Basic Info:
Platform: Steam
Issue Type: Crash
Game Mode: Online Private
Server Type: PvE-Conflict
Server Host: Self-hosted
Map: Isle of Siptah
Server Name: My Online Private Server
Mods: NONE
Bug Description:
Our dedicated server has crashed multiple times within the last week. Our server has 16GB of memory (AFAIK this should be enough for just a few players) with only the Conan server as its main process. According to the server logs, the Conan server is reaching an out-of-memory event with only three players present. No mods. Doing daily restarts. See log snippet below:
[2024.01.28-01.53.37:232][521]Network:Warning: Data: BP_TimeOfDayManager_292 (server) sent 85.0 parts per second > 80 (sample window size: 2.00 seconds)
[2024.01.28-01.53.37:496][529]Streaming:Display: Waiting for streaming completed (teleport, unload)
[2024.01.28-01.53.37:497][529]LogEngine: BlockTillLevelStreamingCompleted: 113
[2024.01.28-01.53.37:528][530]Streaming:Display: Waiting for streaming completed (teleport, load)
[2024.01.28-01.53.37:529][530]LogEngine: BlockTillLevelStreamingCompleted: 114
[2024.01.28-01.53.37:563][531]Streaming:Display: Waiting for streaming completed (teleport): Done.
[2024.01.28-01.53.37:565][531]GUI:Display: C:\B\tech_exiles\code\UE4\Source\ConanSandbox\Character\ConanPlayerController.cpp(7852): AConanPlayerController::TeleportTick: SetTeleportState(0), TeleportState=2
[2024.01.28-01.53.40:804][629]BattlEyeLogging: BattlEyeServer: Player 11 is now In Play
[2024.01.28-01.53.41:239][642]Network:Warning: Data: FunCombat_PlayerController_C_11 (server) sent 13918.5 bytes per second > 10240 (sample window size: 2.00 seconds)
[2024.01.28-01.53.43:794][719]ConanSandbox:Warning: AConanCharacter::DisableLoadingInvulnerability disabled for BasePlayerChar_C_6
[2024.01.28-01.54.01:577][259]LogServerStats: Status report. Uptime=56624 Mem=5290618880:16643743744:7893659648:7893659648 CPU=14.815688:118.525505 Players=5 FPS=21.72:33.21:366.12 NPC_AILOD=27:21:37:6606 B_AILOD=30:2:14:288 P_AILOD=330:169:37:3334
[2024.01.28-01.55.01:365][ 62]LogOutputDevice:Display: Bug report upload completed with result code 200, took 0.556 seconds.
[2024.01.28-01.55.01:592][ 68]LogServerStats: Status report. Uptime=56683 Mem=5261344768:16643743744:7937503232:7937503232 CPU=13.595572:108.764580 Players=5 FPS=21.79:33.17:340.50 NPC_AILOD=27:22:37:6771 B_AILOD=30:2:15:287 P_AILOD=331:178:27:3334
[2024.01.28-01.56.01:583][871]LogServerStats: Status report. Uptime=56741 Mem=5195223040:16643743744:8005558272:8005558272 CPU=10.397964:83.183708 Players=5 FPS=20.21:33.27:381.46 NPC_AILOD=25:24:39:7067 B_AILOD=30:9:3:292 P_AILOD=291:218:73:3288
[2024.01.28-01.57.01:602][680]LogServerStats: Status report. Uptime=56800 Mem=5150875648:16643743744:8056590336:8056676352 CPU=16.770840:134.166718 Players=5 FPS=22.93:33.17:347.36 NPC_AILOD=24:28:35:7134 B_AILOD=35:3:4:292 P_AILOD=316:271:18:3265
[2024.01.28-01.58.01:605][489]LogServerStats: Status report. Uptime=56858 Mem=5125603328:16643743744:8070303744:8070443008 CPU=16.954519:135.636154 Players=5 FPS=22.07:33.17:334.15 NPC_AILOD=24:25:39:7133 B_AILOD=28:7:5:294 P_AILOD=335:156:130:3249
[2024.01.28-01.58.59:260][223]Network:Warning: Data: BasePlayerChar_C_24 (server) sent 31085.5 bytes per second > 10240 (sample window size: 2.00 seconds)
[2024.01.28-01.58.59:261][223]Network:Warning: Data: BasePlayerChar_C_24 (server) sent 166.5 parts per second > 80 (sample window size: 2.00 seconds)
[2024.01.28-01.59.01:615][294]LogServerStats: Status report. Uptime=56917 Mem=5105123328:16643743744:8094072832:8094289920 CPU=10.608042:84.864334 Players=5 FPS=18.61:33.24:442.43 NPC_AILOD=23:24:40:7133 B_AILOD=29:6:8:291 P_AILOD=310:185:126:3250
[2024.01.28-01.59.04:315][375]SpawnTable:Error: Data: USpawnTableLibrary::SpawnNPCFromWeightedTable - could not find weighted table with id: Wildlife_Siptah_Firstman_Warrior4
[2024.01.28-01.59.11:271][586]Network:Warning: Data: BasePlayerChar_C_24 (server) sent 13047.5 bytes per second > 10240 (sample window size: 2.00 seconds)
[2024.01.28-01.59.11:272][586]Network:Warning: Data: BasePlayerChar_C_24 (server) sent 94.5 parts per second > 80 (sample window size: 2.00 seconds)
[2024.01.28-01.59.23:108][933]SpawnTable:Error: Data: USpawnTableLibrary::SpawnNPCFromWeightedTable - could not find weighted table with id: WarTestLongLeash
[2024.01.28-01.59.41:246][483]Network:Warning: Data: BasePlayerChar_C_24 (server) sent 36595.0 bytes per second > 10240 (sample window size: 2.00 seconds)
[2024.01.28-01.59.41:248][483]Network:Warning: Data: BasePlayerChar_C_24 (server) sent 193.5 parts per second > 80 (sample window size: 2.00 seconds)
[2024.01.28-02.00.01:622][101]LogServerStats: Status report. Uptime=56975 Mem=5093294080:16643743744:8105517056:8105517056 CPU=11.413031:91.304245 Players=5 FPS=19.37:33.21:341.28 NPC_AILOD=24:27:33:7136 B_AILOD=28:1:2:303 P_AILOD=322:178:34:3337
[2024.01.28-02.00.39:269][232]LogOutputDevice:Display: Bug report upload completed with result code 200, took 0.870 seconds.
[2024.01.28-02.00.45:250][413]Network:Warning: Data: BasePlayerChar_C_24 (server) sent 12028.0 bytes per second > 10240 (sample window size: 2.00 seconds)
[2024.01.28-02.00.45:252][413]Network:Warning: Data: BasePlayerChar_C_24 (server) sent 98.5 parts per second > 80 (sample window size: 2.00 seconds)
[2024.01.28-02.01.01:254][899]Network:Warning: Data: BasePlayerChar_C_24 (server) sent 20502.5 bytes per second > 10240 (sample window size: 2.00 seconds)
[2024.01.28-02.01.01:256][899]Network:Warning: Data: BasePlayerChar_C_24 (server) sent 145.0 parts per second > 80 (sample window size: 2.00 seconds)
[2024.01.28-02.01.01:619][910]LogServerStats: Status report. Uptime=57033 Mem=5069717504:16643743744:8132358144:8132358144 CPU=11.644720:93.157761 Players=5 FPS=21.05:33.16:365.09 NPC_AILOD=23:26:32:7136 B_AILOD=28:1:2:303 P_AILOD=327:173:34:3337
[2024.01.28-02.01.17:279][384]Network:Warning: Data: BasePlayerChar_C_24 (server) sent 10746.0 bytes per second > 10240 (sample window size: 2.00 seconds)
[2024.01.28-02.01.37:279][975]Network:Warning: Data: BasePlayerChar_C_24 (server) sent 18475.5 bytes per second > 10240 (sample window size: 2.00 seconds)
[2024.01.28-02.01.37:280][975]Network:Warning: Data: BasePlayerChar_C_24 (server) sent 115.5 parts per second > 80 (sample window size: 2.00 seconds)
[2024.01.28-02.02.01:637][711]LogServerStats: Status report. Uptime=57092 Mem=5051523072:16643743744:8169832448:8169832448 CPU=17.740002:141.920013 Players=5 FPS=16.31:33.31:372.06 NPC_AILOD=25:28:33:7129 B_AILOD=27:2:1:304 P_AILOD=362:130:16:3363
[2024.01.28-02.02.04:207][789]LogOutputDevice:Display: Bug report upload completed with result code 200, took 0.555 seconds.
