Basic Info: Platform: Steam Issue Type: Other Game Mode: Online Private Server Type: PvE Map: Exiled Lands Server Name: =SERVER NAME= Mods: *Pippi.pak *DyeMoreBetterer.pak *NorthernTimber.pak *HorrorDecorations.pak *GothicDecorations.pak *Pythagoras_Support_Beams.pak *Emberlight.pak *QoL.pak *StacksizePlus.pak *BetterThralls.pak *StylistPlus.pak *Beyond_Forge.pak *EveryPurge.pak *LFS.pak *immersivearmor.pak *AkubaSalon.pak *ModControlPanel.pak *LBPR_Collision_Update_Add_On.pak *UnlockableContainers.pak *No_Building_Placement_Restrictions.pak
Platform: Steam Issue Type: Other Game Mode: Online Private Server Type: PvE Map: Exiled Lands Server Name: =SERVER NAME= Mods: *Pippi.pak *DyeMoreBetterer.pak *NorthernTimber.pak *HorrorDecorations.pak *GothicDecorations.pak *Pythagoras_Support_Beams.pak *Emberlight.pak *QoL.pak *StacksizePlus.pak *BetterThralls.pak *StylistPlus.pak *Beyond_Forge.pak *EveryPurge.pak *LFS.pak *immersivearmor.pak *AkubaSalon.pak *ModControlPanel.pak *LBPR_Collision_Update_Add_On.pak *UnlockableContainers.pak *No_Building_Placement_Restrictions.pak
Bug Description: Collision on the server does not match client. If you build near cliff rocks, the game treats these unmineable terrain rocks as grass or trees and removes them from the client eventually, but the server still thinks a collider should still be there
Collision on the server does not match client. If you build near cliff rocks, the game treats these unmineable terrain rocks as grass or trees and removes them from the client eventually, but the server still thinks a collider should still be there
Bug Reproduction: Play online, build near a cliff with mesh rocks, not just terrain cliff, come back sometime later and rocks will be missing and you can not walk through that area
Play online, build near a cliff with mesh rocks, not just terrain cliff, come back sometime later and rocks will be missing and you can not walk through that area
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