Krafton "let us make this clear"

Yes, you know it’s my pet peeve. But the game is playing so nice for me now I hate to see lag down, regardless of the cause.

But it does seem funcom is trying to make it quite clear about building on the public servers.

Imgur

A policy is only as good as the enforcement behind it. FC has to actually follow through for it to matter. Until then, things will remain as they were. :man_shrugging:

they should place a limit on official servers, both placeables and build piewces, it should fix 90% of the problems

however i think the issue is not building,.

building itself hits client , way more than server,

best solution is to remove things that does tax server like IA on thralls , the whole settlement system with crafters needs to go,
adds no value.
allow fighters to have controlled patrol behaviour something people can select or not. as it is.
the most taxing thing in servers are the roaming thralls.

textures and shaders are CLIENT based., the game is not rendered on the servers, and the issue is LAG, not low FPS…

FPS in fact got a bit better for me with enhanced. the ping issue … its 10x worse.

The first and only thing they should do, for now, is to enforce the policies they currently have for official servers. Once there is consistent enforcement, then you can troubleshoot the other systems.

i undertand, but the main issue here for server performance is NOT building, building affects FPS client side,. NOT server performance.

server performance is affected by AI, the more people in, the more calculations the server needs to do , buidlign pieces are static items, combat runs AI, followers runs AI, creatures runs AI.
benches can be stressfull for server if they are in use.

people often thinks FPS is due to Server performance and that is not the case.

in single player only the surrounding for the player are being calculated, when multplayer , every single person and their surroundings are taken into account. that is why you do so welll in single player vs multiplayer,. this is why when less people is online the server runs better.

the one feature that is causing a lot of stress is living settlements. nothing else in the game is more stressful.

they also need to improve the coding of the network , people with high lag can also cause trouble, reason why there is a 200 Ping limit on servers (Except of course no ping servers)

That might be true in most cases but on one of my servers we had a clan that build from the highlands lake all the way across the tundra , past the black galleon and along the east side of the sinkhole to just before the Mitra Shrine. All one big connected building. When one of them came on the whole server was spazzing no matter where you were playing.

It was not only building pieces it came with ecerything else

And that creo is extreme , i ha e seen big builds , huhe builds and small builds , and yes i have seen small builds that are more laggy tha. Large ones

Yes and No. They dont jave animation, but they are still calculating stability and decay constantly.

true.

You know what stops massive lag due to building clutter? Periodic wipes.

Blowing ■■■■ up also works