[2024.01.28-02.03.01:629][511]LogServerStats: Status report. Uptime=57150 Mem=4998365184:16643743744:8205848576:8205869056 CPU=13.209099:105.672791 Players=5 FPS=14.44:33.33:380.44 NPC_AILOD=21:23:33:7135 B_AILOD=27:2:1:304 P_AILOD=264:186:38:3383
[2024.01.28-02.04.01:635][317]LogServerStats: Status report. Uptime=57209 Mem=4971626496:16643743744:8221814784:8222216192 CPU=10.634157:85.073257 Players=5 FPS=19.66:33.22:344.95 NPC_AILOD=20:20:35:7135 B_AILOD=27:2:2:303 P_AILOD=255:203:55:3358
[2024.01.28-02.05.01:644][123]LogServerStats: Status report. Uptime=57267 Mem=4895285248:16643743744:8323248128:8323248128 CPU=17.028435:136.227478 Players=5 FPS=20.07:33.23:398.70 NPC_AILOD=20:23:38:7129 B_AILOD=27:2:0:305 P_AILOD=255:195:29:3392
[2024.01.28-02.06.01:654][931]LogServerStats: Status report. Uptime=57326 Mem=4835356672:16643743744:8363102208:8363102208 CPU=17.704027:141.632217 Players=5 FPS=17.85:33.19:364.29 NPC_AILOD=20:27:44:7120 B_AILOD=27:1:5:301 P_AILOD=267:184:86:3335
[2024.01.28-02.07.01:645][734]LogServerStats: Status report. Uptime=57384 Mem=4821262336:16643743744:8393707520:8393777152 CPU=16.353863:130.830902 Players=5 FPS=14.08:33.27:388.18 NPC_AILOD=21:45:37:7105 B_AILOD=26:5:2:301 P_AILOD=233:422:28:3189
[2024.01.28-02.07.30:963][611]LogNetPackageMap:Warning: GetObjectFromNetGUID: Server re-loading object (might have been GC'd). FullNetGUIDPath: [211780]EMPTY.[211800]StaticMeshComponent
[2024.01.28-02.07.31:755][635]LogNetPackageMap:Warning: GetObjectFromNetGUID: Server re-loading object (might have been GC'd). FullNetGUIDPath: [211780]EMPTY.[211800]StaticMeshComponent
[2024.01.28-02.07.47:478][112]LogNetPackageMap:Warning: GetObjectFromNetGUID: Server re-loading object (might have been GC'd). FullNetGUIDPath: [211838]EMPTY.[211848]StaticMeshComponent
[2024.01.28-02.07.48:301][137]LogNetPackageMap:Warning: GetObjectFromNetGUID: Server re-loading object (might have been GC'd). FullNetGUIDPath: [211838]EMPTY.[211848]StaticMeshComponent
[2024.01.28-02.08.01:635][541]LogServerStats: Status report. Uptime=57442 Mem=4789420032:16643743744:8407056384:8407056384 CPU=12.429505:99.436043 Players=5 FPS=21.54:33.20:355.75 NPC_AILOD=21:43:40:7100 B_AILOD=30:2:3:299 P_AILOD=279:409:24:3162
[2024.01.28-02.08.37:291][604]Network:Warning: Data: BP_TowerOfSiptah_2002 (server) sent 100.0 parts per second > 80 (sample window size: 2.00 seconds)
[2024.01.28-02.08.37:293][604]Network:Warning: Data: BP_SiptahStorm_860 (server) sent 105.0 parts per second > 80 (sample window size: 2.00 seconds)
[2024.01.28-02.08.47:261][906]LogRep: FRepLayout::UpdateChangelistHistory: History overflow, forcing history dump TimelineComponent
[2024.01.28-02.08.49:289][968]Network:Warning: Data: BP_SiptahStorm_860 (server) sent 110.0 parts per second > 80 (sample window size: 2.00 seconds)
[2024.01.28-02.08.49:291][968]Network:Warning: Data: BP_TowerOfSiptah_2002 (server) sent 105.0 parts per second > 80 (sample window size: 2.00 seconds)
[2024.01.28-02.08.51:604][ 38]LogRep: FRepLayout::UpdateChangelistHistory: History overflow, forcing history dump TimelineComponent
[2024.01.28-02.09.01:304][333]Network:Warning: Data: BP_TowerOfSiptah_2002 (server) sent 97.5 parts per second > 80 (sample window size: 2.00 seconds)
[2024.01.28-02.09.01:305][333]Network:Warning: Data: BP_SiptahStorm_860 (server) sent 110.0 parts per second > 80 (sample window size: 2.00 seconds)
[2024.01.28-02.09.01:310][333]PIE:Warning: Warning Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2024.01.28-02.09.01:642][343]LogServerStats: Status report. Uptime=57501 Mem=4772990976:16643743744:8424431616:8424587264 CPU=12.438669:99.509354 Players=5 FPS=20.35:33.30:368.20 NPC_AILOD=25:21:33:6591 B_AILOD=26:3:6:299 P_AILOD=333:170:36:3344
[2024.01.28-02.09.05:617][463]LogRep: FRepLayout::UpdateChangelistHistory: History overflow, forcing history dump TimelineComponent
[2024.01.28-02.09.05:783][468]LogRep: FRepLayout::UpdateChangelistHistory: History overflow, forcing history dump TimelineComponent
[2024.01.28-02.09.08:607][554]LogRep: FRepLayout::UpdateChangelistHistory: History overflow, forcing history dump TimelineComponent
[2024.01.28-02.09.08:742][558]LogRep: FRepLayout::UpdateChangelistHistory: History overflow, forcing history dump TimelineComponent
[2024.01.28-02.09.13:281][696]Network:Warning: Data: BP_TowerOfSiptah_2002 (server) sent 102.5 parts per second > 80 (sample window size: 2.00 seconds)
[2024.01.28-02.09.13:282][696]Network:Warning: Data: BP_SiptahStorm_860 (server) sent 107.5 parts per second > 80 (sample window size: 2.00 seconds)
[2024.01.28-02.09.25:302][ 38]Network:Warning: Data: BP_SiptahStorm_860 (server) sent 105.0 parts per second > 80 (sample window size: 2.00 seconds)
[2024.01.28-02.09.37:411][404]PIE:Warning: Warning Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2024.01.28-02.10.01:927][148]LogServerStats: Status report. Uptime=57559 Mem=4771631104:16643743744:8435019776:8435019776 CPU=12.172015:97.376122 Players=5 FPS=20.87:33.39:674.11 NPC_AILOD=23:19:56:6574 B_AILOD=27:3:1:303 P_AILOD=290:215:45:3336
[2024.01.28-02.11.01:915][955]LogServerStats: Status report. Uptime=57618 Mem=4764479488:16643743744:8443944960:8443944960 CPU=13.421355:107.370842 Players=5 FPS=20.01:33.20:377.20 NPC_AILOD=26:20:38:6587 B_AILOD=27:4:0:303 P_AILOD=319:184:41:3342
[2024.01.28-02.12.01:931][762]LogServerStats: Status report. Uptime=57677 Mem=4739534848:16643743744:8468738048:8468799488 CPU=13.645100:109.160797 Players=5 FPS=20.35:33.21:412.97 NPC_AILOD=27:18:56:6568 B_AILOD=29:1:6:298 P_AILOD=285:213:65:3323
[2024.01.28-02.13.01:933][568]LogServerStats: Status report. Uptime=57735 Mem=4700475392:16643743744:8500674560:8500674560 CPU=13.240743:105.925941 Players=5 FPS=24.00:33.22:420.21 NPC_AILOD=25:23:38:6583 B_AILOD=25:6:3:300 P_AILOD=323:190:41:3332
[2024.01.28-02.13.16:446][ 9]LogOutputDevice:Display: Bug report upload completed with result code 200, took 0.710 seconds.
