, and it’ll actually be stronger than any legendary you could get.

But hey, more HP and RNG is what a lot of people said they wanted. So there you go, now legendary weapons are truly legendary.

I thought it was a good thing they were easy to get and gave level 60 players a quick way to “get back into the fight,” and was proud of them being implemented like that. But a lot of people weren’t happy about them being easy, so now they are tedious and take forever and serve almost no purpose.

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**Author:** ![DeadSpine](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/deadspine/32/2388_2.png) [@DeadSpine](https://forums.funcom.com/u/DeadSpine)\
**Post date:** [May 1, 2018, 5:51am UTC](https://forums.funcom.com/t/world-bosses-have-way-too-much-health/3896/18 "2018-05-01T05:51:18Z")

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> [@xx\_alucard](#):
>
> I thought it was a good thing they were easy to get and gave level 60 players a quick way to “get back into the fight,”

While I’d like them easier again in general, like many here, I must say that I really liked seeing this aspect of it after you first mentioned it in another thread.

And coincidentally, I actually did just that with baby dragons, but it was unrelated to this and not by design. I just sort of “stumbled” into it.

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**Author:** ![Grimm](https://avatars.discourse-cdn.com/v4/letter/g/f4b2a3/32.png) [@Grimm](https://forums.funcom.com/u/Grimm)\
**Post date:** [May 1, 2018, 11:15am UTC](https://forums.funcom.com/t/world-bosses-have-way-too-much-health/3896/19 "2018-05-01T11:15:37Z")

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Hey there . i created the same topic a few days ago in suggestion forums . please go and support me there so itll get noticed

> [@Suggestion: Boss health and damage slider option for servers](https://forums.funcom.com/t/suggestion-boss-health-and-damage-slider-option-for-servers/3949):
>
> i play conan exiles (and i love it) both single player and online . in single player , the fights with bosses get boring , and since bosses don’t have different move sets from normal mobs , by the time we get to most of them we know how to deal with the ai . so the difficulity isn’t really that much different , only time consuming . i think adding boss health and boss damage sliders to the server options should not be that time consuming for funcom and would be a good option to include for every…

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**Author:** ![DeadSpine](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/deadspine/32/2388_2.png) [@DeadSpine](https://forums.funcom.com/u/DeadSpine)\
**Post date:** [May 1, 2018, 1:01pm UTC](https://forums.funcom.com/t/world-bosses-have-way-too-much-health/3896/20 "2018-05-01T13:01:13Z")

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Very well. Sounds reasonable enough.

EDIT: Also, this concept is discussed in other threads as well, even before the million hp added to world bosses. You may want to skim around and add your voice in a couple of those as well. That is, if they’ve not gone stale.

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**Author:** ![Lag](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/lag/32/5248_2.png) [@Lag](https://forums.funcom.com/u/Lag)\
**Post date:** [May 1, 2018, 1:32pm UTC](https://forums.funcom.com/t/world-bosses-have-way-too-much-health/3896/21 "2018-05-01T13:32:51Z")

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I like the new boss hp. Some are still easy to solo while others require a friend to help speed things along. This is a good balance imo as before they were too easy to farm solo.

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