Corrupted Fighter Builds are Dead in AoW Chapter 4

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I believe that General Discussion may be the appropriate spot to post this but I believe it is urgent to hope gameplay will be effected and should be thought about before AoW Chapter 4 is released. Please forgive the Cross-Post and delete this post if necessary.

My main idea: I propose that the cut in Corrupted Stamina should NOT be applied (or, to be reasonable, at very least dampened.)

I need to preface this with a bit of a lengthy introduction on how I play the game. If you’d like to skip to the main post, scroll to the next separating line:


Build info:

I almost exclusively use Corruption Builds (even for farming just to be stubborn). I love the feeling of being a glass cannon that can dish out unmatched damage in exchange for being limited to halved health and stamina. I am not the absolute best nor in the highest tier of fighters, but I have taken on clans of 4+ all at once alone and been the only survivor remaining.
I use these builds because their heightening difficulty-of-use per update, it’s always been cool to fight the odds and stay true.

I have used primarily two variants of this build. The more obvious of the two is having 20 Strength (14 Corrupt), 20 Agility, and 20 Grit.
For choice perks I use Crushing Blows, Precision Strike, Rolling Thrust, Endurance, and Steel Thewed.

With this Build I use the Abyssal (summoned) armor set to maximize damage output.
This build caps at 160 Health, 100 Stamina.

The second Build I use consists of 10 Strength (10 Corrupt because I love that kick), 20 Agility, 10 Vitality (9 Corrupt) and 20 Grit. For choice perks I use Precision Strike, Rolling Thrust, Resurgence, Endurance, and Steel Thewed.

With this build I use 3 pieces of the Abyssal armor (Helm, Gloves, Boots) as well as the Perfected Light Chestpiece and the Perfected Light Wrap (crafted by Scoutwright using Armor Reduction Kits). I choose these pieces to retain some split damage buffs while removing all health additions. This will be explained later.
This build caps at 200 Health, 100 Stamina.

I am well-versed in how each of my perks will effect my combat experience so for those who are at all unfamiliar I’ll go over the big perks from the builds:

  1. Resurgence: This perk recovers a flat 80 HP when the player hits half HP and it is able to be used again as soon as the player fully recovers health. The heal cannot be stopped by damage. This perk works well with my second build since it has such low health. I am typically able to briefly escape combat to regain full health.
  2. Rolling Thrust: This perk adds 25% armor penetration to a Strike following a roll and, more importantly for these builds, causes that attack to use no Stamina. Having the halved Stamina is made much more manageable by using this perk.
  3. Steel Thewed: These builds would be in 1-tap range of nearly any build without this perk. Steel Thewed is integral to survival (even though it was nerfed from 25% max damage to 33% max damage).

Alright, so we do loads of damage…
But how do we heal?
For (nearly) passive healing use Feasts to Yog (13HP/sec), and due to the low HP, Infused Aloe Potions are actually extremely beneficial. While using Build 2, you also would have a completely passive 1.8 HP Regen from Grotesque Excrescense and the massive boost from Resurgence to aid it. Also, if in Siptah we use the Sigil of the Snakemen (nearly nullifies Bleed) and the Sigil of the Serpent (nearly nullifies Poison)

Stamina consumption is tough, so how do we manage? First and foremost, we have used exclusively Light armor. We also gain Regen from the Feasts to Yog. Those boosts in Stamina regeneration are key to performance. Next, we use Rolling Thrust whenever possible to our advantage. The fact that we can Corrupt and (for the most part) not suffer the Stamina penalty is huge. Additionally, if in Siptah we use the Sigil of the Fiend (reduces Stamina costs by 15%), Sigil of the Demon (45% Sprint Stamina cost reduction) and the Sigil of the Twice-Drowned (10% chance of attack using no Stamina)

That’s about it for the build. Looks good. Then…


How exactly is Corruption “dying”?

While not entirely its purpose, Corruption is crafted in a way that screams maximum damage. Specifically, glass cannon with that harsh cut in both Health and Stamina.

