Animation cancel changes are bad

omg. i can’t believe you compared these two things…
Animation cancel adds a lot of skillplay to the game, i said it before
I don’t record my own fights, but i’m going to post a video from a friend of my who is good at pvp to show you what i mean.

Btw he is not scripting.

I exclusively play pvp, the change is good. Animation cancelling is aids and im glad to be rid of it. Also, i guess your autohotkey name is a meme, but it doesnt lend to a reasonable discussion when you name your self after hte program that people use to exploit the offhand animation cancelling lmao

They are not the same thing.
Things like animation cancel exists in other games.
They may be an unwanted feature in the beginning, but it often ends up becoming part of the game. Sometimes even becoming the main feature of the game: (For example in the game GUNZ: The Duel).
On League of legends there are characters that benefit from this mechanics too, as well as several other games: Lineage 1,2, Guildwars, Elder scrolls online, and almost all fighting games like Street Fighter and the like.

On the other side you quote Undermeshes. Something totally harmful to the game, which requires no skill to do and there is no counter-play. In some undermeshes, the player became immune to raids.
Animation cancel does not make you immune or the God of PvP.

It requires a lot of training and practice to cancel and know how to use it at the right time.
This type of mechanics adds the dynamism that the Conan Exiles combat system needs.
Read what I’m saying here and cherish it. If Funcom maintains these choices for Patch 2.4, the combat will become something totally fought and clunky.

The combat will be Right Click spam the right weapon (I bet on the 1-handed sword).

They buffed the dodge roll, which means you’ll go further. that is, it becomes MORE difficult to reach your opponent after you make an attack and get stuck in the animation.
There is no skill involved in this

your sarcasm is useless here.
I am debating in a friendly way and showing facts and the point of view of an experienced PvPlayer.
If you have nothing to add, you have no reason to participate in a debate.

All of us here on this forum love this game and want it to evolve more and more.
Unfortunately, Funcom has a bad history involving balancing.
But regardless of that I still hope that they can find this balance and a good final design.

If you disagree with the points I raised, please show your point, describing it, showing evidence and etc …
This way, not only can you change the opinion of players like me, but you can also influence Funcom’s decisions, adding something good to the game and the community.

In most of the games that I mentioned, animation cancel was also an exploit at the beginning.
However, by creating a dynamic and adding a skillplay layer to the game, they ended up being incorporated.

Without the anim cancel and with the recent changes in the healing system, etc., the combat will have practically no skillplay involved.
We will go back to moments like The Jhebbal Sag Claw when all you had to do was lock your aim and spam the mouse button.

Imagine the situation as I said before. 01 veteran player against 02 newbie players. both with the same equipment.
If the 02 newbies keep spamming the right mouse button with the 1-handed sword, there is little the veteran can do against it.

So yes, completely removing this cancel mechanic from the game interferes with skillplay.

If it is possible, when disagreeing with the points that I have been raising, bring evidence, points of view and description of them for us to try to understand better.
Without stopping at the idea that “it is an exploit and period”.

As I said, this mechanic was born as an exploit in most games but ended up being adopted by them.

the developers decide what is desired in their game. if funcom is of the opinion that animation canceling has no place in it, then it is clearly an exploit and no complaining or begging will help. :neutral_face:

Well, that’s the thing. Animation canceling itself isn’t an exploit. But it can be abused so it becomes an exploit.

For example, at the end of the katana heavy attack, the character does this little “fling the blood off the blade” flourish. You can, however, initiate another attack or something in the middle of that flourish, which cancels that animation. That’s animation canceling and a good thing. Not only for gameplay, but also it just doesn’t make any sense that you’d stand there taking hits just to complete that little move. (I’ve got a bad feeling that was changed with all this talk of changes to animation canceling though… :fearful: )

Where it becomes a problem is when people are deliberately attacking, putting their sword in their pocket, equipping a shield, putting the shield away, drawing the sword, rolling backwards, drinking a beer, doing a crossword puzzle, throwing a spear, and dancing the tango all in the span of less than a second. That’s the sort of thing that was never intended in any game. But it’s not easy to fix without resulting in the above mentioned situations with people standing around like morons.

