Yes, specially when you have to deal with a cluster of computers who can be running on different geographical locations.
Let say you got a report that “my game crashed when I tried to log on the server”.
If you live in a “local time” world, it gets very difficult to find out what happened:
You have the local player’s machine
The game server owns’s logs and events
Eventually third party services (steam, battleye, vivox, discord, …)
When you work in UTC you can just easily correlate what happened in which order (assuming machines are correctly set to the correct time, if some of the machines are off by dozens of minutes or one hour…) so you can follow easily the sequence of events.
It also makes things like auto-update much easier: 90% of my time wasted on the mods auto-update was trying to figure out from Valve side if a version of a mod was more or less recent than the currently installed one. If they had used UTC I could just have done a trivial comparison.
Stuff like that is to be expected. Frankenstein’s monster wasn’t exactly a fully functioning human after all.
Still was interesting to get that working, and since Wine people are trying to achieve as much compatibility as they can, we can hope that this will be fixed at some point
Hi, I’m a bit confused about the multihome fuction.
I’d like to run several servers off of one computer - not all on at the same time mind you, although possibly 2 at a time, lol.
How exactly do I set this up? When I set up the first one, I just made a “conan servers” folder, tossed the launcher in, opened it, hit the switch - and it installed the conan binaries and what have you right there in a folder called dedicated server launcher (which it made in ‘conan servers’, where the launcher file was located).
Would I have to do the same exact thing but in say “conan server 2” folder - using a separate instance of the launcher?
I think I understand that I’d have to change all the ports involved and forward those, but that’s not a problem. I’m not sure what it means by “uses the ip of the currently selected adapter in the network list and uses it as a command line parameter when launching the server”.
Sorry, I’m not very savvy to all this stuff, I’m just the guy with a spare PC and available bandwidth lol.
each managing its own full install of the game server
with its own custom set of ports
and that’s about it: In most cases you don’t need to have multiple network cards or play with multihome: Just setup port forwarding for your first server, make sure that works well, then when you get that one running just copy-paste the entire folder and edit the server name and ports (and port forward these as well).
Having the full duplication of all files and servers was not optimal, but it was the easiest way to keep things simple, and it allows you to tinker with new versions of the game or the launcher independently, try one using TestLive instead of Live, etc…
so I’m able to setup the server, and join it. But when I install this mod by providing the ID 1657730588 in the box, save and start the server again, I’m unable to find the server in the list.
I can see in the modlist file in my ConanExilesDedicatedServer\ConanSandbox\Mods folder that it is installed.
Removing the mod, I was able to find and connect to the server again
Any help please?
Thank you
What Drach said. I spent like 20 minutes freaking out looking for my server at one point before I saw this little checkbox in the upper right “Show modded servers”.
Complementing what @drachenfeles and @Kalanth wrote, I highly recommend to connect using the steam connect URL (or direct connect), the browser list is not what I would call “100% reliable”.
Personally I’m just using a Discord webhook, when the server is up I get the notification with a link, I click on it, and the game starts automatically and connect to the right server.
Ok, I’m not sure what the deal is, but with this latest version, it doesn’t like to save changes (1.0.42).
When I forward the new default ports in my router to match the launcher (7779, 7780, 27016), I get teh green lights on test, fire up the server successfully, but doesn’t show up as an available server to connect to. When I switch back to the old ports on launcher and router, it all works great. Only problem is the launcher keep defaulting back to the new ports listed above, anytime I fire it up or make changes to anything.
Is there any disadvantage to using the old ports if they continue to work great like they have for the last year or so?
No, the change was only made to limit conflicts for people who wanted to play with the client on the same machine.
Only problem is the launcher keep defaulting back to the new ports listed above, anytime I fire it up or make changes to anything.
Hmm, strange…
…or is it?
Maybe that has something to do with the annoying feature of Unreal to delete parameters from INI files when they match the defaults… so if you use the defaults, the launcher will see that the parameters are missing, and it will use 7779/7780/27016… in theory if you click SAVE these new ports should be saved in the ini file
Could you check - without the server running - that the content of the engine.ini file correctly gets the updated values for “[URL] → Port” and “[OnlineSubsystemSteam] → GameServerQueryPort” (Basically set the values, save, check the ini file in notepad, quit the launcher, restart the launcher and see if you still have the same values, then try some other values that are not matching either defaults and see if that still works.
I’ll have to get back to you on the ini file. I’d actually looked for it previously and was not having any luck, but maybe was looking in the wrong spot. I dropped back one version to get my old ports. Interestingly, I could not get the server and client both working together on the same laptop with the new ports, thus my need to stick with old ports.
Ok.
Well, depending of what we find (and other people experience), not sure if it’s an issue that can be fixed, or if I should just revert to the previous version (after all the only reason for 1.0.42 was to help with this specific issue).
i already did the port forward guides and advices still my Test Port fails, my ISP is Globe Telecom, Router is Linksys by Cisco WRT160N please help i really want to play this game with my friends.
In which country are you located, there seem to be a number of “Globe Telecom” around, with various rules (like apparently people in Philippines seem to have issues with port forwarding on Globe, after only a very quick googling I admit)
Ok, let’s try something different this time: If you have a way to store screenshots/pictures on an online place I can access (but private by default so other can’t see it), could you send me the link privately on the forum, with the following elements:
A screenshot of the DedicatedServerLauncher UI with all the parameters visible
A screenshot of the relevant pages on the Cisco router showing the parameters you changed
It’s much easier to see what’s wrong visually than by text description.
Yes I’m also in the Philippines. You could contact me on Discord. DGreatKong#1347 yes i have a screenshot of those elements but i don’t know how to send it to you on this forum “Privately”.