I have noticed a change in how my AR grenades are functioning, that appears to have just started today.
Previously, if I had a grenade loaded, but all my target(s) died before I had a chance to fire it, the grenade would de-load automatically once I came out of combat.
As of today, this does not appear to be happening, and my grenades are blowing up on me out of combat, often before I have a chance to find a new target to launch at.
Now I do have the explosives Expert ability, so I am not taking damage from the grenade itself, but this could still cause problems if any dangerous environmental objects are nearby.
For example, today i attacked an enemy who was near several explosive barrels. I didn’t want to detonate the barrels so i killed the enemy with single target attacks, however my grenade loaded just before the target died. Usually this wouldn’t be a problem as it would simply de-activate; but today the grenade went off on me after the fight had ended, when I was still in range of the barrels and caused me significant damage.
Something appears to have changed with the most recent patch. Could someone please look into this, as we shouldn’t have to worry about grenade explosions after combat has ended; also this makes the Explosives Expert ability pretty much mandatory.