Let’s start by looking at a couple recent nerfs

  1. AoW Chapter 2: Hyperarmor with Heavy weapons has been nearly cut from the game. Good luck not getting interrupted.
  2. AoW Chapter 2: Steel Thewed perk change- Maximum damage taken has risen from 25% to 33%. If you get interrupted by daggers in nerf one you might be as good as dead.
  3. Funcom appreciation post:
    AoW Chapter 3(?): Spear move-set became more reasonable (after being buffed to nearly 100 damage but whatever!)

Let’s move on to the crux of this argument and the potential last straw:
AoW Chapter 4: Rolling Thrust perk change - This perk is being exclusively weakened. A strike after rolling no longer has Stamina cost nullified and retains the exact same amount of additional armor penetration.

How does this effect Corruption?
Well… The Authority-focused Follower Builds are pretty much untouched since they pretty much just guide the thralls. No problem there.

…But Fighter Builds… Let’s think about this.
Both of my builds feature full Grit and the absolute max Stamina you can achieve outside of armor bonuses and Elixir/Food/ Sated Buffs. I have 100 Stamina. In the AoW Chapter 3 Beta, rolling and then trying to attack with a short sword (for demonstration purposes) allows 2/3 attacks-1 Heavy, 1/2 Lights(and then no ability to roll out due to Stamina!) There is NO chance for an unpunished roll Hammer/Greatsword (etc) attack.

Any meaningful attacks will no longer be able to be used without possible punishment and FORGET fighting 2+ people at once. Your Stamina is an extreme limit now.


For those willing, let’s think about ways to improve this loss. The rest of you exiles can go to the next separating line!

So what can we do to help the Corrupted Fighter Builds? (These do not include the methods I mentioned above in my build explanations)

  1. You could not fully Corrupt. I mean it really defeats the purpose but it’s true. Corrupting less would be an effective way to regain some precious Stamina. At that point though why use a Corruption build? As a side note here, what about Abyssal armor? You will ALWAYS be at full Corruption while wearing even one piece of it. That again means 100 Stamina MAX (121 with both consumable buffs). Without Rolling Thrust you are at a crushing disadvantage.
  2. Bouncing off of that, wear Stamina boosting gear! While that’s good in concept, it’s important to remember that even these boosts are halved by Corruption’s takeaway. So staying with the concept of having the best Regen, let’s look at Light Armor benefits. The sets that give maximum Stamina give +12/piece when crafted by a T4. That’s a total of +30 (again 60/2) if wearing a full set. Not bad. What if you wanted a little damage too? Turanian Bandit maybe for +22.5 Stamina and +25% Agility Damage. Ranger armor provides a total of +17.5 Stamina and +40% Agility Damage for a greater edge. Also, don’t think that I forgot about the Kurak pants providing +16 Stamina! Using those nets us the options of
    A. +40 (140) Stam
    B. +34 (134) Stam, +25% Agi DMG
    C. +30 (130) Stam, +40% Agi DMG
    Out of these, Option C looks the best to myself, but that’s still just 130 Stamina. All of these options also have NO Strength bonuses whatsoever. Keep that in mind.
  3. Use Stamina Elixir/Food Buffs.
    Again, this is possible, but completely negates the reason a Player would Corrupt in the first place. Let’s check the bonuses available anyways. +10.5 Stam from the Elixir of Freedom and Cooked Moray Eel Each (+21 Stamina Total!)

So let’s really count it all up.

I can keep playing as I do with dramatically lower fighting ability or hinder myself severely in the damage department for some relief in the Stamina section. To put it into perspective by cutting off ALL Armor, Food, & Elixir buff I would have an absolute maximum of 161 Stamina in a Corruption Build. That’s actually a decent number, but what’s the cost again? +0% Either Damage and NO OTHER BUFF (aside from the obvious gains from Attributes themselves).

The closest I can get would be Using Ranger/Kurak with Agility Buffs and have +62% AGI Damage and 130 Stam. I guess Corrupt Strength really has been on the decline but this is pretty much the killing blow.

To repeat what I stated at the beginning, I propose that the cut in Corrupted Stamina should NOT be applied (or, to be reasonable, at very least dampened.)