[2024.01.28-02.14.01:939][373]LogServerStats: Status report. Uptime=57793 Mem=4677464064:16643743744:8528351232:8528351232 CPU=13.265246:106.121971 Players=5 FPS=22.62:33.24:429.22 NPC_AILOD=21:32:55:6558 B_AILOD=28:2:12:292 P_AILOD=298:198:26:3364
[2024.01.28-02.14.28:646][170]SpawnTable:Error: Data: USpawnTableLibrary::SpawnNPCFromWeightedTable - could not find weighted table with id: Wildlife_Siptah_Firstman_Warrior4
[2024.01.28-02.14.37:853][449]ItemInventory:Warning: Data: Emote montage 'AM_emote_ponder_f' does not contain section 'LoopStart'
[2024.01.28-02.14.47:640][744]SpawnTable:Error: Data: USpawnTableLibrary::SpawnNPCFromWeightedTable - could not find weighted table with id: WarTestLongLeash
[2024.01.28-02.15.01:940][178]LogServerStats: Status report. Uptime=57852 Mem=4651798528:16643743744:8545042432:8546217984 CPU=15.396523:123.172188 Players=5 FPS=19.28:33.24:343.77 NPC_AILOD=27:13:68:6555 B_AILOD=25:6:13:290 P_AILOD=350:114:118:3304
[2024.01.28-02.16.01:930][980]LogServerStats: Status report. Uptime=57910 Mem=4640157696:16643743744:8566321152:8566321152 CPU=11.241706:89.933647 Players=5 FPS=15.46:33.29:412.14 NPC_AILOD=21:33:64:6548 B_AILOD=27:6:9:292 P_AILOD=106:366:121:3293
[2024.01.28-02.16.11:255][263]LogOutputDevice:Display: Bug report upload completed with result code 200, took 0.567 seconds.
[2024.01.28-02.16.19:740][510]BattlEyeLogging: BattlEyeServer: Player 11 is now In Play
[2024.01.28-02.16.19:741][510]LogNet: UChannel::ReceivedSequencedBunch: Bunch.bClose == true. ChIndex == 0. Calling ConditionalCleanUp.
[2024.01.28-02.16.19:741][510]LogNet: Player disconnected: <REDACTED FOR FORUM POST>
[2024.01.28-02.16.19:741][510]LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 47.32.200.73:62118, Player name: <REDACTED FOR FORUM POST>
[2024.01.28-02.16.19:773][511]BattlEyeLogging:Error: Player 11 unregistered
[2024.01.28-02.16.19:774][511]BattlEyeLogging: BattlEyeServer: Print Message: Player #6 <REDACTED FOR FORUM POST> disconnected
[2024.01.28-02.17.01:943][789]LogServerStats: Status report. Uptime=57969 Mem=4612321280:16643743744:8591273984:8591273984 CPU=10.777791:86.222328 Players=4 FPS=21.62:33.17:340.09 NPC_AILOD=14:31:35:6586 B_AILOD=27:4:8:295 P_AILOD=299:202:15:3370
[2024.01.28-02.18.01:935][595]LogServerStats: Status report. Uptime=58027 Mem=4586049536:16643743744:8604893184:8604893184 CPU=14.536046:116.288368 Players=4 FPS=21.26:33.22:373.22 NPC_AILOD=19:20:50:6581 B_AILOD=26:5:9:294 P_AILOD=277:147:119:3343
[2024.01.28-02.19.01:950][404]LogServerStats: Status report. Uptime=58086 Mem=4565979136:16643743744:8625242112:8625242112 CPU=14.064248:112.513985 Players=4 FPS=22.37:33.17:403.88 NPC_AILOD=13:25:38:6597 B_AILOD=24:5:13:292 P_AILOD=281:180:88:3337
[2024.01.28-02.19.48:806][814]LogOutputDevice:Display: Bug report upload completed with result code 200, took 0.487 seconds.
[2024.01.28-02.20.01:931][211]LogServerStats: Status report. Uptime=58144 Mem=4545302528:16643743744:8639299584:8639565824 CPU=12.792597:102.340775 Players=4 FPS=20.32:33.19:370.84 NPC_AILOD=29:5:41:6599 B_AILOD=22:5:15:292 P_AILOD=435:26:76:3349
[2024.01.28-02.21.01:950][ 24]LogServerStats: Status report. Uptime=58202 Mem=4534394880:16643743744:8648863744:8648863744 CPU=11.180358:89.442863 Players=4 FPS=20.60:33.10:344.53 NPC_AILOD=29:6:39:6600 B_AILOD=21:7:10:296 P_AILOD=430:30:80:3346
[2024.01.28-02.21.33:482][969]LogNetTraffic:Error: ReadContentBlockHeader: Client attempted to create sub-object. Actor: BasePlayerChar_C_25, NetGUID: <215280>
[2024.01.28-02.21.33:485][969]LogNetTraffic:Error: ReadContentBlockHeader: NetGUID object: Object : Default__BP_AC_Buff_Healing_From_Food_C_71(IS PENDING KILL FLAG SET!)
// These fields are set when this guid is static
OuterGUID:0
PathName:None
NetworkChecksum:0
ReadOnlyTimestamp:0.000000
bNoLoad:0
bIgnoreWhenMissing:0
bIsPending:0
bIsBroken:0
[2024.01.28-02.21.33:488][969]LogNet:Warning: UActorChannel::ProcessBunch: ReadContentBlockPayload failed to find/create object. RepObj: NULL, Channel: 5
[2024.01.28-02.22.01:964][833]LogServerStats: Status report. Uptime=58261 Mem=4535042048:16643743744:8666685440:8666689536 CPU=11.969784:95.758270 Players=4 FPS=17.12:33.17:401.49 NPC_AILOD=20:15:40:6600 B_AILOD=21:7:11:295 P_AILOD=115:353:72:3346
[2024.01.28-02.23.01:962][640]LogServerStats: Status report. Uptime=58319 Mem=4512772096:16643743744:8674897920:8674959360 CPU=10.604233:84.833862 Players=4 FPS=19.14:33.20:362.71 NPC_AILOD=22:15:45:6597 B_AILOD=24:3:15:292 P_AILOD=323:157:28:3378
[2024.01.28-02.24.01:958][449]LogServerStats: Status report. Uptime=58378 Mem=4504358912:16643743744:8685592576:8685596672 CPU=11.966767:95.734138 Players=4 FPS=18.80:33.16:332.85 NPC_AILOD=15:21:40:6606 B_AILOD=23:4:15:292 P_AILOD=371:109:19:3388
[2024.01.28-02.24.31:513][336]LogNet: Server connection received: ActorChannelFailure
[2024.01.28-02.25.01:954][260]LogServerStats: Status report. Uptime=58436 Mem=4496576512:16643743744:8695427072:8695459840 CPU=13.756607:110.052856 Players=4 FPS=19.68:33.13:370.15 NPC_AILOD=23:17:39:6605 B_AILOD=23:4:15:292 P_AILOD=319:162:18:3388
[2024.01.28-02.25.30:837][127]LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
Function /Game/Systems/AI/Purge/BP_AC_PurgeInitiator.BP_AC_PurgeInitiator_C:TimerTrySpawnInvoker
Function /Game/Systems/AI/Purge/BP_AC_PurgeInitiator.BP_AC_PurgeInitiator_C:ExecuteUbergraph_BP_AC_PurgeInitiator
Function /Game/Systems/AI/Purge/BP_AC_PurgeInitiator.BP_AC_PurgeInitiator_C:SpawnNextInvoker
Function /Game/Systems/AI/Purge/BP_AC_PurgeInitiator.BP_AC_PurgeInitiator_C:ExecuteUbergraph_BP_AC_PurgeInitiator
[2024.01.28-02.26.01:987][ 72]LogServerStats: Status report. Uptime=58495 Mem=4470968320:16643743744:8705380352:8705613824 CPU=14.822065:118.576523 Players=4 FPS=19.70:33.13:351.33 NPC_AILOD=20:18:44:6602 B_AILOD=22:5:15:292 P_AILOD=193:287:19:3388
[2024.01.28-02.27.01:974][876]LogServerStats: Status report. Uptime=58553 Mem=4389134336:16643743744:8796762112:8797204480 CPU=13.835890:110.687119 Players=4 FPS=20.05:33.25:399.96 NPC_AILOD=23:33:49:6600 B_AILOD=22:5:15:292 P_AILOD=171:310:18:3388
[2024.01.28-02.27.20:009][413]PIE:Warning: Warning Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2024.01.28-02.28.01:977][681]LogServerStats: Status report. Uptime=58611 Mem=4360171520:16643743744:8819720192:8819720192 CPU=13.057292:104.458336 Players=4 FPS=21.99:33.24:342.06 NPC_AILOD=26:30:47:6603 B_AILOD=22:5:15:292 P_AILOD=153:327:18:3388
[2024.01.28-02.28.49:301][100]NPC:Warning: Data: [BP_NPC_Wildlife_Bobcat_Alpha_C_2] Failed to start Spawn Point emote Relaxing2 on 'Frenzied Island Lynx'. Spawn point location = X=165409.125 Y=35862.816 Z=-8178.309
