Hey Toolguy. Thanks for the followup, and no worries.
Does that happen systematically, even when your friend is not trying to join?
I’m able to replicate it pretty reliably even when my friend isn’t on the server
Have you tried to disable both your Firewall and Antivirus software to see if that changes anything?
I tried my firewall before but hadn’t actually checked with antivirus turned off. I just gave it a shot now and unfortunately it’s the same issue (I’m using Windows Defender)
Have you checked the game and server logs to see what happens around the time you get disconnected?
Took a look at server logs now. I’m not entirely sure how to make sense of the information I’m seeing but I believe this is from around the time of the DC (with IP censored):
> [2022.06.09-08.13.57:809][498]LogNet: NotifyAcceptingConnection accepted from: 102.***.***.**:1024
> [2022.06.09-08.13.57:842][499]LogNet: NotifyAcceptingConnection accepted from: 102.***.***.**:1024
> [2022.06.09-08.14.13:100][956]LogServerStats: Sending report: exiles-stats?players=1&=23.33%3A33.45%3A202.48&uptime=300&memory=5278642176%3A17132748800%3A4285366272%3A4285370368&cpu_time=1.462366%3A11.698930&npcailods=1%3A0%3A0%3A6500&buildingailods=0%3A0%3A0%3A0&placeableailods=0%3A0%3A0%3A4&ipv4=192.168.18.4&sport=7779
> [2022.06.09-08.14.27:336][378]LogNet:Warning: UNetConnection::Tick: Connection TIMED OUT. Closing connection. Elapsed: 60.00, Real: 60.01, Good: 60.01, DriverTime: 314.25, Threshold: 60.00, [UNetConnection] RemoteAddr: 102.***.***.**:57905, Name: IpConnection_0, Driver: GameNetDriver IpNetDriver_0, IsServer: YES, PC: FunCombat_PlayerController_C_0, Owner: FunCombat_PlayerController_C_0
> [2022.06.09-08.14.27:337][378]LogNet: NetworkFailure: ConnectionTimeout, Error: 'ConnectionTimeout'
> [2022.06.09-08.14.27:338][378]LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 102.***.***.**:57905, Name: IpConnection_0, Driver: GameNetDriver IpNetDriver_0, IsServer: YES, PC: FunCombat_PlayerController_C_0, Owner: FunCombat_PlayerController_C_0, Channels: 44, Time: 2022.06.09-08.14.27
> [2022.06.09-08.14.27:338][378]LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 102.***.***.**:57905, Name: IpConnection_0, Driver: GameNetDriver IpNetDriver_0, IsServer: YES, PC: FunCombat_PlayerController_C_0, Owner: FunCombat_PlayerController_C_0
> [2022.06.09-08.14.31:979][518]LogOutputDevice:Display: Bug report upload completed with result code 200, took 0.889 seconds.
> [2022.06.09-08.15.13:113][751]LogServerStats: Sending report: exiles-stats?players=0&=24.47%3A33.43%3A181.85&uptime=360&memory=6691037184%3A17132748800%3A4283715584%3A4288708608&cpu_time=3.672304%3A29.378433&npcailods=0%3A0%3A0%3A6501&buildingailods=0%3A0%3A0%3A0&placeableailods=0%3A0%3A0%3A4&ipv4=192.168.18.4&sport=7779
> [2022.06.09-08.15.26:912][161]LogWindows: FPlatformMisc::RequestExit(0)
> [2022.06.09-08.15.26:921][162]LogStreaming:Display: Suspending async loading (1)
> [2022.06.09-08.15.26:934][162]LogStreaming:Display: Resuming async loading (0)
> [2022.06.09-08.15.26:936][162]LogNet: World NetDriver shutdown IpNetDriver_0 [GameNetDriver]
> [2022.06.09-08.15.26:936][162]LogNet: DestroyNamedNetDriver IpNetDriver_0 [GameNetDriver]
> [2022.06.09-08.15.26:937][162]LogExit: GameNetDriver IpNetDriver_0 shut down
Are game logs different to server logs? If so then I’m not sure where to find them. I tried googling and came across this blog post that mentions a “Logs” folder being under “Saved”. I don’t have anything like that. Not sure if I’m looking in the wrong place, or if it’s perhaps different for the gamepass client or something.
I appreciate the assistance, cheers.