BETA - Unresponsive period as a result of rolling after knocked to the ground

Basic Info:

Platform: Steam
Issue Type: Gameplay
Game Mode: Official
Server Type: PvP
Map: Exiled Lands
Server Name: Public Test Server
Mods: None


Bug Description:

After getting knocked to the ground, if you roll immediately afterwards, there will be an unresponsive delay where you cannot perform any action.


Bug Reproduction:

  1. While in combat, get knocked to the ground, this can be because of a kick, lunge, uppercut, etc.,… Spiders, skeletons, cats, NPCs, etc.,… can cause this
  2. Immediately roll once you’re able to get out of range or reach and regain ground
  3. Experience an unresponsive delay of upwards of 5-6 seconds where your sprite stands completely still, weapon still out but prone/pointing downwards

This happens frequently but not always.

Unable to provide a video.

This issue was pre-existing.

2 Likes

You can,i can roll or even move,is not so much time,just a second or maybe more,or maybe less,i thought it was normal…hit roll again,or i don´t remember what it do to move again.

1 Like

Most of the time it’s only 1 second but sometimes its about 5-6 seconds.

If I recall this was happening to me in PVP combat too, even 1 second can be the difference in triumph or defeat.

Noticing this has been more obvious with a lot of enemies not using their weapons properly. I expect it with a cat or spider, but not being kicked over repeatedly by a Deep One or the Kinscourge.

Anyway, in that brief window of time where the sprite is still, there is nothing that can be done, no amount of pressing keys matters or attempting to roll multiple times.

2 Likes

I don´t have pics,but today,the skull thing down the map…which dropps legendary axe has been doing nothing…oh…i´ve got a video…i´m going for it…i´m back

Behind the monster there is a passage,i think,in this case,the wrong or not fully working path way has the fault of this behavior…in Siptah,destroyer constructions have a weird door,you can put the door but NPCs don´t go through it…the rest of skulls were,armed the first time i get in the room,unarmed the second,is a dificult room as there are many skulls and spiders,they all with the boss go for you,i´m going with Maru the cooker,Darfari T4 cooker,and is not so good,so i let him on the other tunnel,before the passage to get in the room,i don´t use the option in thralls to irritate enemies,i know game uses another word but don´t remember…maybe having this unchecked does any kind of disturbance,having it checked makes the companion easy to kill as enemies will choose as best enemy him,not me…
I think he was as checked irritate enemies,but he was stopped.
So i go in run kill a few and run back,all comes for me and i get out,so they were back,another time,in,all for me,out…and then i have noticed that enemies were carring no weapon…and boss don´t give any hit…they don´t go through the passage between tunnels…maybe has something to be with behaviour.
Maru was out,then i call him and mark a defend point here…that´s why he is there.

1 Like

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