Conan Exiles Dedicated Server Launcher (Official Version: 1.7.12 / Beta: 1.8.0)

Eu criei meu servidor e está tudo funcionando até o momento Launcher 1.6.9

Tive que pedir para a minha operadora de Internet liberar as portas de IP

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Eu também marquei para apenas minha região poder fazer o LOGIN

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Além disso tudo marquei para funcionar o Anti-Cheat

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Funciona e não trava o ping varia de 20ms a 50ms para quem faz login é jogável e alguns amigos já fez o login para testar também tudo normal sem travamentos e sem qualquer tipo de LAG. Esse Launcher de criar o servidor foi a melhor coisa que a FUNCOM fez para todos muito bom
:partying_face: :partying_face: :partying_face: :partying_face:

Que bom que gostou do lançador.
Aproveite seu servidor privado :slight_smile:

(If that was incorrect, blame Google translate)

1 Like

Thanks for the reply. Hoping someone can chime in on what might cause it. Hurts to put that many hours in to just have it break =(

Been attempting to get a local dedicated server running with the latest Age of War TestLive branch to no avail so far (Client connecting with invalid version. LocalNetworkVersion: 1811386368, RemoteNetworkVersion: 1970147806). Fully reinstalled from screatch with the launcher, also tried validation but it seems to not update. Is there some workaround and is it a known issue?

Here is a new beta version, which has a significan number of changes… which unfortunately implies there may be some bugs lurking.

The two main changes are the possibility to skin the web page elements individually using CSS classes, and the big one is a major change in the way the Steam branches are handled.

1.7.0 (25 may 2023)

Improved the DSL web status page:

  • Added a few class names on the web status page
  • Added some proper buttons to login, start, stop and restart server
  • Added some proper categories with list views for the displayed parameters

Changed to the branch selection:

  • Changed the way the live/testlive/publicbeta branch selection works
  • Added support for the server executable name changing from ConanSandboxServer-Win64-Test.exe to ConanSandboxServer-Win64-Shipping.exe

Dedicated Server Launcher 1.7.0

So the major change is that the two combos to select the branch and the user name are gone, it was too complicated to change that to support having different steam ids, so I removed all that and moved the information to the menu, which gives us also some real estate in the UI we can use later.

The version used (Live / Public Beta) has migrated into a new .INI file at the root of the folder, so it’s independent of the currently installed version.

The Live version stays deployed at the current location, so your installs of the game should work the same way as they did before.

Switching back and forth displays this dialog, so it should be obvious when that happens.

A message (“The server is switching from from ‘Live’ to ‘Public Beta’”) is also sent on Discord when you confirm the operation.

The public beta on the other hand is stored in a different folder along side the Live one, the reason being that SteamCMD really did not like installing two different products in the same location.

There is also an additional “replicate settings” options in the menu, which copies the settings of the other installation to the current one because settings are not shared: Each install has its own set of ini files, list of mods, game db, etc…

So please, give a shot at the version, and if you find any problem just post here.

Thanks!

1 Like


@Toolguy Can the Download Item 880454836 failed (No match) have anything at all to do with this latest 1.7.0 update TL and AoW? It’s PIPPI and the right ID and has I believe always worked fine the past. Any ideas?

I’m not sure, there seem to be multiple things going on.

One thing I’d like to get confirmation first, is if 1.7.0 properly handle the current Live version of the game server, because that’s the most important thing.

EDIT: Since Live and Public Beta have different Steam ids, is it possible that this mod is only built for Live and not for Public Beta?

Thanks for the update, I can swap back to Live and test for you, though I run two other servers with Live without issues (but older DSL versions).

Regarding the Public Beta, Pippi generally have had no issues in the past (as in it was working from day one with Age of Sorcery on our TL at the time). So it would be news to me at least if there’s now sone different classification and/or change done since the last age and chapters that’s landed on TL.

Edit: the mod did download when going away from the TL build just now. But I would doubt the author of it has limited it’s use to live only… but not sure how to check.

I’m wondering about the ids, the SteamCMD command actually contains that:

+workshop_download_item [product id] [workshop id 1] [workshop id 2] [workshop id 3] …

When patching Live, we get

+workshop_download_item 440900 880454836

but when patching Public Beta (the one that fails):

+workshop_download_item 931180 880454836

Should the public beta mod patching use the Live Conan Exiles client id… ?

