FUNCOM: Please make Sorcery actually viable, and not just a gimmick for masochists

No disrespect here, but I’m uncertain who are you actually responding to. If it’s OP, I think the point here is more to slightly reduce the drawbacks, not completely remove them. They’re too much and they were not designed for the current state of the game. Corruption was originally designed during the Age of Sorcery. Since then multiple nerfs have happened which happen to effect Corruption Builds more than anybody else.

Not being able to take hits means that if you were to make a trade in a Build like this it’s even more imperative that you’re not interrupted. This makes wielding most STR weapons a pain even though Corruption actually can take over your STR Attribute and therefore has a focus on it.

Any reasonable Corruption Build I’ve ever played has had full grit to at least mitigate the Stamina issue, and there is no way I’d pass up Steel-Thewed since I can actually take more than one heavy hit that way. That perk has been nerfed, and thus Corruption Builds were hit the hardest since their use case for such a perk was the highest.

Also, I never previously mentioned perhaps the biggest change. At the start of AoW, Stamina was given an overhaul:

Stamina costs are in the truest sense of the word literally three to over four times as high as they once were. This change hurts Corruption Builds more than any other Builds due to their limited Stamina pool. Again, strength weapon users would have a tough time with this one.

Since this update, the regeneration rate after an action speed up has been reduced back to the previous values as well. This change helps other builds much than Corrupted Builds since Stamina’s regeneration rate (as in the actual speed it goes up after starting to regenerate) is based on the total amount of Stamina.

What buffs have Corruption Builds had since then? I can only think of the improved Mule Kick, but now everybody else can also kick people down so… I can kick them a bit further for a pity prize?

I do also wonder how you would propose to outsmart a player with the current spell list. There are ways, sure, but most of them are only relatively effective at best and completely unremarkable at worst.

I for one want to keep drawbacks to Corruption, but the game has gone through several changes which either hurt Corruption Builds more than other builds or help the other builds more. It makes me feel as though a reduction or rework of the system seems befitting.

Also, I will never speak direct lore because admittedly I have little knowledge of it. I do not wish this game to be something it was never intended to be, but I would like to see good, balanced, and well-thought-out mechanics to fit with the lore hand-in-hand.

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