A solution would be to change builds or use Agility weapons, sure. But I don’t want to drop my Strength weapons nor drop the Corrupted builds completely. I could use Strength boosting gear, Specifically Khari Overseer (for added Stamina boost) instead, but it’s not going to perform the same.

TLDR: Change in Rolling Thrust is welcome, but in my opinion Corruption needs a better way to boost Stamina or not as severe a cut in it or Corrupted Fighter builds are dead in the water.

3 Likes

While I respect the mention of the Gloves of Jhil, as I had not mentioned them, your mention of sigils has me wondering whether or not you read before commenting:

I have 8k+ hours in game so I too have thrown in an atypical dedication to the game. I express this not as somebody who is new to this game by any stretch of the imagination so please don’t treat me as if I am.


Fatally flawed corruption choices (In my personal opinion):
The perk you gain at 20 Corrupt STR is reasonable but nothing compared to Berserker and Crushing Blows

The perk you gain at 20 Corrupt Vitality means you’re losing the best Perk duo there as well, Glutton for Punishment and its synergy with Fast Healer.

The perk you gain at 20 Corrupt Authority also overrides either War Party or Well Trained. Two stellar perks in the thrall leader field. You lose either of those so that you might summon a demon every now and then.

Several Corruption Perks are fantastic, though. Don’t get me wrong. I wouldn’t play Corrupted builds exclusively if they weren’t.


Next, I read this:

Knowledge of the stamina system is beneficial… Which is why I demonstrate the key ways that stamina can be better utilized and managed while in a Corruption build here:

The system doesn’t go much deeper than that, though, and I never find it to be a problem in the current form… So you’re right.
Well… On the part about the game not needing a better way to manage stamina right now.

This post was about the upcoming change that will make stamina much harder to manage (Check the title of the post). I’m reasonably good at all functions of the game right now and win most all of my PvP fights outside of duels (Duels go back and forth by nature of the game). PvE content is easy of course, and fun in these builds to boot.


I hope that you understand that I do not have any kind of lacking playstyle for this game, but I do think it’s important to call out things coming to the game that are going to hurt certain builds significantly more than others. We’re not talking about just my build. We’re talking about all Corrupted builds in a frame of PvE & PvP where your life is taken in a flash if you are caught without stamina. 350 Health in a build with no regen will not save you from a single katana heavy. Take a look back at the post and I think you might learn some things (that may or may not assist you) with the trappings of Corruption.

Thanks for the reply and insight!

Your response to a well thought out post that was very clearly articulated by an experienced player was to tell them: To use sigils, which they already commented on in the original post, not to mention are Siptah exclusive, but then continued to patronizingly provided a link to some video that no one’s going to watch of you doing PvE content? Where did you spend your paltry 3700 hours? ERP servers? You do realize that the PvE content in this game is ridiculously trivial right? I think some of the Roblox games my 9 year old plays literally offer more challenging PvE content. When I make custom bosses for my server I have to pretty much make them so they 1 shot anyone without Steel Thewed, and have outrageously high health, utilizing mechanics like knock back etc, players still find ways to kill them solo with no thralls in a matter of hours, and that’s on a server with zero lag. On officials and cheap servers enemies often just stand and don’t even fight back. When discussing balancing issues everyone’s talking about PvP. A level 7 Brazilian with stone daggers can solo a level 10 purge, so what’s your point exactly?

The build they were describing will no longer be viable in Age of War chapter 4 for PvP. It was already not widely regarded as an optimal build as it is, but is something currently viable, and preforms well by those that are dedicated to it.

OmniHeckinInu’s concerns about the proposed changes in AoW Chapter 4, particularly regarding the nerf to the Rolling Thrust perk and its impact on Corrupted builds, highlight a key principle in game design: the importance of maintaining a diverse array of viable playstyles. In any game it’s crucial that developers nurture an environment where different builds and strategies can thrive. This diversity not only makes the game more engaging and enjoyable for a wider range of players, but it also encourages creative problem-solving and strategic thinking.

