Hello everyone, everything good?
In the purges that took place at my base, the enemies always spawn at two fixed points. I would like to know a little more about it. So my doubts are:
Can I really trust these spawning points as fixed, or do you believe they were just a coincidence?
During the construction of the base, is there any way to “stimulate” the spawning points in specific areas? (using building blocks, parts of the scenario itself, etc.)
What is the relationship between the internal spawning and the base structure? Is it really random in the game or can its construction interfere with this issue?
Thank you guys!