New Follower Limit - Feedback thread

Let’s not forget most of the systems in-game including NPC AI are handled by the Game Logic thread. Conan Exile servers CPU Bottleneck a lot due to insufficient multi-threading.

Thrall limits are not the solution, they are a part of the solution. We need more effective defenses beyond Thralls/Pets and to rethink raiding mechanisms.

On another note, this might improve AI Responsiveness on servers overpopulated with thralls/pets.

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Yup, its not our fault the servers couldnt handle it. But that’s off topic, this isn’t a topic about exploiters, or how they should be banned.

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Wrong.
If you have a village to defense, it’s not enough. Also if the purge spawns within your buildings.

Don’t take your way to play the game as the only acceptable way to play.

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Well then. I suppose it will affect PvE.

Good.

if ur on pve than why r u saying how people build on pvp
i dont say how people build on pve

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200 archers on one clan alone are pure server cancer. Go to a server which has clans like that:
Animals aren’t attacking animore
Structures not loading in, revealing the layout of each base

100 thralls for one clan is an extraordinary large limit. Ofc some people are against it because they are used to having no limits, but seriously how ignorant must the community be not to see the bigger picture here. I hope a maximum number of building pieces comes too.

Maybe make thralls harder to get in the future, so people will normally not feel the limit.

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Reminds me of how we are over-populating this earth to death, and asking people not to have so many children is wrong-bad-funning them, even if it’s to stop WW3.

People wonder why it’s so hard to ask for raises in our jobs - It’s cuz we produce more babies than job openings.

Godda bend nature to our needs… but when it comes to bending ourselves to co-exist with nature, it’s Wrong-bad-funning.

Exact same danm thing on CE. The exiled lands is a closed system we all live in. If the game is to remain playable, we need some self-restraint otherwise Funcom will restraint us for us.

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If they are doing this for mounts then I don’t need mounts and there are plenty of servers that are empty new players can join these and funcom need to raise the limits to thralls

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Your base takes up two entire squares on the map?

Your trying to be smart remember the door can swings both ways

Funny, we seemed to have been doing just fine of the server I play on, and it’s the most populous Official PvE in North America for PC.

As I’ve mentioned elsewhere, they could at least start with a remedy to the hordes of undying orphans left behind after every 2-month wonder’s sprawling bases decay. Those of us who have been playing since forever have managed to self-regulate just fine even on a server with high player counts.

Another easy, non-destructive solution would be to load-balance new players better. Right now, everyone just gravitates to the most populous servers while dozens of others sit empty. If new players were spread around a bit more to even the second and third most populous servers, there would be multiple viable choices for a given game type in a given region on a given platform.

They could do those first, step back and see how that affects things, and then start imposing restraints. Start with lots of leeway (which is what we’ve always had) and then rein it in gradually. Jumping straight from “Build Without Limits” (and yes, I’d consider having defenders key to building) to “You can only have enough thralls for 1 base, and maybe a skeleton crew at a couple outposts” feels like a bait & switch. It’s the same black and white, all or nothing method of balancing that has generated so much animosity and finger-pointing in the past.

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I think, that the point of Nemisis is, that you are can disable the thrall limit in the settings of your solo/ co-op game, as it is mentioned for the private server settings.

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I am on a PVE server and I like having thralls around because it makes bases look ‘lived-in’. I try not to over-do it because I know lots of thralls in one place can cause decreased performance, that is common courtesy. Maybe a better solution would be to give veteran players on official servers the limited ability to cull thralls in areas that are too densely populated per player request, after speaking with the player first and allowing them to cull first… This “hey guys, we’re going to delete your thralls that are over our arbitrary number of X, you won’t know when, you won’t know which thralls, and you won’t have a say in it at all.” is a bit on the harsh side. Especially for those of us who have been playing since pre-launch, and what we have left to keep us interested is collecting named thralls and building beautiful cities…

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It was never a feature of great importance to me, but City Life and Settlement was an element that garnered a lot of dev discussion and promotion in Early Access. I would wager the people who wanted this style of activity in the base game would agree with you about it feeling like a bait & switch. I’m hoping someone will find a way for this to be raised organically during the stream – I’d be curious to know their thoughts, and if they are cognizant that this limiting move will further alienate the City Life proponents.

I haven’t seen this explicitly mentioned as a source of additional ire, but swinging the needle from “CITY” to “55” is hazardously extreme.

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How about instead of crapping on their player base, they reinvest some of that money we spent on all the DLCs and put the game on better servers that are appropriate for the size of the game and not some cheapo virtual servers. :clown_face::gun:

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Save up, by better Pc or build your own. :slight_smile: Problem solved. I get small lag spikes but not like they are claiming

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While they might not be affected by changes to Official servers such as this, I think the vast number of RP servers out there (and the modding community that support them), speaks volume about how important “living” bases are to some folks. Heck, I’ve been sitting here and wondering which of my actual bases I’ll have to decommission and leave unmanned just so my taverns like The Sin Hole, Well Wishers, Wardove’s Speakeasy, etc. will still have their charm.

QFT! This is what some of us were worried about when they nonchalantly attempted to axe everyone’s Vathises (Vathii?) without warning, then later made Bandit leaders and criminals kill-only, and made Captains stop spawning. It was the start of a slippery slope, and it’s starting to feel like they’re fixin’ to spray WD-40 on a sheer wall at this point. :grimacing:

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If by remedy of hordes of undying orphans you mean players thrall that still sit on the map after they are long gone then they actually at one point claimed they fixed this and the thralls would eventually decay and or die of hunger but then the pvers complained in testlive and forums that they couldnt always feed their thralls etc etc so they removed feeding your thralls from the game. Thus Thralls last forever. Personally they should make thralls like bases like they claimed and just decay them over a certain amount of time. Limiting the number of thralls one may or may not have is the most ridiculous thing I have heard. Not to mention, what lag? The undermesher, exploiters who killed 90% of the pvp servers removed most of the lag when 90% of your player base left. Tis sad. Lets spend more time taking from players then dealing with real issue like exploiting, horrible server providers, 20+ year old Unreal Engine. There is better software and servers

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I did a brief, somewhat inaccurate census of my holdings.

My server is a private server with a few friends, so no aggressive PVP, very rare purges, and mostly a place to casually explore, build, and escape. What that means about my census is that this is a number that grew naturally for very little reason other than it was fun to collect and it looked like the right number of troops. I would have more and better if serving any special reason.

I have one main base at the Oasis of Nekhet (54), one starter base on the river (14), one holdfast in an ice cave (14), one never-completed base that’s a bit more than an enclosed map room near the Sinkhole (12), my tiny house from the building contest (16), and a couple other places built to hold maps (12 in a couple places). That’s 122 thralls on my own. Edit to clarify, these are placed thralls, including pets, archers, fighters, entertainers, and undead. I have not counted artisan thralls.

I know I can get the server admin to tweak settings, and sure, there’s plenty of thralls that I don’t need other than for nostalgia, but I would think the default settings should be more than enough to accommodate really low-pressure lazy play.

Then there’s this guy’s base, he’s sure going to be mad when the patch comes out:

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If only I could get thralls to line up and join my base like this guy. Sure beats running out and clubbing them in the head and dragging them back for my ‘free vocational re-training’ program.

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