_kain
April 26, 2021, 5:10am
173
Something I said in another topic:
Just impose restrictions and maybe an ‘exiting attack’ animation, and make sure it can’t deal damage once it has been canceled, but similarly can’t be stopped if the weapon is already in motion unless it’s a very light weapon like… daggers, maybe.
All attacks would have ‘cancel’ windows, either very early into the attack, or after the attack has finished but before the next attack has started, canceling any new attacks you had queued up.
The early cancel window would also ensure you can’t have a situation of the ghost of your attack still hitting and hurting someone, which is a complaint I have seen on here but never actually experienced in-game… Seems really rare to me, but I can see how it would be possible with a really bad connection.
The window for some attacks might be too early to be useful for feinting, given how fast some of them are, but you’d still be able to cancel a future attack you decide against doing.