[2024.01.28-02.28.58:195][370]LogNetPackageMap:Warning: GetObjectFromNetGUID: Server re-loading object (might have been GC'd). FullNetGUIDPath: [218726]EMPTY.[218728]ItemInventory
[2024.01.28-02.29.02:002][485]LogServerStats: Status report. Uptime=58670 Mem=4351713280:16643743744:8837087232:8837087232 CPU=15.414568:123.316544 Players=4 FPS=19.89:33.27:377.86 NPC_AILOD=21:34:49:6603 B_AILOD=22:5:15:292 P_AILOD=148:330:19:3388
[2024.01.28-02.29.06:807][631]LogNet: Server connection received: ActorChannelFailure
[2024.01.28-02.29.41:910][679]PIE:Warning: Warning Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2024.01.28-02.29.42:030][683]PIE:Warning: Warning Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2024.01.28-02.29.53:708][ 37]SpawnTable:Error: Data: USpawnTableLibrary::SpawnNPCFromWeightedTable - could not find weighted table with id: Wildlife_Siptah_Firstman_Warrior4
[2024.01.28-02.30.01:981][287]LogServerStats: Status report. Uptime=58728 Mem=4334559232:16643743744:8856907776:8856907776 CPU=12.302444:98.419556 Players=4 FPS=22.49:33.29:434.14 NPC_AILOD=25:24:54:6607 B_AILOD=22:5:15:292 P_AILOD=135:342:20:3388
[2024.01.28-02.30.12:700][612]SpawnTable:Error: Data: USpawnTableLibrary::SpawnNPCFromWeightedTable - could not find weighted table with id: WarTestLongLeash
[2024.01.28-02.30.25:306][983]PIE:Warning: Warning Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2024.01.28-02.30.39:887][424]LogOutputDevice:Display: Bug report upload completed with result code 200, took 1.073 seconds.
[2024.01.28-02.30.48:721][691]LogNet: Server connection received: ActorChannelFailure
[2024.01.28-02.31.01:989][ 91]LogServerStats: Status report. Uptime=58787 Mem=4284809216:16643743744:8904429568:8904429568 CPU=13.802771:110.422165 Players=4 FPS=17.35:33.26:361.55 NPC_AILOD=25:32:52:6608 B_AILOD=22:5:15:292 P_AILOD=147:330:20:3388
[2024.01.28-02.32.02:019][896]LogServerStats: Status report. Uptime=58845 Mem=4279222272:16643743744:8924041216:8924041216 CPU=14.378236:115.025887 Players=4 FPS=19.85:33.26:408.61 NPC_AILOD=21:24:50:6609 B_AILOD=22:5:15:292 P_AILOD=132:345:20:3388
[2024.01.28-02.32.26:511][629]Combat:Display: [BasePlayerChar_C_24] Preventing Damage due to client position desync
[2024.01.28-02.32.26:512][629]Combat:Display: [BasePlayerChar_C_24] Preventing Damage due to client position desync
[2024.01.28-02.32.26:576][631]Combat:Display: [BasePlayerChar_C_24] Preventing Damage due to client position desync
[2024.01.28-02.32.59:858][640]LogOutputDevice:Display: Bug report upload completed with result code 200, took 0.544 seconds.
[2024.01.28-02.33.02:008][704]LogServerStats: Status report. Uptime=58903 Mem=4248829952:16643743744:8942485504:8942485504 CPU=8.891822:71.134575 Players=4 FPS=19.49:33.18:340.63 NPC_AILOD=16:14:47:6624 B_AILOD=14:10:18:292 P_AILOD=51:261:185:3388
[2024.01.28-02.34.02:019][513]LogServerStats: Status report. Uptime=58962 Mem=4240101376:16643743744:8950243328:8950243328 CPU=13.829856:110.638847 Players=4 FPS=22.45:33.17:349.12 NPC_AILOD=25:16:46:6613 B_AILOD=22:5:15:292 P_AILOD=317:160:20:3388
[2024.01.28-02.34.19:468][ 33]LogNetPackageMap:Warning: InternalLoadObject: Received reference to pending kill object from client: PathName: PersistentHumanoidNPC_C_144, ObjOuter: /Game/DLC_EXT/DLC_Siptah/Maps/DLC_Isle_of_Siptah.DLC_Isle_of_Siptah:PersistentLevel, Object: FunCombat_PlayerController_C_5, Function: ServerRequestInventoryItems, Property: inventory
[2024.01.28-02.34.19:473][ 33]LogNetPackageMap:Warning: InternalLoadObject: Received reference to pending kill object from client: PathName: PersistentHumanoidNPC_C_144, ObjOuter: /Game/DLC_EXT/DLC_Siptah/Maps/DLC_Isle_of_Siptah.DLC_Isle_of_Siptah:PersistentLevel, Object: FunCombat_PlayerController_C_5, Function: ServerRequestInventoryItems, Property: inventory
[2024.01.28-02.34.19:798][ 43]LogNetPackageMap:Warning: InternalLoadObject: Received reference to pending kill object from client: PathName: PersistentHumanoidNPC_C_146, ObjOuter: /Game/DLC_EXT/DLC_Siptah/Maps/DLC_Isle_of_Siptah.DLC_Isle_of_Siptah:PersistentLevel, Object: FunCombat_PlayerController_C_5, Function: ServerRequestInventoryItems, Property: inventory
[2024.01.28-02.34.19:804][ 43]LogNetPackageMap:Warning: InternalLoadObject: Received reference to pending kill object from client: PathName: PersistentHumanoidNPC_C_146, ObjOuter: /Game/DLC_EXT/DLC_Siptah/Maps/DLC_Isle_of_Siptah.DLC_Isle_of_Siptah:PersistentLevel, Object: FunCombat_PlayerController_C_5, Function: ServerRequestInventoryItems, Property: inventory
[2024.01.28-02.34.20:230][ 56]LogNetPackageMap:Warning: InternalLoadObject: Received reference to pending kill object from client: PathName: PersistentHumanoidNPC_C_149, ObjOuter: /Game/DLC_EXT/DLC_Siptah/Maps/DLC_Isle_of_Siptah.DLC_Isle_of_Siptah:PersistentLevel, Object: FunCombat_PlayerController_C_5, Function: ServerRequestInventoryItems, Property: inventory
[2024.01.28-02.34.20:236][ 56]LogNetPackageMap:Warning: InternalLoadObject: Received reference to pending kill object from client: PathName: PersistentHumanoidNPC_C_149, ObjOuter: /Game/DLC_EXT/DLC_Siptah/Maps/DLC_Isle_of_Siptah.DLC_Isle_of_Siptah:PersistentLevel, Object: FunCombat_PlayerController_C_5, Function: ServerRequestInventoryItems, Property: inventory
[2024.01.28-02.35.02:006][322]LogServerStats: Status report. Uptime=59020 Mem=4225572864:16643743744:8958648320:8958648320 CPU=11.094225:88.753799 Players=4 FPS=16.65:33.16:360.67 NPC_AILOD=22:18:30:6630 B_AILOD=24:3:15:292 P_AILOD=377:99:20:3388
[2024.01.28-02.35.05:040][414]LogNetPackageMap:Warning: GetObjectFromNetGUID: Server re-loading object (might have been GC'd). FullNetGUIDPath: [222222]EMPTY.[222224]ItemInventory
[2024.01.28-02.35.37:689][393]LogNetPackageMap:Warning: GetObjectFromNetGUID: Server re-loading object (might have been GC'd). FullNetGUIDPath: [219530]EMPTY.[219614]BlockInteraction
[2024.01.28-02.35.42:991][553]LogNetPackageMap:Warning: GetObjectFromNetGUID: Server re-loading object (might have been GC'd). FullNetGUIDPath: [222256]EMPTY.[222258]ItemInventory
[2024.01.28-02.35.43:023][554]LogNetPackageMap:Warning: GetObjectFromNetGUID: Server re-loading object (might have been GC'd). FullNetGUIDPath: [222262]EMPTY.[222264]ItemInventory
[2024.01.28-02.36.02:023][130]LogServerStats: Status report. Uptime=59079 Mem=4211097600:16643743744:8975646720:8975646720 CPU=11.485202:91.881615 Players=4 FPS=22.65:33.20:353.41 NPC_AILOD=17:33:46:6601 B_AILOD=24:3:15:292 P_AILOD=280:195:18:3388
[2024.01.28-02.36.03:459][174]LogScriptCore:Warning: Script Msg: Attempted to access index 0 from array CallFunc_GetComponentsByTag_ReturnValue of length 0!
