BUG / WORKAROUND - Do not place valuable/rare T4 artisan thralls in the world

Fellow Conan Exiles Players:

I would urge you all to NOT PLACE your valuable and rare T4 artisan thralls into the world. There are issues with the Living Settlements system where the artisan thralls, after a time, go missing. They will work at your bench, they will warm themselves by the fire, they will get a bowl of gruel. But then after some amount of time, they will end up disappearing from your base where you have placed them.

This issue was discovered and reported in the Public Beta testing efforts (TestLive). It would seem that when your artisan thralls go missing, they are still in the world, but somehow manage to float to or teleport to an anomalous location in the grassy highlands region, not far from the The Breach in G9.
This location, coordinate-wise, is the map’s x: 0.00, y: 0.00, z: 0.00.

The 0,0,0 vortex in the sky over the highlands has a long, and sorted history when it comes to bugs and thalls that have gone missing in Conan Exiles.

Funcom will not provide any additional information about this bug at this time. And they are probably already gone for the weekend. But I am sharing this information here in the hopes that you HOLD OFF, and DO NOT PLACE your valuable shieldwrights and bladesmiths into the world with Living Settlements operating.

If TOO MANY thralls go missing and show up at the 0,0,0 vortex, the game server will perform a reconciliation for too many objects or thralls occupying the same exact space. That reconciliation is the REMOVAL of a number of thrall objects. That effectively kills, or deletes your missing thralls in order to allow for the thralls that are already stuck there. This happens without DNBO, and the thrall will disappear off of your Followers tab. I had read an account from someone that they witnessed their thrall’s “death” in the event log. But I am not sure that is 100% happening in other players’ experiences.

If you have already placed your valuable T4 thralls - I don’t believe that there is anything that you can do right now to prevent them from eventually marching to the 0,0,0 vortex. Based on everything that I’ve read to this point - it seems like they all do eventually wander off. :man_shrugging: You may need to plan to try to replace these artisan workers with new ones.

Good luck out there, exiles. Perhaps Funcom will speak further on this issue, and provide us with official guidance or a hotfix soon. Please keep those rare, hard to find shieldwrights and bladesmiths locked away and safe for the time being.

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This just happened to me. After the update I placed named thralls at work stations. One of them is just GONE. I checked everywhere carefully first. Then I looked at my follower list and it shows one of the named thralls in my base right where he’s supposed to be BUT the listing is a different color text, and he is NOT in my base unless he’s invisible. And he is not affecting benches.

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There is an option to turn off Living Settlements, but I’ve no idea what that does. It doesn’t revert back to the old system of thralls in benches. But maybe if it stops thralls from sandboxing, it would prevent them from going AWOL

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That would be amazing. You know - if someone came out here from Funcom and actually explained how that setting works.

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I saw this and rushed to see if I’d lost any thralls. One of them is indeed missing, the name is greyed out.

I’m trying a temporary solution that might work. I thought: “If the issue is the thralls being teleported while moving around the base, then let’s stop them from moving at all”. So I clicked on “disable thrall use” for everything: beds, crafting stations, benches, etc. Now all my crafters are as static as the fighters. Maybe that will prevent them from teleporting since they have nowhere to go.

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All of my crafters are T4. Guess I won’t be doing much crafting until Funcom sorts this bug riddled mess out

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I mourn your potential and perhaps pending losses. I gave guidance on our private server to put the lower quality ones out first. Just in case something like this happened. I am genuinely sorry. I wish you luck in re-acquiring any of them that take the long walkabout to nowhere. :cry:

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Only deployed 4 of them. Wrote down which ones they are in case they escape. So far all they’re doing is pathing poorly. Guess it’s back to playing a different game after checking the Bazaar

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Hey bro thx to have explained the whole process to everybody. well this time have been lucky as this bug has not touched me and the t4 thralls are still here except barkeeper but that is not a problem, but i feel the pain for all others that lost their thralls.

hope they will fix that soon.

This lving seetlement idea was crazy, and changing the core mechanism game of a game 7 years old is not a good idea especially when we all know that this is creating huge bug and breaking the code that have been so hard to stabilize.

