Conan Exiles Mailbag Stream (12.12.2019) - Leave your questions here

In light of implementing thralls limits to conserve server/AI resources and improve performance, there are still several complications affecting the community. What will Funcom do to address the following issues?

  1. With the intended limit of 55 followers, +5 per clan member, there is little room for any thralls or pets that do not serve a direct purpose in combat or defense. This will effectively end most semblances of “City Life” such as lively taverns, zoos, brothels, prisons, etc. Could you perhaps add new types of “benches” that allow to us place thralls for decorative purposes so that they only consume client resources without any need for AI compute? See popular suggestion here: Decorative Dummy Thralls for City Life
  2. Due to old bugs, departed clan mates, changes to the map mesh, etc. many clans have thralls that they cannot break bonds with because they cannot be located or interacted with. Such thralls may be trapped below the mesh, inside of a base’s foundations, or floating in the air, or simply left out in the wilderness where no one can find them. What support will you give us so that clan leaders will be able to remotely delete these lost thralls that we cannot directly break bonds with? One suggestion is to allow us to favorite followers (up to our limit) and then allow the culling script to handle lost thralls: Option to Break Bonds with ALL Thralls
  3. The culling script has many players worried, chiefly because we cannot account for lost thralls. Could you please apply some logic to the culling script to ensure that old thralls are deleted ahead of low-level thralls are deleted ahead of high-level thralls?
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