[2024.01.28-02.36.04:445][204]LogScriptCore:Warning: Script Msg: Attempted to access index 0 from array CallFunc_GetComponentsByTag_ReturnValue of length 0!
[2024.01.28-02.36.05:601][239]LogScriptCore:Warning: Script Msg: Attempted to access index 0 from array CallFunc_GetComponentsByTag_ReturnValue of length 0!
[2024.01.28-02.36.06:784][275]LogScriptCore:Warning: Script Msg: Attempted to access index 0 from array CallFunc_GetComponentsByTag_ReturnValue of length 0!
[2024.01.28-02.36.07:973][311]LogScriptCore:Warning: Script Msg: Attempted to access index 0 from array CallFunc_GetComponentsByTag_ReturnValue of length 0!
[2024.01.28-02.36.08:473][326]LogScriptCore:Warning: Script Msg: Attempted to access index 0 from array CallFunc_GetComponentsByTag_ReturnValue of length 0!
[2024.01.28-02.36.28:740][929]LogNetPackageMap:Warning: GetObjectFromNetGUID: Server re-loading object (might have been GC'd). FullNetGUIDPath: [222392]EMPTY.[222394]ItemInventory
[2024.01.28-02.36.31:397][ 9]Network:Warning: Data: FunCombat_PlayerController_C_10 (server) sent 102.5 parts per second > 80 (sample window size: 2.00 seconds)
[2024.01.28-02.36.31:834][ 23]LogOutputDevice:Display: Bug report upload completed with result code 200, took 0.487 seconds.
[2024.01.28-02.36.35:988][148]LogScriptCore:Warning: Script Msg: Attempted to access index 0 from array CallFunc_GetComponentsByTag_ReturnValue of length 0!
[2024.01.28-02.36.36:883][175]LogScriptCore:Warning: Script Msg: Attempted to access index 0 from array CallFunc_GetComponentsByTag_ReturnValue of length 0!
[2024.01.28-02.36.38:494][224]LogScriptCore:Warning: Script Msg: Attempted to access index 0 from array CallFunc_GetComponentsByTag_ReturnValue of length 0!
[2024.01.28-02.36.39:917][267]LogScriptCore:Warning: Script Msg: Attempted to access index 0 from array CallFunc_GetComponentsByTag_ReturnValue of length 0!
[2024.01.28-02.36.46:483][466]LogNet: Server connection received: ActorChannelFailure
[2024.01.28-02.36.46:483][466]LogNet: Server connection received: ActorChannelFailure
[2024.01.28-02.36.57:410][797]Network:Warning: Data: Control (server) sent 15372.0 bytes per second > 10240 (sample window size: 2.00 seconds)
[2024.01.28-02.37.02:011][936]LogServerStats: Status report. Uptime=59137 Mem=4190658560:16643743744:9002565632:9002618880 CPU=9.483952:75.871613 Players=4 FPS=21.68:33.21:383.85 NPC_AILOD=19:26:53:6595 B_AILOD=22:5:15:292 P_AILOD=300:175:23:3383
[2024.01.28-02.37.09:970][176]LogNet: Server connection received: ActorChannelFailure
[2024.01.28-02.38.02:020][741]LogServerStats: Status report. Uptime=59196 Mem=4168245248:16643743744:9009897472:9010147328 CPU=9.077008:72.616066 Players=4 FPS=23.90:33.24:376.08 NPC_AILOD=23:17:36:6612 B_AILOD=24:3:15:292 P_AILOD=330:145:20:3388
[2024.01.28-02.39.02:062][547]LogServerStats: Status report. Uptime=59254 Mem=4154171392:16643743744:9026973696:9026973696 CPU=12.934069:103.472549 Players=4 FPS=24.03:33.24:428.22 NPC_AILOD=21:19:39:6609 B_AILOD=24:3:15:292 P_AILOD=436:37:22:3388
[2024.01.28-02.40.02:071][356]LogServerStats: Status report. Uptime=59313 Mem=4153548800:16643743744:9039171584:9039171584 CPU=12.470028:99.760223 Players=4 FPS=21.61:33.17:415.24 NPC_AILOD=28:13:43:6604 B_AILOD=24:3:15:292 P_AILOD=391:86:18:3388
[2024.01.28-02.40.32:219][262]LogConanCharacterMovement:Warning: FloorSweepTest failed even with smaller radius. This will probably result in climbing cancellation.