When game developers like Funcom make changes that disproportionately impact certain builds or playstyles, it risks narrowing the field of viable strategies. This can lead to a homogenization of gameplay, as we see now in PvP, and getting worse in Chapter 4, where players feel funneled into adopting similar tactics or roles because others have been made less effective or even obsolete. Such a scenario can stifle the creative freedom and diverse tactical approaches that often define a game of this nature.

When players like OmniHeckinInu, who invest significant time and effort in honing their skills and understanding of particular builds, might feel their investment is undermined by sweeping changes that drastically alter the game’s dynamics. This can lead to frustration and a sense of disenfranchisement among dedicated players. Regardless, this is clearly an unintended side effect since corruption builds certainly weren’t in need of a nerf as they’re not largely regarded as optimal according to the general consensus, if anything, they needed a little love.

While it’s important for game developers to continually update and balance their games to ensure a fair and competitive environment, these changes should be carefully considered to avoid diminishing the diversity of viable playstyles. This diversity is not just a matter of player preference, but a core aspect of deep and engaging game design. Funcom, in this instance, might have benefited from considering the broader implications of their changes on gameplay variety and player satisfaction, but it’s kind of a moot point since they don’t read these forums.

I also found this amusing. You would too if you watched the dev streams. One of the lead devs (at least) admits to not understanding the game at all, and can’t even hardly play it; it’s very evident too. So I’m not sure where you get that confidence from, it sure isn’t widely shared amongst the community; quite the contrary actually.

3 Likes

Adding corrupted grit with perks to reduce stamina costs would probably solve most of these issues. It’s clear that the stamina penalty of corruption was not designed for the possibility that stamina costs would all double/triple in the future, and the stamina changes weren’t designed with corruption in mind.

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So… I half thought you were trolling and now I’m sure you are, but I’ll still respond.

I’ll be honest, I only watched the first 9 minutes of the video and I’m sorry but I’m that far in and you’ve completely lost me. I saw absolutely everything I needed to. You never used any move that required Stamina to begin with so how can you really talk about stamina use? Sure you’ve technically “perfectly mastered” Stamina management like a basketball player on the sidelines.

You used exclusively Sorcery. This is not me vs Sorcery. Obviously that can be effective. I use sorcery to aid myself too. Mostly for ambushes.

That has nothing to do with your video, though… Where to begin…


I did skim the rest of the video, so dont you worry. I’ll be accurate while I cut this down.

So let’s look at the character setup. My my, that’s some nice armor your wearing. Only 50 Stamina though? Maybe this guy is the real deal.


Well… I can’t say you’re going to win me over while using 2 avatars on a single purge while not actually take part in combat outside of chucking 100 orbs. Let’s give that bit some thought too. That seems a bit heavy, don’t you think? Look at all that gear.


But wait, you’re only at 28% Weight? Interesting for somebody who’s carrying 100 throwable orbs, 4 unplaced followers and even a teleporter that… you can’t have in your inventory unless created by Admin. Ah and that’s the sort of thing you wouldn’t want to show, isn’t it? If it is, then it defeats the purpose of proving me wrong at all if you’re just going to play as Admin. But wait- am I wrong?


Ah, but of course. You were only carrying 1000/3500 pounds. Of course you weren’t overweight.


Let’s move on from the Purge where you watched your thralls win the fight to the Maelstrom where you watched your thralls win the fight! Wait- a bow! That costs stamina. Be careful! Hold on though. We just saw that your agility is at 0. That’s going to do… next to nothing, right? Well I have no verification on this so maybe with all of the Sigils active it would be this powerful, but I don’t think you would be doing over 250 damage a shot with the Abyssal Bow at 0 Agility.


Also, those zombies seem rather powerful don’t they? Again, I dont use zombies when I fight, but you showcasing thralls with next to 60k health has me feeling this might not be natural.


You know what, everything I mentioned before would be forgivable, and I’d even just overlook it!.. if you had actually tried deconstructing my point rather than directly attacking my playstyle you’ve done nothing (not even read the initial post) to understand. I’m not talking about a Sorcery build here. I’m talking about a Corrupted Fighter build. You were playing a heavy Sorcerer who takes no part in active combat.

