Please, Funcom. Stop nerfing sorcery again and again.
Like… I’m sorry, but playing a sorcerer, we’ve already given up half our health (or more, if recently teleported) AND stamina and are relatively squishy (in relation to non-corrupted players, as far as my limited knowledge goes).
Please, STOP nerfing the spells again and again. The storm spell; like one of the last ones we learn. TIER 3 escalation.
It barely does /shit/ now. Not even to NPCs or animals. I’m not asking for the power to end worlds or anything, but shit, aren’t sorcerers in lore supposed to be something you fear?
I don’t PVP, I’ll admit that, but I can’t even see a reason to use /any of these spells/ in EITHER PVP or PvE situations, least of all the Storm one with how bad the damage potential got screwed.
For all the brewing storm clouds, rumbling and lightning we’re shown, there’s very little oomph to it now.
Our summoned horse gets killed by a stiff breeze and poofs after maybe 2 measly minutes getting off of it; the darkness spell? Can’t really tell a difference even with NPCs whether it does squat.
Magma wall being a ‘defensive spell’ my rump. There are clear, blatant gaps in the “wall” that you can just traipse through with no issue and it hardly keeps you safe.
Look, I’m not asking to be a god or anything. Not asking for ridiculous shit. Just… give us more reason to use the spells or something? Or more spells that can be more practical? IDK, just SOMETHING.
And also: Something that hopefully you won’t just turn around nerf mere weeks after releasing.
–sincerely, a frustrated and underwhelmed sorcerer.
PS. I am , at the least, intrigued by the fact that all the stuff we have right now is just listed under ‘Basic Sorcery’, and I am hesitantly curious about what we could see in further tiers later down the line.
Edit: Also,
IN Before the inevitable ‘lOl gO pLaY wOw tHeN’ reductionist “arguments”.
Also in before ‘Just stop playing lol’ remarks