Maybe something changed last year and or it’s been updated fast in the past… just found this from last year on the Pippi Discord, indicating something changed in relation to LIVE and TL. If so that indeed sounds like a bit of a annoying side-effect for any modder if required.

image

I can confirm that 1.7.0 at least seems to work fine with current LIVE (including Pippi). Just changed from TL to LIVE and could start and connect fine.

I have no idea at all about that I’m afraid, AoW does work as well locally with the new 1.7.0 (just tested and connected, no mods).

Ok, I spent the last three hours working on the problem, and the issue is basically the fact that the launcher is loading the Live mods from the Live workshop (using the Exiles Client Steam ID 440900) when playing on Live, and uses instead the Client ID 931180 when handling mods for Public Beta.

The problem is that not all mods are on Public Beta, and I don’t have an easy way to fix that.

I tried:

  • Doubling all the workshop_download_item request on SteamCMD to ask for both 440900 and 931180, that does indeed work but…
  • The modlist.txt generation does not work anymore because then it needs to check all the folders to make sure the mod is present in either of the ids…
  • Which also works but then I also need to fix the mod check because that’s based on the parsing of .acf files in the installed stuff from SteamCMD which requires changing the error handling since now we don’t know where mods are.

My idea was to do a quick fix to get things sorted, but right now I’ve no idea on how to do that properly.

The whole Live / Public Beta product id change is causing all kind of side effects unfortunately.

Do we really need to support two complete sets of mods with different ids?

Right now, something you could do is to temporarily use full paths to the mod pak files instead of ids, but what is the good solution to the issue, I don’t know :crying_cat_face:

Suggestions and remarks are welcome.

Have you considered maybe allowing to switch the “Mod Download” path from a drop-down?

This could be a quick-fix at least temporarily to enable people to download from 2 different sources (Sadly still all in.)

More advanced / complex solution could be that currently comma separated modlist gets parsed into a standalone entry once you “COMMIT” the list and it “LOOKS UP THE MODS” on live branch. And then you can for every single row in that list change if it’s BETA or LIVE branch downloaded? But such parsing in C++ Might be quite a bit of hassle to implement TBH.

So you’d have essentially a single input field

PseudoCode based on C# for Idea (And I know C++ runs diff from C#).

id1,id2,id3.

string modIDs = string.Split(“,”);

foreach(string id in modIDs)
{
renderTextField(id)
}

^ And that generates fields below your main input field in a collapsible where each row matches a modID where you can set the branch you want it downloaded from.

I’ll test drive this very soon. So happy to not have to manually add the steamid.

New version with a couple tweaks

1.7.1 (26 may 2023)

  • Added a menu option to select if the Public Beta mods should be loaded from the Live or Public Beta workshop items
  • Fixed an issue with the update check not querying the proper branch for the server executable
    Dedicated Server Launcher 1.7.1

The update checker should properly detect the server executable now (it was somewhat trying to test the status on steam by asking for “default” instead of “Live”)

And we now have a new option to select if you want your Public Beta server to try to use the Public Beta mods or the Live mods.

I did have a version that would try each version of a mod first on Live then on Public Beta, but that resulted in many “error messages” from SteamCMD which would just have confused everybody.

So the core issue really is that out of the 3000+ mods available, only 200 are available on Test Live, so when 1.7.0 was trying to fetch mods, it was mostly failing.

So with the new options, you have these possibilitties:

  • Play on Live, with the Live mods
  • Play on Public Beta, with the Public Beta mods
  • Play on Public Beta, with the Live mods

Hopefully most issues are fixed and I did not introduced any new one, so please people try that one and tell me what works or not.

Thanks for your patience :sweat_smile:

2 Likes

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2 Likes

Está muito bom porém tem esse problema e que não funciona a DG de KURAK no servidor ela não ativa e existe várias pessoas reclamando sobre o assunto no forum. Teria como resolver este problema da masmorra de KURAK?

Quero informar sobre essa linha de erros que estão acontecendo na aba de erros de meu servidor DSL:

[2023.05.28-21.00.19:685][ 0]LogStreaming:Error: Couldn’t find file for package /Engine/EditorMaterials/GizmoMaterial requested by async loading code. NameToLoad: /Engine/EditorMaterials/GizmoMaterial
[2023.05.28-21.00.19:685][ 0]LogStreaming:Error: Found 0 dependent packages…
[2023.05.28-21.00.23:098][ 0]LogStreaming:Error: Couldn’t find file for package /Engine/EditorMeshes/MatineeCam_SM requested by async loading code. NameToLoad: /Engine/EditorMeshes/MatineeCam_SM
[2023.05.28-21.00.23:098][ 0]LogStreaming:Error: Found 1 dependent packages…
[2023.05.28-21.00.23:099][ 0]LogStreaming:Error: /Game/Maps/ConanSandbox/ConanSandbox
[2023.05.28-21.00.25:312][ 0]LogStreaming:Error: Couldn’t find file for package /Engine/EditorLandscapeResources/DataLayer requested by async loading code. NameToLoad: /Engine/EditorLandscapeResources/DataLayer
[2023.05.28-21.00.25:312][ 0]LogStreaming:Error: Found 1 dependent packages…
[2023.05.28-21.00.25:312][ 0]LogStreaming:Error: /Game/Maps/ConanSandbox/Art/Caves/Art_Caves_x1_y2_A
[2023.05.28-21.00.28:029][ 0]LogStreaming:Error: Couldn’t find file for package /Engine/EditorLandscapeResources/SplineEditorMesh requested by async loading code. NameToLoad: /Engine/EditorLandscapeResources/SplineEditorMesh
[2023.05.28-21.00.28:029][ 0]LogStreaming:Error: Found 1 dependent packages…
[2023.05.28-21.00.28:030][ 0]LogStreaming:Error: /Game/Maps/ConanSandbox/Art/Heightmap/Heightmap_x1_y5
[2023.05.28-21.00.33:200][ 0]LogStreamableManager:Error: RequestAsyncLoad called with empty or only null assets!
[2023.05.28-21.00.39:907][ 0]LogStreamableManager:Error: RequestAsyncLoad called with empty or only null assets!
[2023.05.28-21.00.46:188][ 2]ItemInventory:Error: Data: DLC recipe 100016 can not be learned this way.
[2023.05.28-21.01.24:113][106]Network:Error: Code: ERROR: AConanCharacter::ServerSetFloatStat() attempting to set float stat 12 from the client. This stat does not have the EStatFlags::e_StatFlagClientSettable flag set.
[2023.05.28-21.02.20:656][787]Network:Error: Code: ERROR: AConanCharacter::ServerSetFloatStat() attempting to set float stat 12 from the client. This stat does not have the EStatFlags::e_StatFlagClientSettable flag set.
[2023.05.28-21.02.26:997][969]Network:Error: Code: ERROR: AConanCharacter::ServerSetFloatStat() attempting to set float stat 12 from the client. This stat does not have the EStatFlags::e_StatFlagClientSettable flag set.
[2023.05.28-21.04.46:999][137]Network:Error: Code: ERROR: AConanCharacter::ServerSetFloatStat() attempting to set float stat 12 from the client. This stat does not have the EStatFlags::e_StatFlagClientSettable flag set.
[2023.05.28-21.04.50:564][244]BattlEyeLogging:Error: Player 3 unregistered
[2023.05.28-21.11.41:387][492]Network:Error: Code: ERROR: AConanCharacter::ServerSetFloatStat() attempting to set float stat 12 from the client. This stat does not have the EStatFlags::e_StatFlagClientSettable flag set.
[2023.05.28-21.18.38:144][573]Network:Error: Code: ERROR: AConanCharacter::ServerSetFloatStat() attempting to set float stat 12 from the client. This stat does not have the EStatFlags::e_StatFlagClientSettable flag set.
[2023.05.28-21.19.00:477][230]BattlEyeLogging:Error: Player 5 unregistered
[2023.05.28-21.19.20:627][816]Network:Error: Code: ERROR: AConanCharacter::ServerSetFloatStat() attempting to set float stat 12 from the client. This stat does not have the EStatFlags::e_StatFlagClientSettable flag set.
[2023.05.28-21.23.57:617][ 63]BattlEyeLogging:Error: Player 6 unregistered
[2023.05.28-21.33.22:496][861]ItemInventory:Error: Code: AConanPlayerController::ServerRequestInventoryItems() - Inventory already registered.
[2023.05.28-21.33.22:496][861]ItemInventory:Error: Code: AConanPlayerController::ServerRequestInventoryItems() - Inventory already registered.
[2023.05.28-21.33.34:551][222]ItemInventory:Error: Code: AConanPlayerController::ServerRequestInventoryItems() - Inventory already registered.
[2023.05.28-21.33.34:551][222]ItemInventory:Error: Code: AConanPlayerController::ServerRequestInventoryItems() - Inventory already registered.

Tem mais uma coisa acontecendo mas antes gostaria de agradecer por fazer o DSL funcionar e enviar alertas para o discord muito obrigado, e estou atualizando isso pois consegui configurar marcando esse caixa do print abaixo Rcon
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Então consegui envia a mensagem para ver se estava funcionando
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Agora tudo está funcionando porém ainda não testei se a caixa aparece quando o servidor está para atualizar mas estou testando e por isso estou refazendo meu post devido aos testes

Estou atualizando esta mensagem por que meu servidor reiniciou agora porém não me avisou então vou atualizar com as informações da aba de erro que estão abaixo:

[2023.05.29-03.01.01:044][ 0]LogStreaming:Error: Couldn’t find file for package /Engine/EditorMaterials/GizmoMaterial requested by async loading code. NameToLoad: /Engine/EditorMaterials/GizmoMaterial
[2023.05.29-03.01.01:044][ 0]LogStreaming:Error: Found 0 dependent packages…
[2023.05.29-03.01.33:878][ 0]LogStreaming:Error: Couldn’t find file for package /Engine/EditorMeshes/MatineeCam_SM requested by async loading code. NameToLoad: /Engine/EditorMeshes/MatineeCam_SM
[2023.05.29-03.01.33:878][ 0]LogStreaming:Error: Found 1 dependent packages…
[2023.05.29-03.01.33:878][ 0]LogStreaming:Error: /Game/Maps/ConanSandbox/ConanSandbox
[2023.05.29-03.01.40:375][ 0]LogStreaming:Error: Couldn’t find file for package /Engine/EditorLandscapeResources/DataLayer requested by async loading code. NameToLoad: /Engine/EditorLandscapeResources/DataLayer
[2023.05.29-03.01.40:375][ 0]LogStreaming:Error: Found 1 dependent packages…
[2023.05.29-03.01.40:375][ 0]LogStreaming:Error: /Game/Maps/ConanSandbox/Art/Caves/Art_Caves_x1_y2_A
[2023.05.29-03.01.56:464][ 0]LogStreaming:Error: Couldn’t find file for package /Engine/EditorLandscapeResources/SplineEditorMesh requested by async loading code. NameToLoad: /Engine/EditorLandscapeResources/SplineEditorMesh
[2023.05.29-03.01.56:464][ 0]LogStreaming:Error: Found 1 dependent packages…
[2023.05.29-03.01.56:464][ 0]LogStreaming:Error: /Game/Maps/ConanSandbox/Art/Heightmap/Heightmap_x1_y5
[2023.05.29-03.02.26:588][ 0]LogStreamableManager:Error: RequestAsyncLoad called with empty or only null assets!
[2023.05.29-03.02.48:546][ 0]LogStreamableManager:Error: RequestAsyncLoad called with empty or only null assets!
[2023.05.29-03.04.11:522][453]ConanBattlePass:Error: Failed to Update BattlePass Challenge. Invalid player controller reference.
[2023.05.29-03.04.11:522][453]ConanBattlePass:Error: Failed to Update BattlePass Challenge. Invalid player controller reference.
[2023.05.29-03.04.11:522][453]ConanBattlePass:Error: Failed to Update BattlePass Challenge. Invalid player controller reference.
[2023.05.29-03.04.11:524][453]ConanBattlePass:Error: Failed to Update BattlePass Challenge. Invalid player controller reference.
[2023.05.29-03.04.11:622][456]ConanBattlePass:Error: Failed to Update BattlePass Challenge. Invalid player controller reference.
[2023.05.29-03.04.11:623][456]ConanBattlePass:Error: Failed to Update BattlePass Challenge. Invalid player controller reference.
[2023.05.29-03.04.11:623][456]ConanBattlePass:Error: Failed to Update BattlePass Challenge. Invalid player controller reference.
[2023.05.29-03.05.11:545][141]ConanBattlePass:Error: Failed to Update BattlePass Challenge. Invalid player controller reference.
[2023.05.29-03.05.11:546][141]ConanBattlePass:Error: Failed to Update BattlePass Challenge. Invalid player controller reference.
[2023.05.29-03.05.11:546][141]ConanBattlePass:Error: Failed to Update BattlePass Challenge. Invalid player controller reference.
[2023.05.29-03.05.11:546][141]ConanBattlePass:Error: Failed to Update BattlePass Challenge. Invalid player controller reference.
[2023.05.29-03.05.11:648][144]ConanBattlePass:Error: Failed to Update BattlePass Challenge. Invalid player controller reference.
[2023.05.29-03.05.11:649][144]ConanBattlePass:Error: Failed to Update BattlePass Challenge. Invalid player controller reference.
[2023.05.29-03.05.11:650][144]ConanBattlePass:Error: Failed to Update BattlePass Challenge. Invalid player controller reference.
[2023.05.29-03.05.11:650][144]ConanBattlePass:Error: Failed to Update BattlePass Challenge. Invalid player controller reference.
[2023.05.29-03.05.35:423][763]Network:Error: Code: ERROR: AConanCharacter::ServerSetFloatStat() attempting to set float stat 12 from the client. This stat does not have the EStatFlags::e_StatFlagClientSettable flag set.
[2023.05.29-03.07.59:223][956]Network:Error: Code: ERROR: AConanCharacter::ServerSetFloatStat() attempting to set float stat 12 from the client. This stat does not have the EStatFlags::e_StatFlagClientSettable flag set.
[2023.05.29-03.14.56:227][328]NPC:Error: Code: UNpcSpawnerComponent::Despawned - Invalid spawn entry supplied, Type: 1, Index: 0
[2023.05.29-03.16.13:655][626]ItemInventory:Error: Code: AConanPlayerController::ServerRequestInventoryItems() - Inventory already registered.
[2023.05.29-03.16.13:655][626]ItemInventory:Error: Code: AConanPlayerController::ServerRequestInventoryItems() - Inventory already registered.


Vou deixar o comentário atualizado sobre os erros porém abaixo estão informações feitas após configurar o Rcon:
[2023.05.29-07.39.27:817][ 0]LogStreaming:Error: Couldn’t find file for package /Engine/EditorMaterials/GizmoMaterial requested by async loading code. NameToLoad: /Engine/EditorMaterials/GizmoMaterial
[2023.05.29-07.39.27:817][ 0]LogStreaming:Error: Found 0 dependent packages…
[2023.05.29-07.39.32:611][ 0]LogStreaming:Error: Couldn’t find file for package /Engine/EditorMeshes/MatineeCam_SM requested by async loading code. NameToLoad: /Engine/EditorMeshes/MatineeCam_SM
[2023.05.29-07.39.32:611][ 0]LogStreaming:Error: Found 1 dependent packages…
[2023.05.29-07.39.32:611][ 0]LogStreaming:Error: /Game/Maps/ConanSandbox/ConanSandbox
[2023.05.29-07.39.34:631][ 0]LogStreaming:Error: Couldn’t find file for package /Engine/EditorLandscapeResources/DataLayer requested by async loading code. NameToLoad: /Engine/EditorLandscapeResources/DataLayer
[2023.05.29-07.39.34:631][ 0]LogStreaming:Error: Found 1 dependent packages…
[2023.05.29-07.39.34:631][ 0]LogStreaming:Error: /Game/Maps/ConanSandbox/Art/Caves/Art_Caves_x1_y2_A
[2023.05.29-07.39.38:216][ 0]LogStreaming:Error: Couldn’t find file for package /Engine/EditorLandscapeResources/SplineEditorMesh requested by async loading code. NameToLoad: /Engine/EditorLandscapeResources/SplineEditorMesh
[2023.05.29-07.39.38:216][ 0]LogStreaming:Error: Found 1 dependent packages…
[2023.05.29-07.39.38:216][ 0]LogStreaming:Error: /Game/Maps/ConanSandbox/Art/Heightmap/Heightmap_x1_y5
[2023.05.29-07.39.44:475][ 0]LogStreamableManager:Error: RequestAsyncLoad called with empty or only null assets!
[2023.05.29-07.39.53:394][ 0]LogStreamableManager:Error: RequestAsyncLoad called with empty or only null assets!
[2023.05.29-07.41.09:902][577]ConanBattlePass:Error: Failed to Update BattlePass Challenge. Invalid player controller reference.
[2023.05.29-07.41.09:903][577]ConanBattlePass:Error: Failed to Update BattlePass Challenge. Invalid player controller reference.
[2023.05.29-07.41.09:903][577]ConanBattlePass:Error: Failed to Update BattlePass Challenge. Invalid player controller reference.
[2023.05.29-07.41.09:904][577]ConanBattlePass:Error: Failed to Update BattlePass Challenge. Invalid player controller reference.
[2023.05.29-07.41.24:044][977]ItemInventory:Error: Data: Character does not own the Entitlement 0-856 for item 856.
[2023.05.29-07.41.37:666][355]Network:Error: Code: ERROR: AConanCharacter::ServerSetFloatStat() attempting to set float stat 12 from the client. This stat does not have the EStatFlags::e_StatFlagClientSettable flag set.
[2023.05.29-07.42.09:934][313]ConanBattlePass:Error: Failed to Update BattlePass Challenge. Invalid player controller reference.
[2023.05.29-07.42.09:935][313]ConanBattlePass:Error: Failed to Update BattlePass Challenge. Invalid player controller reference.
[2023.05.29-07.42.09:936][313]ConanBattlePass:Error: Failed to Update BattlePass Challenge. Invalid player controller reference.
[2023.05.29-07.42.09:936][313]ConanBattlePass:Error: Failed to Update BattlePass Challenge. Invalid player controller reference.
[2023.05.29-07.43.09:935][ 59]ConanBattlePass:Error: Failed to Update BattlePass Challenge. Invalid player controller reference.
[2023.05.29-07.43.09:936][ 59]ConanBattlePass:Error: Failed to Update BattlePass Challenge. Invalid player controller reference.