Also… Purges? The Maelstrom? These might be some of the most difficult PvE content the game has to offer, but they are childsplay when compared to fighting against a player with a solid understanding of PvP.

Let me cut to the point. You cannot fight any level of Purge nor Maelstrom using thralls near-exclusively and then claim the Stamina system is fine because you don’t even really use the Stamina system do you?

Lastly, I could be wrong, and you might have an extremely nice PC and server, but everything is moving extremely fluidly. I don’t think this was done in an online setting. That’s not a requirement for you to prove your build to me by any means, but it should be stated that even perfect servers do introduce some jank. Some good old Conan jank. That doesn’t even matter after everything else you did though.

TLDR:

  1. You proved you’re cheating in at least one way
  2. You used 2 Avatars and no actual combat in the Purge
  3. The Maelstrom saw you bravely shooting arrows from an unhittable point you summoned
  4. You never showcased stamina management whatsoever, just an actual ignorance of it like you weren’t aware it was there
  5. You didnt show any PvP which is the biggest assault on Stamina anyways
  6. Again- no proof here, but it looks like you’re playing in single-player which is typically going to make all content easier than an online session anyways.

If you want to earn back some points, show me a video of yourself fighting a movement-heavy boss like Thag.

5 Likes

I agree with what you’ve mentioned here. There are several ways this could work, too. Perhaps less Stamina use per point invested into this stat, maybe a bit of stamina siphon from the target on hit (an idea I stole directly from @Khaletohep ), or perhaps each point invested removes some of the original stamina penalty from the Stamina pool. These methods among plenty of others are good ways to accomplish balance!

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I do actually really appreciate this change in its intent. People rolling around like they’re high off of watching a Dark Souls speedrun has really needed a nerf. It’s just that now Corrupted Builds as a whole (including yours if you get caught in some crossfire, @IOOI ) are in dire need of further gameplay elements to mitigate Stamina usage if their use is still intended.

I don’t think I could say my main message in a more succinct and clean way than this statement. I go into the depths of my build but when it comes down to it, this is my overarching point, really.

I don’t PvP, but for PvE this has become a necessity to survive thanks to Funcom removing practically all hyper-armor from players and followers, while adding extra hyper-armor to NPCs and giving them laser-guided target lock for the entirety of their uninterruptible combo.

PvE combat has been utter trash since AoW Ch2.

3 Likes

Simply put, you aren’t actually fighting. You climbed a small cliff and that was the extent of your Stamina use outside of some shots with the bow show while atop summoned rock so you weren’t able to be struck. Tactically, that’s thoughtful, but antithetical to the argument your attempting to make.

I had something else on my mind, too. Another thing related to what I mentioned in the original post, actually. Your Build is essentially a Follower Build that dishes out some ranged damage.

Perhaps a good question from me to you is why did you invest in Strength? Vitality sure, Authority for your playstyle of course, but if you won’t get hit and have no need for Grit, invest in Agility. You’re using a bow after all. Also, the Skelos armor set would boost both your bow and follower damage. Make it make sense!

Also, I welcome you to come challenge me on the server I play. Pandemonium. It is lightly modded so I’d understand distrust, but feel free to look over the list and take me up on the offer. None of the mods impact the gameplay of combat nor Sorcery. I’ll let you see my build before we fight and even stream the fight over Discord. It’s meant only to be a fair fight and serve as a demonstration. You might even win with your build. I’m not great against several thralls.

This is true.

It’s tough to fight with certain weapons (greatsword comes to my mind first and foremost) more than ever now that being interrupted is… more than probable. When you see that spear-wielding skeleton’s eye turn red, just know that you will take that hit. Forget probability and forget your roll. Time for pain lol.

Luckily it sounds like the NPC turn radius is being adjusted. I hope that the nerf is reasonable… and then slowly applied to players too. An all or nothing approach is something that will never work and yet most updates contain at least one of them. Slowly adjusting combat changes and fine-tuning them until combat feels right could.

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I just wanted to share that i use my sorcerer build as an assasin build to have fun.

