I will miss the “stop” command , it was very useful in many situations , for example when you met a thrall you wanted to capture , or ran into a Serpentmeru with thralls in attack mode.
I’m not sure if the “run away” command would be enough in a case like that - if it will work at all under lag/load …the current “follow me” command is a bit of a lottery whether it will work or not
Since FC has redesigned the commands he could have tried harder, what would I appreciate ?
“just defend” - thrall would just defend against attack ( shield blocking , dodges ) but would not attack (for example on NPC I want to capture)
“Capture” thrall would switch to weapons to capture NPCs , new input would switch back to normal weapon
separate commands for thralls if I have more than one, the possibility to give them the command “draw weapon” (in case they engage in a fist fight) or directly the possibility (via radial menu or quick commands) to choose what the thrall will attack the enemy with (melee weapon/bow/stun weapon)
Quick command menus with many options / separate control of team members is a normal thing nowadays (it was already possible in Operation Flashpoint 20 years ago) and it’s strange that we have only pretty poor options in a game where NPC companions are emphasized.
Alternatively, if you gave us a menu with options to adjust NPC behavior, you could have expanded it and given us the ability to better adjust how the thrall behaves in combat, kind of like in Dragon Age
For example :
is the enemy more than 10m away ? I’ll use my bow… is he closer? rush!!!
I have less than 30% hp? I’ll try to run away and use the bandages. …
etc. …
There are plenty of possibilities , you could use a client instead of a server for behaviour ( so the load would be reduced) and most importantly NPCs would suddenly get brains instead of just waiting dull like in games 20-30 years ago
I understand it’s not easy, but the players would appreciate it more than some fatalities
@den hopefully one day we’ll see “The Age of (thrall) Brains”