Strictly speaking, anything that the developers didn’t intend could be called an exploit. Whether it is or isn’t depends on what the devs decide once it’s discovered. Which is why “it’s an exploit, of course it must be removed” is not really a good argument when discussing balance issues.

I’m not taking sides here, by the way. I’m just pointing out that you guys are talking past each other. It’s kinda like discussing a real life issue and one person is arguing about its legality, whereas another person is arguing about its morality. It’s kinda hard to have a conversation when people equate two things that aren’t the same :wink:

Weak argument. You can still roll mid swing.

But rolling costs a lot of stamina right.
I’m glad Funcom is not like Zenimax which cant fix animation canceling in ESO and calls it a feature instead.

This is how it should be, where skills matter :slight_smile:

I am wondering why in such videos the enemies never fight back. It is the same in all games. If I watch an Apex Legends player collect his 20 kills badge, he barely gets targeted the whole vid.

That would be true if the cancelling had a stamina cost, but it doesn’t. so no, it’s a good change.

Everyone here that is complaining about this recent change is forgetting the fundamental reason you are using this method of animation cancel. Whether exploitative or not, it is free. If Funcom had decided instead to retain the animation canceling that you are claiming as a skill, but instead taxed every weapon/shield withdrawal with a stamina cost, you would still be complaining about how they are ruining PvP.

There is still a way to cancel animation on an attack (dodge roll) and since the length and speed has been adjusted on the dodge, as well as the cost of it reduced when not encumbered. Perhaps further adjustments are coming that will better balance PvP. I feel like Funcom is making some very necessary and welcomed changes to the game in general.

One thing is certain, practicing something (anything), will yield better skills. At least with the current method of animation canceling it doesn’t appear that scripting is possible. If scripting (like AHK) becomes the norm then skill is certainly less of a factor.

But smasing a single button twice is ** STILL** not a skill. It takes minutes/couple of tries to master when to smash the offhand weapon button.
It’s like… “missed my attack I’m going to god mode while I start attacking again/equip another weapon” or saying “wait guys pls”.
EVERY person even the ones who literally just play this game for a minute can do this.

If somebody goes 1v2 unprepared (your example: with an axe against 2 well-equipped oppontents) SHOULD worry about not winning and just dying. And if that person dies it’s not the oppontents’ or the game’s fault (mostly - but we don’t talk about lag and bugs now).

Not a single person could explain why it is a skill or requires any skill to do this far. No matter how many guys and how hard they defending this, it is a cheap thing to do. This change is a well welcomed change (hopefully it chases griefers/exploiters/unfair players away from MP so I can finally play it! :laughing:). Period.

And I wonder why I don’t want to play multiplayer :thinking: -before anybody gets me with “you never player pvp you clearly don’t know what you talkin’ about” I played pvp in many other, even similar titles, I watched CE videos and read the threads and there are a lot of similarities, heck even the SAME things that other games’ players did and made me hate PvP(ers).

I am a bit concerned about the shortsword buff though. I guess we will find out soon enough whether it will be an issue or not:
image

The video proves nothing. Are they going to make 10 sec animations for weapons now? The buf for the shortsword though is ridiculous.
Any combo with any weapon i thinkis faster than that and i doubt people are going to use the short sword like that when you can do a combo 3 times faster.

I agree. The macro META we just have is a joke. Also the sprint attacks were too glitchy and still are to some extend.

The guy in the vid doesn’t know how to use shortsword, you can do 6 stabs in 1,5 seconds without animation cancelling. Applying 6 poison in no time is the one reason why to use it in Siptah currently.

The guy in the video is me and I am aware that you can combo heavy with quick light stabs. This was just an example of the fact that animation cancel is not completely gone and to bring attention to the stats of the shortsword. The video was not meant to teach you how to use the shortsword in the most efficient way.