Teleporting bugs in online pve conflict

In that case this perhaps is the dreaded building loading/server desync issue we’ve been tracking down over the past few weeks. Some chunks of some buildings stopped loading due to an issue with some recent optimizations we introduced, and this caused some temporal desyncronization in the area affected by it (with stuff happening such as heavy rubberbanding, floating in the air, falling into the geometry and so on). We’ve fixed this problem on PC with a series of hotfixes that will be bundled together and released on all platforms soon.