2.4 PvP Changes Makes the game less fluid and less enjoyable

something like that would be a really nice adjustment I think. I also had the idea that it might make sense to be able to drink a aloe potion while holding up a shield.

You know it’s a good update when half the people posting are new forum users. Even better when people claim the game is unplayable.

I beg to differ. You know something is not quite right when people who were playing the game quietly join the forums to express their opinion on a patch that just went live and introduced a major change. Funcom have eyes in many community discords, I am sure they see that this is bigger than a few new forum accounts.

We have seen it before when momentum was introduced. Many many new people joined the forums to tell Funcom how they feel about that specific change. I will let you check on that if you haven’t been around when it happened.

This 100000000%

Every word <3

Please no spells in conan this is like shaman from wow & conan is good as it is without classes & no magic.

thats true, they just RP and want realism I say if u want real graphics real looking games - Go outside :smiley:

No, it’s not true. This discussion is more nuanced than “if you’re against animation cancelling you don’t play pvp lol”. Or, at least, it would be more nuanced if people would stop that crap and talk about pros and cons without attacking each other.

Unfortunately, a great majority were using macros and yes it disrupted their game play. I think the poll says it all.

Except you forget about latency buffers. Where individuals can cancel mid attack and dmg still registered. How do you fix that and still allow a combat style cancel?

I know this because for a while Hammers had a cancel trick you get dmg and could reset almost instant by unequip/equip. Hence they were nerfed Stat wise. But there are still holes in other weapons that canceling allows if done correctly.

It was the pvp community that asked most of all for FUNCOM to fix the cancellation of animation with a rope or a throwing axe. But received a fix cancel and slowdown of all weapons in response

Something I said in another topic:

The window for some attacks might be too early to be useful for feinting, given how fast some of them are, but you’d still be able to cancel a future attack you decide against doing.

Yeah with the old dodge, dodge in, hit them with 1/4 of a hammer light swing, dodge out made you pretty much untouchable… I cried when they nerfed the swing speed lol.

Replies like this ignore the tongue-in-cheek nature of the post. I’ve been around for plenty of changes, but I’ll stand by what I said, even if it was said mostly in jest. If this thread wasn’t so many new members just complaining about the animation cancelling being removed, you’d have more of a point.

It’s just that there are people who just sit on the forum and they just discuss meaningless things. And there are people who are real fans of this game, and when such an update comes out, these people start talking. There is more meaning in the words of the second people than in the entire existence of the first. There are times when you need to say STOP. When a company changes things without any meaning, changes things that everyone liked, and doesn’t fix things that everyone doesn’t like.

This is a game forum. The concept of meaning has little relevance here. Especially when you claim that the complaints of a vocal minority who normally can’t be bothered to give feedback are worth more than the “existence” of the people who do give feedback.

Awaiting respons from Funcom - Major issue I really want to see this combat system reverted

You missed it! They already gave their response here. These changes wont be ‘reverted’ but will be continuously updated and balanced moving forward.

For those who prefer reading (and searching) to watching a video, @Multigun has, as usual, provided his excellent recap:

how is it a bunch of pve players who never step foot into pvp servers know that a “great majority” were using macros?

makes you think.