Inside of this place has a lot of collisions that are invisible, have to jump to leave building.
Bug 2
The first men NPC’s with a normal human body at Fractured Citadel/bloodmine don’t show a tag and get one shot by even a 0 str character.
Bug 3
The Temple of the Loon has a lot of chests and other things to loot, but is inhabitated only by 2 rabbits. Might be a joke, might just have spawns messing up, either way.
No collision on the rubble at “The Rave in the rubble”
Bug 5
Lizard in the cove by the ship spawns in the rocks
FeedBack 1
I love a lot about this update, it’s a got a lot of flavour to it with the Grey Ones especially but if there’s one thing that seems a bit small and cramped it’s the wetlands area. I know I’m almost asking for the impossible here to add even more land, but given the nature of the biome I’d suggest expanding it just a bit more to the south and maybe circling the savanna a bit. Just find it odd to have it just cramped between the two fleshed out biomes because I do dig the aesthetics of it.
Feedback 2
I’d really love to have the grey ones beads as a chestpiece and the simpler skull as a headpiece. The added pointy stuff to the set we got is bit miss for me.
Thanks for taking the time to test the 2.4 Testlive update and send us all your feedback. We’ve sent it to the rest of the team so it can be looked into and considered for a future patch.
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