Being in a clan breaks the game... really hope developers look into this

It has been confirmed by my friends and i on my server.
If you join a clan the following bugs occur:

  • No fall damage from any height
  • No dehydration damage
  • No starvation damage
  • No drowning damage
  • No sandstorm damage

If you are not in a clan, the game proceeds as normal. this is not a freak occurrence, the server files were validated just in case

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Yes, since October 17, 2024 when AOH hit, this has been a significant issue and repeatedly reported.

It has to do with the clan friendly fire damage multiplier.

I find there is still fall damage if you are in a clan. But it is greatly reduced. I guess depends on how far you fall when testing it :smiley:

Didn’t know about the other bugs though

Sorta takes out a little bit of the survival aspect :sob:

nose dive off Bit-Yakins cliff to my base just below EVERY SINGLE TIME and take zero damage.there are more as well tested and confirmed by my one buddy. these were just the ones i experienced and confirmed myself

O_o

This seems so odd.
When my partner or I fall down from nearly any height above 2 walls, we take damage. (No joke).

Falling damage is percent of health rather than set damage. The max dmg you can take is 100% of your health This means if its reduced in anyway (such as the friendly fire dmg modifier) you cannot die from it.

If friendly fire is set to 0.9, and you fall from max height to min height (maximum distance) you will survive with 10%. Default is 0.2 which means those in clans will take negligible fall damage from most heights and only 20% of their health in fall dmg at the maximum.

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It is not about the clan, it is about settings of damage and how bonuses are factored. You can have those even if you are not in a clan, but instead have built your character in a certain way.

But superhero landing is fun, admit it ! :rofl:

Specially if it is Gina Carano. :heart_eyes:

i fail to understand why you commented this? has nothing to do with the post at hand…

ummm no… it is a glitch… as stated…

UPDATE: we discovered that we do in fact take damage from noxious gas, and lava as normal. but so far thats it from environmental/physics damage

If everything is everything, anything is nothing.

Stating something by no reasoning is what we call determinism.

I dont blame people for not seeing it. There is a culture among certain demographics on accepting determinism as “logic”.

But I am also fond of the “romantic notion” of missing the point.

Sometimes I wonder if you’re really human or a rogue AI model that gained more ego than self awareness.

Reduced falling damage when joining a clan is an unintended change and not supposed to happen. Ergo, in layman’s terms - a bug.

According to the Oxford definition of “bug”, it states the following regarding the context:

“an error in a computer program or system.”

The issues this thread presents would fall into such a definition.

2 Likes

In a clan on Xbox, and really only experienced a small amount of fall damage. Never let the thirst or hunger meters drop to zero, and you can still take damage from the sandstorm and drown on Xbox.

The mechanics in the devkit disagree with you. What I posted is the very core of the issues you brought up. There are plenty here that will agree with this.

Friendly fire damage setting is erringly affecting damage it shouldn’t. That’s a fact, not an opinion.

2 Likes

Like I said … “not getting the point” is a pain.

The clan is not the problem. There is a problem with the damages setting that influence a lot of things it should not.

Few months ago there were a lot of reports about damage settings being applied wrong, and both multiplying or “dividing” the setting of friendly damage on other damages. Being in a clan change how “friendly” sources of damage work.

It wont be solved by claiming it is something that it is not.

MAKE A CLAN TOGETHER… lol

We usually do.

:man_facepalming:
The bug is physically located in a function that determines if two different characters are in the same clan. Which is used to check if the friendly fire damage multiplier should apply to the damage taken.
When the source and the target of the damage is the same character, this will incorrectly apply friendly fire to it (fall damage etc. are processed as “self-inflicted”. )
The opposite is also true, clan members hitting each-other on pvp servers do full damage, just fewer people reported that I guess.

It will, since the actual problem in the code along with the solution was already sent off to the developers


Now be a nice AI and stop pulling random paragraphs out of your ass in every thread just for the sake of contradicting people when you clearly don’t know better either :man_shrugging:

5 Likes

This is some meat and potatoes right here.

Forgive me if I ask a question you probably already answered in a previous thread (this might benefit other readers here), but the issue is stemming from self inflicted damage being applied as clan damage?