Basic Info:
Platform: Steam
Issue Type: Server Crashing
Game Mode: PvE C
Server Type: Windows, Dedicated (running our own, not GPortal)
Map: Exiled Lands
Server Name: Casual PvE-C, Limited PvP, New Players Welcome
Mods: NONE
Bug Description:
We’re trying to support the community here and run a high-pop server but today alone we’ve suffered through 10+ crashes. These crashes are unusual in that all players are booted from the server yet the server executable is still running. We can rejoin after 30 or so seconds. After being booted, the server suddenly shows the population go from 27/40 to 40/40. I’m seeing errors in the log I’ve never seen before. This gets spammed in the logs thousands of times:
[2024.04.08-03.21.46:442][557]AI:Warning: Data: Move To Location should have a movement purpose set.
We’re also seeing more oddities:
[2024.04.08-03.22.40:026][641]LogNet:Warning: UNetDriver::TickDispatch: Very long time between ticks. DeltaTime: 48.62, Realtime: 48.63. IpNetDriver_0
[2024.04.08-03.22.40:137][641]LogScriptCore:Warning: Script Msg: CacheAchievements or CacheAchievementDescriptions - Cannot map local player to unique net ID
[2024.04.08-03.22.43:227][641]LogNet:Warning: Total dropped non-connected packets this frame: 243
[2024.04.08-03.22.43:270][641]building:Warning: Code: ABuildingBase::CleanupEmptyBuildings - Found an empty building after loading, destroying it: /Game/Maps/ConanSandbox/ConanSandbox.ConanSandbox:PersistentLevel.BP_BuildTriangleFoundation_C_234
And the most concerning:
[2024.04.08-03.22.44:933][642]PacketHandlerLog:Warning: Previous frame hit DDoS LogHitCounter limit - hit count: 36 (Max: 16)
Our server is a full on gaming rig with 32GB of memory and a Core i7. Resource usage is always low. I’m not sure what’s happening here and any feedback/recommendations would be greatly appreciated. This issue has only surfaced in the last few days.
Bug Reproduction:
Run a dedicated server