Its quite simple actually, cast invisibility (lasts 3 mins)

Go arround until you find a prey. Follow the pray, catch him by surprise and destroy him from behind while he has no idea whats happening.

Been doing this for a while now. Sorcery is absolute garbage for 1v1 pvp (its my opinion) but this assasin playstyle is really wher the fun is. Apart from PVE fights ofc.

Give it a try on being an assasin and share me some info!

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@IOOI
I think we crossed that gap when you had 3500 carrying capacity with no expertise.

I never said you were modding, either. I invited you to fight and prove yourself.

Didn’t realize you dedicated a channel to me though. You barely know me after all. If I can’t prove it to you in game, though, I guess we’ll have to agree to disagree. You should try out the build(s), though. You might be surprised at what you’re missing out on. I’d do it before the update though!

I’m not asking them to change Sorcery nor make it “non-Howardian.” This isn’t only about Sorcery.

Actually, you know… I’ve seen your video with El’s Drinker. Small world I guess lol. It seems you must like the game and your specific build if you’re going to create content for it, so I understand why you aren’t backing down. It’s not just about your build though.

That said, when I am attempting to defend something that could effect even your own playstyle, why declare that I’m wrong before even reading? You’re attacking points I’ve never made. Strawman arguments will get you nowhere. Honestly speaking, it seems like you’re guilty of what you preach against.

You’re thinking of just yourself and your own build.


Outside of the Strength portion, I’ve played your build. It’s kind of fun. Corrupted Builds are at this point very niche, though, and it would make sense to want them to remain viable like they currently are or as close to, right? Surely you could agree to that. Your entire YT channel is based around Sorcery which inherently means a Corrupted Build.


About cheating, I admitted during some accusations that some things I pointed out could just be things I’m not familiar with such as your zombies having nearly 60k HP. Another thing was your bow, despite having no Agility, doing 250+ Damage. I’ll own the fact that I’m not sure about either of those two things. I already did.

What you can’t refute is this:

(Photo evidence posted above)

This build is incredibly fun. It is a blast to use no question. It’s crazy how effectively the invisibility can work at times… And very rewarding!

Onyeresting. What if stamina usage was dampered by level, light, medium heavy. Light 5% damper, medium 15% damperd, and heavy (max) 35%. The debuff is there on screen, so it is accesible for the formula on stamina usage.

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At risk of becoming embroiled in an argument in which I have no place - there is a key point that has come up and seems to be forgotten:
Omni’s original post is about the way that chapter 4 will change combat in a way that seems detrimental to their build. It is not a claim that the build does not work now, it is a statement that the changes currently only available on public beta will have a negative impact once chapter 4 goes live.
IOOI plays on console. Consoles do not have access to public beta. Therefore it is impossible to say for certain that they know the changes will not have a negative impact. No amount of videos shot using chapter 3 information can provide any true data about chapter 4.
If changes have only been heard about, not tested, it is not possible to say for sure what their impact will be, it is only possible to offer opinion. Until the chapter 4 update goes live, only PC players will have the ability to test it, because the public beta client only operates on PC. (This may not be fair, but it is the way that it is.)

(You may also note, I have not offered any direct opinion on the build itself - I have not tested it (and happen to prefer non-sorcery builds), therefore I have no opinion on it - because I do not have the direct information that Omni is working from.)

3 Likes

I feel as though something like this could be acceptable, but it’s something that I couldn’t personally assign values to of the top of my head. Playtesting this kind of change would be crucial! We don’t want Light or Heavy Armor be lopsided in viability of course.

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I appreciate you saying that, and I agree. This post was never really meant to be about builds in particular but instead about the upcoming changes.

I only offered my build information to show I was utilizing some of the best tactics to avoid Stamina misuse while also being within a fight.

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not armor. The actual corruption state. It registers every so much corruption. Armors not involved at all.

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Ah, I misunderstood. In fact I might still be misunderstanding actually haha.
Just to be sure, you’re saying that this would replace the current 50% for full Corruption with 35% down to Light Corruption being around 5%? If so, then I completely agree. Even that small bit of relief would be a great help.