Resource spawn rates I’d recommend leaving as default. Though it will depend if you have a building focus or not. If so, you can adjust this. This will affect how far you’ll need to go to harvest more and more resources for bigger projects. Since you’re looking for something of a challenge but not too much, harvest amount should be somewhere between 1.0 and 2.5. Again it depends on how much farming your group will want to do. If you have a heavy heavy building focus, bump that to 4.0.
Going higher makes gathering not really apart of the game experience, which you can do if you just want to focus only on the building and fighting. I dunno if you have any in the group that is “that guy” who likes to find, gather, and store resources. Giving them a challenge of 2.0 or 2.5 might be good, but if they aren’t present than bumping that up to 3 or 4 might be what you want.
XP multipliers these are interesting. At 1.0x they cause progression to go by way too fast. I actually recommend the following values for a casual play through:
Player XP Rate: 1.0
Player XP Time: 0.1
Player XP Kill: 0.2
Player XP Craft: 0.2
This doesn’t make the game hard or anything, but slows down progression enough that you don’t find yourself outleveling the tier of resources you are on. This ensures for example you have enough steelfire and iron to use steel by the time you are 30, and hardened steel by 50. At default values you could easily be 50+ by the time you have enough steel to use.
If you want a more grueling experience, you can adjust the top value to 0.5 or even lower. It modifies everything else by its percentage.
One bit of warning though, cutting exp cuts exp rates to thralls. So it will make leveling them a bit more of a chore. But if this becomes a problem you can always set the Kill exp to 1.0 once everyone’s 60.
Difficulty adjustments I recommend using default. These are kind of tricky to adjust to one’s liking without a baseline. If you find yourself cleaning house too easily, you can adjust player damage to 0.9 or even go to 0.8. But I don’t recommend doing this till you have a decent handle on the overall feel of all the tiers of enemies and such and how your abilities work against them.
But before you try meddling with those. If you have direct access to the ServerSettings.ini (I’m not sure if consoles can do this in case you’re playing on one). I’d recommend changing the two stamina settings here:
StaminaOnConsumeRegenPause=1.000000
StaminaOnExhaustionRegenPause=3.000000
I believe that first one will default to 1.0, but it might be at 0.1 depending on when the server was made (I don’t know if servers auto update this setting on game updates). But the game is intended to be played at 1.0 there.
The second number is default to 1.0 as well (again might be 0.1 for the same reason above). I set this to 3.0 which is 3 seconds of exhaustion when you run out of Stamina. Gives a bit of an incentive to watch your stamina usage. If you want a classic Conan Exiles feel you can set it to 3.75
I wouldn’t go much higher than 4 unless you really want to punish mistakes. And the first number I wouldn’t go much higher than 1.5 unless you really really want to slow down combat. But yeah the first number makes combat faster or slower and the second is for incentivizing smart stamina usage.
As for other stamina settings, I really recommend leaving those at default.