Fellow Conan Exiles Players:
I would urge you all to NOT PLACE your valuable and rare T4 artisan thralls into the world. There are issues with the Living Settlements system where the artisan thralls, after a time, go missing. They will work at your bench, they will warm themselves by the fire, they will get a bowl of gruel. But then after some amount of time, they will end up disappearing from your base where you have placed them.
This issue was discovered and reported in the Public Beta testing efforts (TestLive). It would seem that when your artisan thralls go missing, they are still in the world, but somehow manage to float to or teleport to an anomalous location in the grassy highlands region, not far from the The Breach in G9.
This location, coordinate-wise, is the map’s x: 0.00, y: 0.00, z: 0.00.
The 0,0,0 vortex in the sky over the highlands has a long, and sorted history when it comes to bugs and thalls that have gone missing in Conan Exiles.
Funcom will not provide any additional information about this bug at this time. And they are probably already gone for the weekend. But I am sharing this information here in the hopes that you HOLD OFF, and DO NOT PLACE your valuable shieldwrights and bladesmiths into the world with Living Settlements operating.
If TOO MANY thralls go missing and show up at the 0,0,0 vortex, the game server will perform a reconciliation for too many objects or thralls occupying the same exact space. That reconciliation is the REMOVAL of a number of thrall objects. That effectively kills, or deletes your missing thralls in order to allow for the thralls that are already stuck there. This happens without DNBO, and the thrall will disappear off of your Followers tab. I had read an account from someone that they witnessed their thrall’s “death” in the event log. But I am not sure that is 100% happening in other players’ experiences.
If you have already placed your valuable T4 thralls - I don’t believe that there is anything that you can do right now to prevent them from eventually marching to the 0,0,0 vortex. Based on everything that I’ve read to this point - it seems like they all do eventually wander off. You may need to plan to try to replace these artisan workers with new ones.
Good luck out there, exiles. Perhaps Funcom will speak further on this issue, and provide us with official guidance or a hotfix soon. Please keep those rare, hard to find shieldwrights and bladesmiths locked away and safe for the time being.