You know what? That’s not a bad idea. I didn’t actually understand it when I first read it, but I kinda like it now.
Thanks ![]()
It means… we’re not always sorcerers.
We can be warriors who carry corruption in their veins, which changes them to be stronger but also damaging their health.
If you want to argue that corruption makes you stronger, I’m not the one you should target, you should target Funcom. Read description of every corrupted perk in the Strength attribute line.
You could theory based a tree of sorcery on any attribute tree based on the effect maybe.
Well, I obviously don’t mean anything like that… if we go into this absurd territory, where are all the lore purists demanding Funcom to remove the Extended leap perk for example? it literally makes you jump second time while already in the air.
How do they explain it when a colossal yeti pet is weaker than a scorpion? When you get shot with an arrow to the face and don’t instantly die? How do you get beheaded and then 10 seconds later resurrect on a pile of leaves? I also don’t quite remember anywhere in Howard’s books Mitra priests sacrificing one of their own to summon a colossal bronze statue to flatten a city.
It’s a video game. Numbers don’t reflect reality and they should be changed to achieve balance. If there is no balance, people will lose interest and stop playing it.
This is actually some of the core tenets of the Snowglobe theory, wherein the world of the exiled lands exists parallel to our reality in a cloister of the Dreamlands. When you die in the dream, you simply awaken once more into the dream. The item description on beds and bedrolls alludes to this.
The false gods are also explained as nearly all gods are not powerful enough to pierce the veil and have any form of presence outside of their respective realities. The Dreamlands and our world have wholly different pantheons, with the only overlap being the elder gods Atlach-Nacha, and Nyarlathotep. Nyarlathotep is a trickster, deceiving as he chooses to toy with lesser beings. He was the voice that coaxed the giant-kings to their doom, he was the hands that guided the construction of the facsimile gemstone in the tower, that brought about the maelstrom.
I know, that’s why I said it was a contrived example. It’s just meant to illustrate how “just numbers” can break the lore. I thought I made that clear, but if I didn’t, I apologize ![]()
That’s a really good question. I have my own answer, but I can’t speak for everyone. Also, I don’t know if you could call me a lore purist, I just don’t want this to become a game that breaks the lore egregiously. I’m not someone who will put lore above everything else.
That said, my answer is that it’s a lot easier to not add features to a program than to remove them. So I focus my energies on preventing lore-breaking stuff from being added and don’t waste my breath requesting removal of things.
Also, many of these things you mentioned are not things Funcom announced or asked for feedback. Had they done so and had I been on the forums back then, I would have offered my feedback, just as I’m offering it for your suggestion.
Just like lore – or realism, which is another favorite of many players – should not be the only thing that matters, at the expense of everything else (including balance), so it goes for balance.
Balance alone makes for a mind-numbingly dull game. Don’t believe me? Tell me if you would spend hours on end playing rock-paper-scissors with a buddy.
Besides, your core argument has less to do with balance and more to do with sorcery being niche, i.e. not covering a bunch of playstyles. You weren’t actually complaining about how playing as a sorcerer, in general, is a losing proposition in PVP because sorcery is under-powered. That would’ve been a different argument. What you’re saying is that you can’t play as a barbarian-sorcerer, and what some of us are saying is that a barbarian-sorcerer is not a thing. ![]()
I think they should revert the nerfs they did to corrupted builds before beta went live, just for a single patch cycle. Might not even be that bad considering you’re not doing much more damage per stamina pool than non-corrupted.
Just in 2 hits. ![]()
I agree with absolutely everything you said above! And I didn’t mean you to be the purist… it’s for someone else who posted here ehem ehem let’s not point fingers
But I do have an issue with this final paragraph. The tern ‘barbarian-sorcerer’ came up not from me, and I find it silly just like everyone else does. What I actually mean ,when I talk about a viable combat-oriented corrupted build, is a human version of those corrupted animals you sometimes meet in the world. They’re rare but they are way stronger than their kin. I want to play the human version of that. And some of the corrupted perks play into that kind of fantasy perfectly, especially Strength perks.
If you’ve seem what the 4th perk does, you’d know what I mean.
The point of this was?