[2024.01.28-02.41.02:074][168]LogServerStats: Status report. Uptime=59371 Mem=4144173056:16643743744:9053143040:9053143040 CPU=11.887021:95.096169 Players=4 FPS=20.44:33.11:335.24 NPC_AILOD=19:18:28:6622 B_AILOD=24:4:15:292 P_AILOD=403:74:26:3380
[2024.01.28-02.41.13:856][526]LogNetPackageMap:Warning: GetObjectFromNetGUID: Server re-loading object (might have been GC'd). FullNetGUIDPath: [222752]EMPTY.[222754]ItemInventory
[2024.01.28-02.42.02:081][979]LogServerStats: Status report. Uptime=59429 Mem=4136792064:16643743744:9070837760:9070837760 CPU=14.096690:112.773521 Players=4 FPS=20.77:33.13:333.91 NPC_AILOD=19:23:21:6623 B_AILOD=25:6:1:303 P_AILOD=265:223:10:3384
[2024.01.28-02.43.02:082][788]LogServerStats: Status report. Uptime=59488 Mem=4099186688:16643743744:9086623744:9086623744 CPU=13.825382:110.603058 Players=4 FPS=21.94:33.17:365.12 NPC_AILOD=16:23:21:6625 B_AILOD=24:7:0:304 P_AILOD=280:189:17:3396
[2024.01.28-02.43.46:407][125]LogNetPackageMap:Warning: GetObjectFromNetGUID: Server re-loading object (might have been GC'd). FullNetGUIDPath: [223342]EMPTY.[223350]StaticMeshComponent
[2024.01.28-02.44.02:091][601]LogServerStats: Status report. Uptime=59546 Mem=4090470400:16643743744:9096351744:9096372224 CPU=11.858199:94.865593 Players=4 FPS=23.43:33.10:324.15 NPC_AILOD=16:23:20:6626 B_AILOD=24:7:1:303 P_AILOD=273:199:22:3388
[2024.01.28-02.45.02:090][411]LogServerStats: Status report. Uptime=59605 Mem=4087152640:16643743744:9105494016:9105555456 CPU=11.331978:90.655823 Players=4 FPS=23.61:33.15:335.73 NPC_AILOD=19:19:26:6621 B_AILOD=24:2:10:299 P_AILOD=305:160:42:3376
[2024.01.28-02.45.18:384][906]SpawnTable:Error: Data: USpawnTableLibrary::SpawnNPCFromWeightedTable - could not find weighted table with id: Wildlife_Siptah_Firstman_Warrior4
[2024.01.28-02.45.37:391][471]SpawnTable:Error: Data: USpawnTableLibrary::SpawnNPCFromWeightedTable - could not find weighted table with id: WarTestLongLeash
[2024.01.28-02.46.02:092][220]LogServerStats: Status report. Uptime=59663 Mem=4064645120:16643743744:9122295808:9122295808 CPU=13.339211:106.713684 Players=4 FPS=21.42:33.17:379.62 NPC_AILOD=20:18:22:6624 B_AILOD=25:3:15:292 P_AILOD=380:96:19:3388
[2024.01.28-02.46.08:834][425]LogAnimation:Warning: Currently in Animation Blueprint mode. Please change AnimationMode to Use Animation Asset. BP_PL_Shop_BountyPrisonerCage_C_3 ThrallWorker AB_thrall_taskmaster_C AM_emote_kneeling
[2024.01.28-02.46.24:232][882]LogNetPackageMap:Warning: GetObjectFromNetGUID: Server re-loading object (might have been GC'd). FullNetGUIDPath: [223592]EMPTY.[223594]ItemInventory
[2024.01.28-02.46.33:982][178]LogAnimation:Warning: Currently in Animation Blueprint mode. Please change AnimationMode to Use Animation Asset. BP_PL_Shop_BountyPrisonerCage_C_4 ThrallWorker AB_thrall_taskmaster_C AM_emote_kneeling
[2024.01.28-02.46.52:599][743]LogNetPackageMap:Warning: GetObjectFromNetGUID: Server re-loading object (might have been GC'd). FullNetGUIDPath: [223630]EMPTY.[223632]ItemInventory
[2024.01.28-02.47.02:076][ 30]LogServerStats: Status report. Uptime=59721 Mem=4073517056:16643743744:9137885184:9137909760 CPU=12.701039:101.608315 Players=4 FPS=18.02:33.14:335.13 NPC_AILOD=25:13:50:6596 B_AILOD=27:1:15:292 P_AILOD=332:145:24:3382
[2024.01.28-02.47.02:592][ 46]LogAnimation:Warning: Currently in Animation Blueprint mode. Please change AnimationMode to Use Animation Asset. BP_PL_Shop_BountyPrisonerCage_C_5 ThrallWorker AB_thrall_taskmaster_C AM_emote_kneeling
[2024.01.28-02.47.19:538][550]LogNetPackageMap:Warning: GetObjectFromNetGUID: Server re-loading object (might have been GC'd). FullNetGUIDPath: [223728]EMPTY.[223730]ItemInventory
[2024.01.28-02.47.40:826][195]LogAnimation:Warning: Currently in Animation Blueprint mode. Please change AnimationMode to Use Animation Asset. BP_PL_Shop_BountyPrisonerCage_C_6 ThrallWorker AB_thrall_taskmaster_C AM_emote_kneeling
[2024.01.28-02.47.52:319][543]LogScriptCore:Warning: Script Msg: Divide by zero
Script call stack:
Function /Game/Systems/AI/Purge/BP_AC_PurgeInitiator.BP_AC_PurgeInitiator_C:TimerTrySpawnInvoker
Function /Game/Systems/AI/Purge/BP_AC_PurgeInitiator.BP_AC_PurgeInitiator_C:ExecuteUbergraph_BP_AC_PurgeInitiator
Function /Game/Systems/AI/Purge/BP_AC_PurgeInitiator.BP_AC_PurgeInitiator_C:SpawnNextInvoker
Function /Game/Systems/AI/Purge/BP_AC_PurgeInitiator.BP_AC_PurgeInitiator_C:ExecuteUbergraph_BP_AC_PurgeInitiator
[2024.01.28-02.48.01:463][820]LogNetPackageMap:Warning: GetObjectFromNetGUID: Server re-loading object (might have been GC'd). FullNetGUIDPath: [224142]EMPTY.[224144]ItemInventory
[2024.01.28-02.48.02:109][839]LogServerStats: Status report. Uptime=59780 Mem=4044673024:16643743744:9162944512:9162944512 CPU=17.299469:138.395752 Players=4 FPS=21.06:33.18:349.57 NPC_AILOD=20:23:58:6582 B_AILOD=22:7:5:301 P_AILOD=199:256:80:3348
[2024.01.28-02.48.18:247][328]LogAnimation:Warning: Currently in Animation Blueprint mode. Please change AnimationMode to Use Animation Asset. BP_PL_Shop_BountyPrisonerCage_C_7 ThrallWorker AB_thrall_taskmaster_C AM_emote_kneeling
[2024.01.28-02.48.27:488][598]LogNetPackageMap:Warning: GetObjectFromNetGUID: Server re-loading object (might have been GC'd). FullNetGUIDPath: [224376]EMPTY.[224408]StaticMesh
[2024.01.28-02.48.27:490][598]LogNetPackageMap:Warning: GetObjectFromNetGUID: Server re-loading object (might have been GC'd). FullNetGUIDPath: [224600]EMPTY.[224602]ItemInventory
[2024.01.28-02.48.34:930][820]LogDataTable:Warning: UDataTable::FindRow : 'APurgeEncounter::SetTrashTemplate' requested row 'Pirates' not in DataTable '/Game/Systems/AI/Purge/Encounters/TrashSettings/DT_PE_Pirates_TrashSettings.DT_PE_Pirates_TrashSettings'.
[2024.01.28-02.48.35:731][844]LogDataTable:Warning: UDataTable::FindRow : '' requested row 'Default' not in DataTable '/Game/Systems/Thrall/NPCStatsAndGrowthsDataTable.NPCStatsAndGrowthsDataTable'.
[2024.01.28-02.48.35:732][844]LogTemp:Warning: UAttributeSystem::BeginPlay() - Growth rate profile not found: Default. Using default values instead.
[2024.01.28-02.49.02:100][642]LogServerStats: Status report. Uptime=59838 Mem=3956477952:16643743744:9267990528:9267990528 CPU=16.847425:134.779404 Players=4 FPS=19.11:33.27:335.18 NPC_AILOD=36:24:65:6579 B_AILOD=22:3:3:307 P_AILOD=137:318:10:3418
[2024.01.28-02.49.05:686][751]LogAnimation:Warning: Currently in Animation Blueprint mode. Please change AnimationMode to Use Animation Asset. BP_PL_Shop_BountyPrisonerCage_C_8 ThrallWorker AB_thrall_taskmaster_C AM_emote_kneeling
[2024.01.28-02.49.10:632][900]PIE:Warning: Warning Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2024.01.28-02.49.13:214][978]PIE:Warning: Warning Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2024.01.28-02.49.53:326][176]Purge:Warning: Data: [BP_PE_PrisonerRush_C_8] Purge Encounter class BP_PE_PrisonerRush_C uses Encounter spawnpoints, but does not implement "GenerateEncounterSpawnpoint". Falling back to standard purge spawnpoints.