May be fc should think to not touch core mechanics but simply add contents, new map siptah was good (and through a new map you can change mechanics of the core game if you want, if we like we buy, if we don"t like we do not buy), merk citadel and on siptah the two citadels you can raid are good additional contents, kurak dungeon is good as it is an additional content, the questine for the two characters is good as this new content. breaking the raid system with sorcery was not a good idea, new bench that was forcing to build greater base was not a good idea, changing the combat system so brutally was not a good idea, changing ui was the worst idea as we still have bugs 6 months after, i mean if you cannot even trust your ui iventory what to do
? so for the love of crom funcom, add new content but do not change core mechanism, if you want to change core mechanism do a new game but don’t crash our beloved game, thank you.

ps : for information i bave deployed my t4 crafters not at bench but in same way than a fighter thralls on the ground of my base, knowing after playing the beta that i don’t need to place them on a bench to have their crafting bonus, but just around as they do their own life, i also have a firecamp, and beds. They. also have no way to exit my base as they are sealed insided the ice cave with no doors leading to exit.

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Too late , lost 4 T4 on one server- didnt check the other i deployed them on. No log of death but i expect to see one eventually.

Stopped logging in to deploy on my other servers. They will stay packed up and safe until further notice.

Iced this game till its fixed.

Yeah i prepared 3 bases all sealed in with only elevators to get in.

I crank out armor sets like 160 sets per month - i do so with a T4 armourer across 10 servers. Using warparty , 2 sets a week.

But the crafter thralls disappearing is a bug i cant work around.

The first bug in 7 years i cant work around, and cant play as a result.

In the last 3 months all of a sudden ive lost one sever 110 thralls- just gone before the patch. Due to the 5 days decay bug on thralls when the season change switchover.

And then another server- banned for resource blocking- and someone else is in the EXACT same spot i was at.

So theres some messing around going on at Funcom and i am not pleased.

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This means they won’t wander, that’s all. I did this in my single player game. They will stand where you place them. At workbenches they will perform a specific animation, except for the blacksmith, carpenter and foundry, which appear to be broken and are more likely to stand in a battle-ready stance. They will fight if they have it set in their settings, and will follow you if you call them. And I haven’t lost any of them yet.

there are people happy ! right @Hiveshadow its a WONDERFUL update! ! well at least you can use the admin panel and summon any worker that you might loose.

Wasn’t there something about a promise not to drop a potentially disastrous update right before the weekend?

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Unfortunately it was Not until after placing our T4 Crafters and Specialty Thralls we(the non-TestLive users) discovered there are issues, is there a place that Testlive forum feedback can be read as apparently it is well known from Testlive.

Edit: Ok I answered my own question…
here some handy dandy info: Public Beta Client - Funcom Forums

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If you haven’t had every promise made to you broken right in your face with a muttered “Whoops, sorry” from Funcom yet – then you have not been playing the game for long enough. :cry:

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I was about to link for you. But you beat me to it.

They break out the bug report sections by platform. PC, XBox, etc. I do make a practice of tuning into the PC bug reports. But I will tell you… it’s a really sad, and desolate place.

It is where EVERY earnest player goes to make every proactive step they can for our beloved game. And eventually - every earnest player that posts there has their spirit CRUSHED there. :cry:

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“What will you do, exile, when there is nothing left to do but to live or die?”

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I have had three to four T4 crafter thralls vanish from my base (live). They showed as “returning home” in the thrall list. I could rescue two (rescuing makes them lose their gear), but one gave an error message when I tried it. Problem is that the rescued thralls are still in the world and liable to vanish again…

The vanished thralls stop supporting their crafting benches.

Ive also had four thralls strangely stand on top of a table on two occasions instead of walking about… Ive since deleted the table (tavern table) to see if it helps.

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Wait a minute! hold on! you mean there are players who play this game for years and didnt store all their workers in chests!? Doing so gave me the time to hang around G-9 and take care of all the good Grrrr legbiters, hodurs, werks of lost tribe etc :smiling_imp: