@Zamorak789
You need a public IP on the server itself that Steam lists the server.
If your Conan server has a 10.x.x.x or 192.168.x.x or 172.16.x.x - 172.31.x.x IP. Steam will not show this server in the server list because these are private IPs and not public IPs
If a direct connection via your Public IP is not possible, the port forwarding is not correct or you have a double NAT or Windows Firewall blocks this(Windows from Server)
Ok, seems this came up again, I added this to the FAQ in the top post:
Q: The Server List does not show my Server
A: The Server List, both in Steam and in the game is using the same data, which unfortunately is not able to handle the very large number of Conan Exiles servers. The system uses some kind of priority matching to select what to show, based on how long the server has existed, been running, etc… plus some internal limits, etc… the bottom line is: It’s not because your server does not appear in the list that your serer is not working fine, using Direct Connect or a Stream Link would just work fine.
So as you did, yes Direct Connect, or a steam connect link
And sorry if I wasn’t clear, I used one of the websites that will check your ports for you and they always showed as my ports for conan being closed but when I turned Minecraft on it showed as open.
And what does the “Test Port” feature of the Server Launcher shows?
Because I don’t always have the game open. Conan takes time to load and when I’m trying to rapid fire test lots of things it’s easier than opening the game.
Are you trying to run the game client on the same machine as the server?
If a direct connection via your Public IP is not possible, the port forwarding is not correct or you have a double NAT or Windows Firewall blocks this(Windows from Server)
If he can host a Minecraft server, I assume his network infrastructure should be able to handle an Exiles server.
Regarding server crashes, please post these on the relevant parts of the forum, because:
Community management people don’t follow the Dedicated Server Launcher thread, it’s too long, too many messages, and I’m already there so they are (rightfully) skipping it.
I’m not a programmer on the Exiles team, so I don’t have more clues that you about some random crash that happened on your server, so posting here will not help.
It adds noise to this thread, making it difficult to everybody to find relevant information for what this thread is: How to setup your server.
I may even start deleting messages that are off topic, so please people, help me keep this thread useful
Dedicated Server Launcher window does not show the server is running when the server is running. The bottom right hand status shows: “Server is not running” and the start button shows the red indicator instead of green. The server is in fact running and visible to steam and my users. It is as if the Launcher program is not connecting to or unable to update the steam reported server status. Thanks in advance for any help.
Can you confirm that the running server is the one installed and launched by the Dedicated Server Launcher, and not one you manually ran from somewhere else on your disk drive?
Can you give me the full install path of both where you installed the Dedicated Server Launcher executable and the full path of the running server? (maybe there are special characters or paths or other things that confuses the launcher)
Hi, thanks for the response! I know that I did not launch any server manually so I am hopeful that it is an address problem. Just FYI, I re-installed using v1.0.46 to see if that would repair and it did not - same exact problem. Below are my installation addresses and environment:
DedicatedServerLauncher1046.exe = C:\Users\wvb\Desktop
Server path = Server 222733/25149 (C:\Users\wvb\Desktop\DedicatedServerLauncher\ConanExilesDedicatedServer\ConanSandbox\Binaries\Win64\ConanSandboxServer-Win64-Test.exe)
Environment = HP DL360p Gen8, Ubuntu 18.04, VirtualBox, Virtual Machine = Windows 10 pro w/ 2 cores and 16Gb ram and plenty of disk
The Conan server is a completely fresh installation using the prescribed process with my current game files. I did this to make sure there was not some fluke issue. I tried to upload the log and screenshot of the launcher but I am flagged as a new user.
Oh, so that’s a virtualized Windows 10 running under Ubuntu…
Just to check if it’s not some stupid path length issue, could you try to install on a shorter path, like
C:\DSL instead of C:\Users\wvb\Desktop\DedicatedServerLauncher
For the logs and screenshot, I guess you could put that on some shared hosting, it’s not like it’s super confidential
Now, why the DSL can’t find the server… all I do is to get the process id based on the path, and then I use that to get a process handle so I can fetch the up time, memory usage, etc… so a possibility would be that the launcher has not been given all the access rights to all the processes, not sure if you can control that?
I decided to take your cue about security and ran as administrator and that solved the problem. It seems that an additional user account is established for the .exe file and it lacks the security to update the status of the running instance without the admin rights. I’m sure this is my bad and I should have tried that first. Sorry that I wasted your time!
@Toolguy Been using your server launcher for over a year, and have never had an issue up until today. We run with a few mods, and this morning one of them updated, however the server launcher didn’t detect it like it normally has done just fine in the past. So decided to shutdown the game, and rebooted the box all together thinking it was a one time bug. However just about an hour ago, another mod we have updated as well, and also didn’t see the update. I have it set to auto-check for updates and restart with a timer of 5 minutes. I’m currently running the 1.0.46 version. Can you think of anything that would be wrong and why it’s not seeing the updates? Thanks again for all your hard work in providing the server manager!
Good, I like it when there’s a logical explanation
We had some issues like that around christmas/new year eve for some players and not other, and then one week later it auto-magically solved for them as well… I have a vague theory that there’s something wrong on the Valve site involving time stamps for some time zones, sometimes, but I could not come up with any valid proof.
One thing you can try, is when you notice there’s an update and that the DSL does not react, to click on the “?” to force a mod check, and copy (CTRL-C on the dialog) and paste here the result so we can see the local and remote time stamps as calculated by the launcher, then we can compare that with the Steam workshop page for the exact time of the update.
Does the server machine need to actually run steam/be tied to my account? I use the steamguard app, so I’m not sure how that would work with logins.
Does the server actually need to connect outside of the local network aside from whenever there is a new update? I’d prefer to keep things local since I would be the only one playing on it.
Lastly, will this improve performance at all or is it really not offloading much from my own system?
I’m just looking to move my current single player game to a server so that I can have things always running.
Ended up trying, but have gotten stuck loading my mods. Nothing I try will let me load everything. I try to edit the modlist.txt directly and it is deleted.
I store all of my mods in the Mods folder - I don’t use the steam workshop or IDs. I try loading a list of the .pak files, but it seems to stop recognizing anything after about 2000 characters. I try to add everything directly to the serversettings.ini file, but it converts my paths incorrectly.
I have tried full paths, only filenames, commas, everything. I don’t understand why they had to change how this works from the normal method.
Mods are handled by the workshop or by inputting the path to the .pak files. I tested it both ways and it works, it just seems to hit a snag after so many lines.
I can input them via pak using the interface just fine until I hit that 2000 characters and then the bulb goes red. Either it has a hardcoded limit on characters or there is another issue.
@Toolguy - is there a character limit for the mod line? I’m really stuck on trying to get the server program pointed to the mods correctly. Seems to be the underscore conversion that I saw someone mention last year.
From more testing, seems to be a limit. Pasting all of my mod info directly into the ini file and it loads fine the first time, but then the next time my list is cut off at 2048 characters. Moved my mods to a much shorter folder of c:\Mods, but still need another 500 characters or so.