[2024.01.28-02.50.02:092][441]LogServerStats: Status report. Uptime=59897 Mem=3909644288:16643743744:9312800768:9312800768 CPU=12.966015:103.728119 Players=4 FPS=21.38:33.35:377.04 NPC_AILOD=33:38:55:6578 B_AILOD=22:3:2:308 P_AILOD=131:325:8:3420
[2024.01.28-02.50.34:266][396]LogNet: UChannel::ReceivedSequencedBunch: Bunch.bClose == true. ChIndex == 0. Calling ConditionalCleanUp.
[2024.01.28-02.50.34:266][396]LogNet: Player disconnected: <REDACTED FOR FORUM POST>
[2024.01.28-02.50.34:266][396]LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 75.204.69.12:55806, Player name: <REDACTED FOR FORUM POST>
[2024.01.28-02.50.34:301][397]BattlEyeLogging:Error: Player 7 unregistered
[2024.01.28-02.50.34:302][397]BattlEyeLogging: BattlEyeServer: Print Message: Player #3 <REDACTED FOR FORUM POST> disconnected
[2024.01.28-02.50.54:287][ 1]PIE:Warning: Warning Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2024.01.28-02.50.57:472][ 97]LogOutputDevice:Display: Bug report upload completed with result code 200, took 0.601 seconds.
[2024.01.28-02.51.02:131][236]LogServerStats: Status report. Uptime=59955 Mem=3628507136:16643743744:9668423680:9668423680 CPU=14.195933:113.567467 Players=3 FPS=20.48:33.44:474.14 NPC_AILOD=31:23:42:6602 B_AILOD=20:1:5:309 P_AILOD=40:382:0:3462
[2024.01.28-02.51.13:541][582]Purge:Warning: Data: [BP_PE_PrisonerRush_C_9] Purge Encounter class BP_PE_PrisonerRush_C uses Encounter spawnpoints, but does not implement "GenerateEncounterSpawnpoint". Falling back to standard purge spawnpoints.
[2024.01.28-02.51.55:482][838]Network:Warning: Data: BasePlayerChar_C_24 (server) sent 80.5 parts per second > 80 (sample window size: 2.00 seconds)
[2024.01.28-02.51.57:681][905]LogNetPackageMap:Warning: GetObjectFromNetGUID: Server re-loading object (might have been GC'd). FullNetGUIDPath: [231908]EMPTY.[232372]CharacterMesh0
[2024.01.28-02.52.02:140][ 39]LogServerStats: Status report. Uptime=60014 Mem=3590877184:16643743744:9689432064:9705029632 CPU=13.705220:109.641762 Players=3 FPS=22.90:33.28:382.60 NPC_AILOD=23:27:36:6606 B_AILOD=20:3:1:311 P_AILOD=73:343:0:3468
[2024.01.28-02.52.03:195][ 72]LogOutputDevice:Display: Bug report upload completed with result code 200, took 0.422 seconds.
[2024.01.28-02.53.02:139][849]LogServerStats: Status report. Uptime=60072 Mem=3559612416:16643743744:9710915584:9710915584 CPU=12.743675:101.949402 Players=3 FPS=19.63:33.15:387.88 NPC_AILOD=13:29:38:6612 B_AILOD=20:0:5:310 P_AILOD=0:174:225:3485
[2024.01.28-02.54.02:151][659]LogServerStats: Status report. Uptime=60131 Mem=3548467200:16643743744:9725485056:9726271488 CPU=13.049317:104.394539 Players=3 FPS=20.09:33.15:335.87 NPC_AILOD=14:19:18:6638 B_AILOD=19:4:2:310 P_AILOD=236:188:26:3434
[2024.01.28-02.54.20:737][209]AnimBlueprint:Warning: Warning SLOTNODE: 'emote' in animation instance class AB_BarkeepSlot_C already exists. Remove duplicates from the animation graph for this class.
[2024.01.28-02.55.02:195][465]LogServerStats: Status report. Uptime=60189 Mem=3531878400:16643743744:9746542592:9746595840 CPU=12.293645:98.349159 Players=3 FPS=18.18:33.24:443.71 NPC_AILOD=24:13:37:6614 B_AILOD=22:5:7:301 P_AILOD=290:126:115:3353
[2024.01.28-02.55.19:288][975]LogOutputDevice:Display: Bug report upload completed with result code 200, took 0.833 seconds.
[2024.01.28-02.56.02:171][272]LogServerStats: Status report. Uptime=60248 Mem=3501047808:16643743744:9762574336:9762574336 CPU=14.053744:112.429955 Players=3 FPS=19.42:33.19:352.60 NPC_AILOD=19:19:30:6620 B_AILOD=27:7:3:298 P_AILOD=252:180:102:3350
[2024.01.28-02.57.02:168][ 82]LogServerStats: Status report. Uptime=60306 Mem=3493670912:16643743744:9759899648:9767424000 CPU=9.211480:73.691841 Players=3 FPS=20.50:33.14:362.21 NPC_AILOD=15:13:23:6633 B_AILOD=20:4:13:298 P_AILOD=351:75:37:3421
[2024.01.28-02.58.02:172][892]LogServerStats: Status report. Uptime=60365 Mem=3479793664:16643743744:9776881664:9776881664 CPU=16.417076:131.336609 Players=3 FPS=24.76:33.15:378.50 NPC_AILOD=7:25:34:6619 B_AILOD=22:4:15:294 P_AILOD=228:210:19:3427
[2024.01.28-02.58.02:210][894]LogHttp:Warning: 00007F65BD951900: request failed, libcurl error: 28 (Timeout was reached)
[2024.01.28-02.59.02:182][703]LogServerStats: Status report. Uptime=60423 Mem=3460710400:16643743744:9787154432:9787887616 CPU=10.914837:87.318695 Players=3 FPS=26.24:33.13:380.98 NPC_AILOD=14:19:33:6619 B_AILOD=22:4:15:294 P_AILOD=71:365:18:3430
[2024.01.28-03.00.02:201][513]LogServerStats: Status report. Uptime=60481 Mem=3466915840:16643743744:9793437696:9794617344 CPU=12.901917:103.215332 Players=3 FPS=26.15:33.15:382.76 NPC_AILOD=6:23:16:6640 B_AILOD=18:5:10:302 P_AILOD=84:332:17:3452
[2024.01.28-03.00.40:173][654]LogOutputDevice:Display: Bug report upload completed with result code 200, took 1.014 seconds.
[2024.01.28-03.00.42:710][730]SpawnTable:Error: Data: USpawnTableLibrary::SpawnNPCFromWeightedTable - could not find weighted table with id: Wildlife_Siptah_Firstman_Warrior4
[2024.01.28-03.01.01:887][312]SpawnTable:Error: Data: USpawnTableLibrary::SpawnNPCFromWeightedTable - could not find weighted table with id: WarTestLongLeash
[2024.01.28-03.01.02:183][321]LogServerStats: Status report. Uptime=60540 Mem=3434389504:16643743744:9806831616:9812459520 CPU=12.753043:102.024345 Players=3 FPS=25.22:33.18:352.27 NPC_AILOD=13:14:31:6626 B_AILOD=20:2:14:298 P_AILOD=76:340:38:3431
[2024.01.28-03.02.02:227][133]LogServerStats: Status report. Uptime=60598 Mem=3431522304:16643743744:9809358848:9813303296 CPU=12.588923:100.711388 Players=3 FPS=26.10:33.12:327.27 NPC_AILOD=13:12:47:6613 B_AILOD=21:2:17:294 P_AILOD=31:408:16:3430
[2024.01.28-03.02.05:064][219]LogOutputDevice:Display: Bug report upload completed with result code 200, took 0.448 seconds.
