Thank you, Larathiel!
Thank you very much! While I donāt see any of my clan mates or myself using this offensively blocking resources or even in raiding, the meta is just too strong at this point. Iām a builder at core, but find official pvp-servers interesting and knowing how core features work is part of the game. Thx for sharing. Iām keeping an eye out on the thread discussing solutions to the issue of spamming.
While I realize itās not the same on PvE as it is on PvP, I often use it to protect resources and guard travel corridors from getting sealed-off. Also, I usually favor designing my base as a campus rather than a single structure, so it helps with keeping everything in-sync.
Yes, i know that, but still, it come again to foundations. Maybey nicer look, i agree, but itās a workaround, a trick.
I made some very nice looking base in singleplayer with decay disabled, so yes, there is a difference for me. Sure, like said, i can understand that decay is needed on populated servers, but again, how itās working right now itās not optimal.
I donāt mean that i have the perfect solution. But i see lot problems still around this, especially on official.
This only applies to the pve and pve-c servers but what about a āreport player(s)ā option and a set of rules in the options (rules being no blocking resources, obelisks, etc.)? The rules also display when you create a character. Ban players that that break the rules and ip ban repeat offenders. This way you wouldnāt need to admin every sever and can treat it as it occurs. Once people start getting banned theyāll change their behavior quick or move to the appropriate sever (pvp).
I understand the blocking of the obs suck but Xbox have a group of server wipers who just use pvp exploits causing serverās to die not the obs.
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