Early Impressions

I do. A T1 crafter gives a 50% bonus to crafting speed. Queue up enough things, and the difference adds up.

It doesn’t. It gives “garbage” crafters. You can, however, get fighters, archers, dancers and bearers that go up to T3. It would be nice if it also spawned T2 crafters.

Isle of Siptah has notably fewer of those than Exiled Lands.

Look, I get it. The combat is wonky. It’s never been anything but wonky. But I really wish people would stop this “Dark Souls” nonsense. It kinda feels like you want to play Dark Souls, not Conan Exiles.

If I started complaining about how I can build a cobblestone generator in Minecraft, but can’t make anything like that in Conan Exiles, most people would tell me to go play Minecraft instead.

No, they aren’t. Just because people are comparing it to Dark Souls, doesn’t mean the devs are trying to turn it into Dark Souls.

And I think that’s part of the problem here. We’ve got a bunch of players complaining about the changes because they’ve grown used to skipping all the progression and having everything easier. The crafting costs might need tweaking – I don’t care about 2 bars per reinforcement as much as I care about 5 iron per 1 steel – but that has been the case for a long time now. We all just got used to crutches too much.

Incidentally, one of the planned major updates for Siptah will be the “economy” update:

Aaaaand that’s where you lost me completely. I mean, up to this point, you were raising valid concerns, but claiming that the changes ruined the Exiled Lands, too? It’s hard to see that as anything but knee-jerk griping.

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