Inside of this place has a lot of collisions that are invisible, have to jump to leave building.
The first men NPC’s with a normal human body at Fractured Citadel/bloodmine don’t show a tag and get one shot by even a 0 str character.
The Temple of the Loon has a lot of chests and other things to loot, but is inhabitated only by 2 rabbits. Might be a joke, might just have spawns messing up, either way.
No collision on the rubble at “The Rave in the rubble”
Lizard in the cove by the ship spawns in the rocks
I love a lot about this update, it’s a got a lot of flavour to it with the Grey Ones especially but if there’s one thing that seems a bit small and cramped it’s the wetlands area. I know I’m almost asking for the impossible here to add even more land, but given the nature of the biome I’d suggest expanding it just a bit more to the south and maybe circling the savanna a bit. Just find it odd to have it just cramped between the two fleshed out biomes because I do dig the aesthetics of it.
I’d really love to have the grey ones beads as a chestpiece and the simpler skull as a headpiece. The added pointy stuff to the set we got is bit miss for me.