In most of the games that I mentioned, animation cancel was also an exploit at the beginning.
However, by creating a dynamic and adding a skillplay layer to the game, they ended up being incorporated.
Without the anim cancel and with the recent changes in the healing system, etc., the combat will have practically no skillplay involved.
We will go back to moments like The Jhebbal Sag Claw when all you had to do was lock your aim and spam the mouse button.
Imagine the situation as I said before. 01 veteran player against 02 newbie players. both with the same equipment.
If the 02 newbies keep spamming the right mouse button with the 1-handed sword, there is little the veteran can do against it.
So yes, completely removing this cancel mechanic from the game interferes with skillplay.
If it is possible, when disagreeing with the points that I have been raising, bring evidence, points of view and description of them for us to try to understand better.
Without stopping at the idea that “it is an exploit and period”.
As I said, this mechanic was born as an exploit in most games but ended up being adopted by them.