funcom doesn’t have a good history on balacing things.
From perks to specific weapons to horses. The balance was never done properly.
A good game design is one that most of the designed playstyles are playable options/strategies.
Conan exiles Always had one meta.
From the allmighty spear from the past, the buggy jhebbal claw, the acc 40 perk and overpowered bows, the horses with light saddle + spear or lance…
Yog’s touch, a weapon that goes against the design. (All axes had 0 penetration besides the dominator, and hyper armor on most of their anim montages) and they put an axe with 40% armor pen and something like 13% drop rate. It was obvious that it would turn into meta.
Red mother’s reach is another example. Hollow bone arrows and the list goes on.
They gave us the horses and mounted combat. It was imba since the release and then they made it possible for a thrall to follow you while vou are mounted. Things got more imba than Before. Even the pve side of the game got very very easy. I remember the days of beta when i was afraid to go to the mounds of dead because of the wraiths… Or afraid to fight rhinos because it was very challenging.
Besides this, they created 3 types of saddle, but only one is useful and dominant for every playstyle… While the other two are suboptimal. There are no real pros and cons about the saddle types.
My feeling was Always that they don’t play their own game.
When there was the food buff stacking bug for thralls, i’ve fixed this on devkit for a friend’s Server in 5 to 10 min. Funcom team is obviously better than i am on this… Why did they let this bug living for monthes after being reported?
It tooks more than 2 monthes to fix ir after the well know conan exiles youtubers made videos showing the bug.