Age of Heroes - Chapter 1 Q&A

Greetings Exiles,

Here’s the promised follow-up with answers to the questions that surfaced until my previous message up here.

  1. Does the 50m range for workers around their stations also account for vertical buildings with multiple floors?
    The range does go vertically as well, and accounts for as many floors within that range with a valid path between them.

  2. Is there any way to set boundaries to prevent workers from wandering around? Can you entrap them in small spaces?
    Ensuring their needs are met in a closed environment or limiting their pathing (walls without doors) would generally restrain thralls. There may be some cases where they might wander off or even teleport through a wall, but those should be exceptions, which we can reduce further through your reports on our Public Beta Test or post-release.

  3. Would placing them in cages or other restraints work to prevent them from seeking their needs?
    While most cages will currently be unable to restrain them, this is something we might change in the future.

  4. Are there any consequences of not allowing them to go about their needs?
    Currently, there are no gameplay benefits or consequences associated with thrall needs. This is something we have built into the system for potential use later, but for now, we didn’t want to punish players with a new responsibility that doesn’t provide meaningful rewards.

  5. What’s the difference between placing a crafter at an arbitrary point in the world and explicitly placing it as “assigned” to a workstation?
    With Living Settlements you won’t “assign” a worker to a workstation anymore, you will be able to select the worker who provides better benefits when accessing the station instead. As for animation: workers will use whatever workstation is available and appropriate to their profession randomly.

  6. Is there a limit to how many workstations can benefit from each worker’s bonus?
    There is no limit to the number of workstations that can receive a worker’s bonus.

  7. The number of placed chairs, campfires, and beds needs to equal to the number of workers at the base?
    Thralls will share everything including beds, if there are not enough things to do available, thralls will just do nothing. If they end up using your bed it won’t take your spawn point away.

  8. Are jailers in the exiled lands going to have silent legion armor drop when you kill them?
    No, the Jailors will wear armor that’s more appropriate to where you find them.

  9. Are we still able to use the wheel of pain to “break” NPCs?
    Yes, the wheel of pain still works as it did.

  10. Will pets use the “needs” system?
    Pets do not currently use the system, just crafter thralls. The system is theoretically set up to work with pets so this is possible in the future (or with mods).

  11. Will Funcom update the Journey steps to include specific steps about Living Settlements?
    Right now there is no gameplay involved to make journey steps for, as the system is currently just cosmetic. If/When we make use of the system to provide rewards/repercussions for the health/happiness of your settlement, we will most likely update journey steps at that time.

Click here to go to the first part of the Q&A.

The Age of Heroes Public Beta is now available! Check the Patch notes here! And the discussion Megathread here. We’d love for you to try it out and let us know what you think. Your feedback and reports are vital so we can keep making our Lands the best they can be!

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