Game mode: Online Private
Type of issue: Crash
Server type: RP-PVP
Region: Europe
A lot of heavily spammed warnings and errors in log most among them:
[2021.04.25-07.29.25:011][110]LogStreamableManager:Error: RequestAsyncLoad called with empty or only null assets!
and
[2021.04.25-07.30.44:192][433]ItemInventory:Warning: Code: ERROR: UItemInventory::MoveItem() attempted to move an item from a dying inventory, or client side inventory.
[2021.04.25-07.29.39:268][532]ItemInventory:Error: Data: Had to synchronously load the visual item class: /Game/Items/Weapons/Orbs/BP_orb_1h_projectile_held_Yezud. This will flush the async loading queue and create some hitches when playing.
Also only found like one of those^ might be related… AS there is also alot of different errors and warnings regarding spiders, who got an overhaul after all:
[2021.04.25-07.30.16:961][641]LogNet:Warning: Actor NPC_Weapon_Spider_web_projectile_C / NPC_Weapon_Spider_web_projectile_C_11 has no root component in AActor::IsNetRelevantFor. (Make bAlwaysRelevant=true?)
Please provide a step-by-step process of how the bug can be reproduced. The more details you provide us with the easier it will be for us to find and fix the bug:
- Watch a server with the issue, but at this point nothing really conclusive that produces every time yet we think either:
a) Spiders
b) Battle Eye(Especially in regards to the Async)
[2021.04.25-07.30.24:310][856]ConanSandbox:Warning: AConanPlayerController::Possess - Calling BattlEye::PlayerPossessed(this)
as this is alot the only message that gets encapsulated by the Async Load messages
c) Something else, we are monitoring it though.
Also gonna append logfile of the last minute of crash(4500 lines of logs) those errors happene dbefore that too, but, at that point ‘normal logging messages’ became more rare and rare until it was almost exclusively those error messages.
https://1drv.ms/t/s!AmywlpQJS7YDhOgpU35lNjVJJNu12Q?e=3MCX8h