Part of the newbie experience is to struggle, to learn how to solve the problems you face, to discover and test new things, it’s part of every game, a problem to solve and a reward for doing so.
In my first character i made to lvl 60 i had many experiences, with the world, thralls, and the building mechanics, i remember figuring out how to make round towers, and understanding how the stability system worked, even now i’m still learning a few things, that’s the fun of it.
I also remember the first time i went into Gallaman’s Tomb, a cave in the newbie river with brimestone and crocs… i was exploring the area without knowing what could i expect, torch and sword in hand i survived many crocs untill i found the croc boss and killed me so fast that i understood that i needed to be more prepared next time. With a bit of luck i captured a greater hyena, it was my first pet ever so i thought it was normal it had about 8k hp, went with it inside thinking that maybe i would have a chance now, and the hyena alone killed the croc in a matter of seconds… to be fair that boss is very weak, but nevertheless, it was so easy, that i thought that had to be something wrong, a bug? no, it was perfectly normal, Thralls and pets were OP, and they still are.
Is it fine? maybe in the short sight, a problem solved by capturing a greater pet, but any pet or thrall could have done it, well, maybe a deer not so much. In the long term, it was ridiculous, it was like playing Mario bros. with the star from the begining to the end, could be fun for a while but you take away almost every challenge from the game, i kinda enjoyed it, but always showed my discontent about the strenght of thralls and they only made them stronger.
To me thralls and pets are an important part of the game, necesary for the full conan exiles experience, but i don’t want them to do everything for me, now it’s about the thrall’s strenght in combat, the next thing i hope they include is the skill to be an expert crafter, i can imagine choosing a profesion from the character creation, for example blacksmith, to be able to craft and master the profesion to not rely on thralls for that particular skill.
Back to the topic, they just balanced bosses in relation to thrall power, i think that now it’s even easier than before, they still hit hard but with far less HP, i’m very happy about it, taking away those extra minutes of repeating the same thing over and over untill i killed the boss is great of the user experience.