[2024.01.28-03.03.02:210][942]LogServerStats: Status report. Uptime=60657 Mem=3410235392:16643743744:9810755584:9819844608 CPU=8.814065:70.512520 Players=3 FPS=25.25:33.16:349.88 NPC_AILOD=13:18:11:6643 B_AILOD=23:4:10:297 P_AILOD=265:174:64:3382
[2024.01.28-03.03.29:515][762]Network:Warning: Data: BasePlayerChar_C_24 (server) sent 13614.5 bytes per second > 10240 (sample window size: 2.00 seconds)
[2024.01.28-03.03.29:517][762]Network:Warning: Data: BasePlayerChar_C_24 (server) sent 109.5 parts per second > 80 (sample window size: 2.00 seconds)
[2024.01.28-03.03.45:524][248]Network:Warning: Data: BasePlayerChar_C_24 (server) sent 81.5 parts per second > 80 (sample window size: 2.00 seconds)
[2024.01.28-03.03.59:521][673]Network:Warning: Data: BasePlayerChar_C_24 (server) sent 13020.5 bytes per second > 10240 (sample window size: 2.00 seconds)
[2024.01.28-03.03.59:522][673]Network:Warning: Data: BasePlayerChar_C_24 (server) sent 102.5 parts per second > 80 (sample window size: 2.00 seconds)
[2024.01.28-03.04.02:228][755]LogServerStats: Status report. Uptime=60715 Mem=3402620928:16643743744:9809412096:9819844608 CPU=15.738140:125.905121 Players=3 FPS=22.37:33.10:320.79 NPC_AILOD=13:17:10:6644 B_AILOD=21:3:15:295 P_AILOD=266:151:53:3415
[2024.01.28-03.04.11:538][ 38]Network:Warning: Data: BasePlayerChar_C_24 (server) sent 86.5 parts per second > 80 (sample window size: 2.00 seconds)
[2024.01.28-03.05.02:199][565]LogServerStats: Status report. Uptime=60774 Mem=3387072512:16643743744:9812541440:9820704768 CPU=9.195862:73.566895 Players=3 FPS=22.81:33.13:338.63 NPC_AILOD=14:20:37:6612 B_AILOD=26:3:6:299 P_AILOD=59:438:16:3372
[2024.01.28-03.06.02:229][375]LogServerStats: Status report. Uptime=60832 Mem=3373375488:16643743744:9810169856:9827274752 CPU=9.846154:78.769234 Players=3 FPS=17.78:33.16:373.55 NPC_AILOD=14:17:39:6619 B_AILOD=26:2:7:299 P_AILOD=66:404:66:3349
[2024.01.28-03.07.02:205][184]LogServerStats: Status report. Uptime=60890 Mem=3364659200:16643743744:9792401408:9827274752 CPU=13.391384:107.131073 Players=3 FPS=20.91:33.15:341.16 NPC_AILOD=13:16:48:6613 B_AILOD=22:5:9:298 P_AILOD=41:377:114:3349
[2024.01.28-03.08.02:241][993]LogServerStats: Status report. Uptime=60949 Mem=3347521536:16643743744:9792200704:9827274752 CPU=11.633471:93.067772 Players=3 FPS=20.13:33.19:338.63 NPC_AILOD=13:22:33:6624 B_AILOD=26:3:8:297 P_AILOD=73:430:11:3367
[2024.01.28-03.09.02:211][790]LogServerStats: Status report. Uptime=61007 Mem=3338883072:16643743744:9788403712:9827274752 CPU=17.090439:136.723511 Players=3 FPS=15.77:33.37:376.70 NPC_AILOD=15:19:34:6625 B_AILOD=26:4:7:297 P_AILOD=50:446:21:3364
[2024.01.28-03.10.02:216][589]LogServerStats: Status report. Uptime=61066 Mem=3321970688:16643743744:9783697408:9827274752 CPU=11.315650:90.525200 Players=3 FPS=15.86:33.35:344.04 NPC_AILOD=13:18:40:6625 B_AILOD=23:5:8:298 P_AILOD=35:377:105:3364
[2024.01.28-03.11.02:233][389]LogServerStats: Status report. Uptime=61124 Mem=3306934272:16643743744:9809223680:9827274752 CPU=8.114967:64.919739 Players=3 FPS=17.41:33.34:355.92 NPC_AILOD=13:26:28:6629 B_AILOD=20:8:8:298 P_AILOD=40:372:87:3382
[2024.01.28-03.12.02:251][192]LogServerStats: Status report. Uptime=61183 Mem=3299028992:16643743744:9801461760:9827274752 CPU=11.424637:91.397095 Players=3 FPS=17.51:33.28:341.84 NPC_AILOD=12:15:44:6625 B_AILOD=21:2:13:298 P_AILOD=25:410:34:3412
[2024.01.28-03.13.02:236][990]LogServerStats: Status report. Uptime=61241 Mem=3281268736:16643743744:9813155840:9827274752 CPU=10.431365:83.450920 Players=3 FPS=18.10:33.36:359.52 NPC_AILOD=13:15:45:6623 B_AILOD=22:2:17:294 P_AILOD=40:393:18:3430
[2024.01.28-03.13.28:922][787]LogNet: Server connection received: ActorChannelFailure
[2024.01.28-03.14.02:237][797]LogServerStats: Status report. Uptime=61300 Mem=3260411904:16643743744:9825316864:9827274752 CPU=11.098939:88.791512 Players=3 FPS=18.18:33.20:342.93 NPC_AILOD=8:17:49:6622 B_AILOD=22:2:17:294 P_AILOD=11:398:38:3434
[2024.01.28-03.15.02:268][610]LogServerStats: Status report. Uptime=61358 Mem=3247730688:16643743744:9821241344:9830166528 CPU=11.528472:92.227776 Players=3 FPS=25.94:33.11:321.94 NPC_AILOD=18:18:42:6619 B_AILOD=24:2:15:294 P_AILOD=238:193:20:3430
[2024.01.28-03.16.02:245][422]LogServerStats: Status report. Uptime=61416 Mem=3187040256:16643743744:9866223616:9881251840 CPU=10.170870:81.366959 Players=3 FPS=26.83:33.10:313.64 NPC_AILOD=5:23:46:6624 B_AILOD=22:2:17:294 P_AILOD=11:352:84:3434
[2024.01.28-03.16.06:960][565]SpawnTable:Error: Data: USpawnTableLibrary::SpawnNPCFromWeightedTable - could not find weighted table with id: Wildlife_Siptah_Firstman_Warrior4
[2024.01.28-03.16.26:355][143]SpawnTable:Error: Data: USpawnTableLibrary::SpawnNPCFromWeightedTable - could not find weighted table with id: WarTestLongLeash
[2024.01.28-03.16.56:038][ 42]LogMemory:Warning: Freeing 33554432 bytes from backup pool to handle out of memory.
[2024.01.28-03.16.56:040][ 42]LogMemory:Warning: MemoryStats:
AvailablePhysical 3189882880
AvailableVirtual 140737488158719
UsedPhysical 9860005888
PeakUsedPhysical 9882308608
UsedVirtual 10212057088
PeakUsedVirtual 10212057088
[2024.01.28-03.16.56:041][ 42]Allocator Stats for binned2 are not in this build set BINNED2_ALLOCATOR_STATS 1 in MallocBinned2.cpp
[2024.01.28-03.16.56:047][ 42]LogWindows: Windows GetLastError: Success. (0)
[2024.01.28-03.26.56:094][ 42]LogWindows:Error: === Critical error: ===
[2024.01.28-03.26.56:096][ 42]LogWindows:Error:
[2024.01.28-03.26.56:098][ 42]LogWindows:Error: Fatal error: [File:C:\B\tech_exiles\code\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 171]
[2024.01.28-03.26.56:099][ 42]LogWindows:Error: Ran out of memory in app state 'WorldPersistenceDone' allocating 262144 bytes with alignment 0
[2024.01.28-03.26.56:101][ 42]LogWindows:Error:
[2024.01.28-03.26.56:103][ 42]LogWindows:Error:
[2024.01.28-03.26.56:104][ 42]LogWindows:Error:
2024.01.28-03.26.56:114][ 42]LogExit: Executing StaticShutdownAfterError
[2024.01.28-03.26.56:171][ 42]LogPhysics:Error: PHYSX: (c:\repo\engine\source\thirdparty\physx\pxshared\src\foundation\include\PsBroadcast.h 199) eABORT : User allocator returned NULL.
Bug Reproduction:
Still trying to narrow it down…