Knocking out thralls on Sipta

HighSaint
I will try to be respectful. I will try.

this link will show you, with screenshots, exactly what numbers are causing the black corsairs and drunken pirates to be immune to knockout damage.
if the dev team dont already know this, could you please just forward the screenshot in that linked image? they will know what it means, i realize you dont know anything about unreal engine or how the game works under the hood, but some of us modders actually do. i made a mod by request to fix exactly this issue. it is a simple number in the stat modifier data table. if a novice modder (me) can fix it in 30 seconds, i am sure the professionals on the dev team can fix it in even fewer seconds.

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