Hello,
I hope you are doing well.
At no point did I claim to own the game or anything close to that. There seems to be some misunderstanding in how my comments were interpreted.
The situation mentioned above involves someone known in the private server environment who chose to approach this in a confrontational way. Despite that, my intention here has always been clear: to keep the focus on game improvement, not on personal disputes.
Regarding the hosting aspect, I want to clarify again. I do not have direct access to all the details of the servers. Because of that, I choose not to speculate or share incomplete information.
This is not about restricting discussion. Anyone is free to express their views. My only request is that the focus remains on technical issues, performance, and improvements, rather than shifting into personal or speculative discussions.
About map recreation, I believe there was also a misunderstanding. I am not the one rebuilding or managing servers. I am simply a player who is actively testing, gathering feedback, and keeping this thread updated to help the developers and the community. If you have your own technical issues or observations, I genuinely encourage you to share them here. That is exactly the purpose of this topic.
It is also important to note that sharing private conversations or exposing server IPs without consent is not something I consider a constructive or appropriate approach. Everyone may have their own view on that, and I respect that, but from my perspective, it does not contribute to improving the game.
Multiple players have already shared their experiences regarding server conditions, and from what I can confirm, the servers being tested are strong and under continuous validation through stress events and gameplay scenarios.
I am based in SĂŁo Paulo, Brazil, and can infer that some of these servers are geographically close due to the low latency I experience. That said, the key point remains the same.
The more structured information we gather here regarding lag, rollback, interactions, rendering issues, and general performance, the more it helps guide improvements. The attention currently being given by the team is noticeable, and that should be reinforced with useful feedback.
This topic is open to everyone, and everyone can draw their own conclusions. However, I prefer not to share assumptions or unverified details, as that would create confusion rather than clarity.
I encourage you to review the full context of the discussion before forming conclusions. The intention here is collaboration, not control.
If you have bugs or technical issues to report, feel free to contribute. That is where this space has the most value.
Thank you, and have a good day.