For those that play on console
What does console have to do with anything? You all are on 3.0 just like PC.
When I said beta, I didn’t mean Public Beta. I’m talking the one I tested in back before August.
So a man that fights like a beast. An uncivilized person if you will, someone perhaps barbaric. Enhanced and augmented by corruption, a magical increase in their power. Some might even say sorcerous power.
If I were to name a build like that, I’d call it something like sorcerer-barbarian, or better yet - barbarian-sorcerer.
I get you want a corrupted build able to go toe to toe with an uncorrupted build, but there has to be drawbacks for every positive. Right now that drawback so happens to be pretty much everything you want them to buff about it. So if it’s only buffed, what would you sacrifice to nerf? Or do you just want it to be unbalanced?
Did you get to test beta before it went live…sigh
And what where the changes?
Thulsa Doom from the 1980s Conan movie fits your definition perfectly. He is a man, a large man, wearing armor and wielding weapons that espouse strength. A very dangerous combatant. Who also unceremoniously gets one-shot by Conan who was able to find a means to overcome said sorcery.
Definitely not a EQ style Shadowknight like some people may want.
I don’t have the patch notes anymore… or I don’t think I do. But effectively the Abyssmal Armor was stronger and with the right setup you were doing something like 500-700ish damage a swing in melee.
I think it would be a little funny to let that be experience for a single patch cycle.
Jimbo is very aggressive when it comes to stuff that flies in the face of the REH lore. Its not personal against those he disagrees with, he’s just passionate about it.
Your very aggressive
In every single post ive seen you in.
The op is asking if the corruption perks could be used with balance for a non spell casting fighting build. Dont think thats unreasonable.
Automatically saying they want an overpowered build with all the bells and whistles is just plain rude.
Iv’e asked about lore and you have been helpful, and thanks for that.
Youve answered with madness and that can be discussed.
Im starting to think your bias against the idea point blank is blocking it
Then maybe discuss it rather than fly off the handle, it makes the thread derail into other things
with the right setup you were doing something like 500-700ish damage a swing in melee.
734 is the highest I was able to reach.
Your very aggressive
In every single post ive seen you in.
Assertive. I state things as they are and as I see them.
Automatically saying they want an overpowered build with all the bells and whistles is just plain rude.
They haven’t provided anything to say otherwise. To me this is a situation of them having their cake and eating it too.
734 is the highest I was able to reach
Arnt far off that uncorrupted, armour factors etc edit scratch that answered before i read, i didnt try beta and im going of uncorrupted damged isnt far off corrupted atm
Assertive. I state things as they are and as I see them.
Same here im just saying you want better rsponses rather than derail with an argument, theres a better way of putting it.
They haven’t provided anything to say otherwise. To me this is a situation of them having their cake and eating it too.
Doesnt make it anymore true, but your entitlied to think what you want and good luck to you.
I won’t say I agree with his methods, but I am sure as hell am not going to tell him he’s wrong either.
Conan Exiles is not the best game in the world. Its one of my favorites, but there are far better games out there. There are games with magic systems that have everything everyone wants. Fireballs, shadowbolts, leech life, buffs, debuffs, the whole gamut. I can list about a hundred games that do it all better. 100x better even.
But they don’t give the Robert E. Howard Hyborian Age experience. That’s why I am here. That’s why Jimbo is here. That’s why many of us are here. If we wanted to play better games, we have thousands of options. I have NES games that do magic ‘better’. None of them or any game does Sorcery in the Hyborian way like Conan Exiles offers.
So being a bit aggressive to keep it that way, rather than turn into another fantasy based game is something I don’t think is too far out of line.
At the end of the day there is nothing wrong with keeping Conan Exiles grounded in the Hyborian Age. Even if it makes it less of a game than others. Like I said, I have literally dozens of games in my Steam Library, hundreds on my NES powerpak, and thousands more at my finger tips that all do magic better. But I want this flavor. I’m not alone on that.
Automatically saying they want an overpowered build with all the bells and whistles is just plain rude.
In all fairness, the OP is suggesting the only disadvantage to the corruption should be health only and wants all the stamina, pick their own corrupted perks vs normal perks and even said perhaps have both available…that isn’t overpowering?