[2023.05.29-07.43.09:936][ 59]ConanBattlePass:Error: Failed to Update BattlePass Challenge. Invalid player controller reference.
[2023.05.29-07.43.09:937][ 59]ConanBattlePass:Error: Failed to Update BattlePass Challenge. Invalid player controller reference.
[2023.05.29-07.44.09:945][786]ConanBattlePass:Error: Failed to Update BattlePass Challenge. Invalid player controller reference.
[2023.05.29-07.44.09:945][786]ConanBattlePass:Error: Failed to Update BattlePass Challenge. Invalid player controller reference.
[2023.05.29-07.44.09:946][786]ConanBattlePass:Error: Failed to Update BattlePass Challenge. Invalid player controller reference.
[2023.05.29-07.44.09:947][786]ConanBattlePass:Error: Failed to Update BattlePass Challenge. Invalid player controller reference.
[2023.05.29-07.45.09:984][503]ConanBattlePass:Error: Failed to Update BattlePass Challenge. Invalid player controller reference.
[2023.05.29-07.45.09:985][503]ConanBattlePass:Error: Failed to Update BattlePass Challenge. Invalid player controller reference.
[2023.05.29-07.45.09:988][503]ConanBattlePass:Error: Failed to Update BattlePass Challenge. Invalid player controller reference.
[2023.05.29-07.45.09:989][503]ConanBattlePass:Error: Failed to Update BattlePass Challenge. Invalid player controller reference.
[2023.05.29-07.46.10:008][246]ConanBattlePass:Error: Failed to Update BattlePass Challenge. Invalid player controller reference.
[2023.05.29-07.46.10:010][246]ConanBattlePass:Error: Failed to Update BattlePass Challenge. Invalid player controller reference.
[2023.05.29-07.46.10:010][246]ConanBattlePass:Error: Failed to Update BattlePass Challenge. Invalid player controller reference.
[2023.05.29-07.46.10:015][246]ConanBattlePass:Error: Failed to Update BattlePass Challenge. Invalid player controller reference.
[2023.05.29-07.47.10:018][990]ConanBattlePass:Error: Failed to Update BattlePass Challenge. Invalid player controller reference.
[2023.05.29-07.47.10:019][990]ConanBattlePass:Error: Failed to Update BattlePass Challenge. Invalid player controller reference.
[2023.05.29-07.47.10:019][990]ConanBattlePass:Error: Failed to Update BattlePass Challenge. Invalid player controller reference.
[2023.05.29-07.47.10:020][990]ConanBattlePass:Error: Failed to Update BattlePass Challenge. Invalid player controller reference.
[2023.05.29-07.48.10:022][744]ConanBattlePass:Error: Failed to Update BattlePass Challenge. Invalid player controller reference.
[2023.05.29-07.48.10:022][744]ConanBattlePass:Error: Failed to Update BattlePass Challenge. Invalid player controller reference.
[2023.05.29-07.48.10:023][744]ConanBattlePass:Error: Failed to Update BattlePass Challenge. Invalid player controller reference.

Would you be able to solve this problem of the dungeon of KURAK?

Nope.
I only work on the Dedicated Server Launcher, anything related to the game itself, game content, bugs, features, etc… I’m not involved because I’m not a member of the dev team.

There’s one more thing going on but first I’d like to thank you for making the DSL work and sending alerts to discord thank you very much, and I’m updating this because I managed to configure it by checking this box in the print below Rcon

All that is documented in the first post at the top, that’s the documentation for the tool.

1 Like