I think that is a fair assessment.

I believe there is some other underlying issues, but I don’t want to get into it until I can get the devkit back up (I haven’t updated it in a while) and look at some hard numbers.

But I do believe dodging is the main issue, and rolling thrust exacerbates it. Nerfing or removing rolling thrust wouldn’t actually change anything. But you’ve kind of said that as well. I don’t believe weapons need more reach. As that wouldn’t address the issue, just turn everything into a rolling fest which is something I don’t believe most want.

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