Conan Exiles Dedicated Server Launcher (Official Version: 1.7.11 / Beta: 1.7.12)

1166437/43454
changing ports didn’t help, the server is still not on the list, it starts without errors in logs

1 Like

tomorrow i will try to use the server with the installer version 1.7.11 instead of 1.7.9
thanks for your help and answers!

ok i tried
the server sometimes it is in the list, sometimes it is not, sometimes it has a ping of 40, sometimes 9999
i tried with both radmin and regular wifi, ports are forwarded to 7779 7780 and 27016
this is madness
i will reinstall the game and the server and write tomorrow

:brazil: Conan Exiles feedback servers @Funcom_Community

Se estiver com tempo ou realmente quiser configurar basta conferir como fazer a configuração totalmente completa do DSL Conan Exiles para servidor dedicado

Versions and ports should have no impact with what the server brother show, but if the server is not at the proper version it will be filtered out of the list.

Regarding the list, I don’t know. Ping 9999 has been known to happen now and then in some situations for some people, but it’s never been quite clear what the cause was.

Hard to diagnose, sorry.

Maybe ask on the Conan Admins discord server?

Hi, I would like to know if there is a way to edit the website from the server control panel?

The only thing you can do is to provide a custom css file to reskin the appearance.

Hi where Would I Find this if I may ask

It’s describe in the “Web Status Page” section of the first post at the top.

And somebody gave an example of what you can do

hi,
is there a way to use the server manager on a NAS with a privat sever on docker manager?

thx

I’m not super experienced in setting up docker containers but my gut feeling is that this may be complicated because you can’t use a linux distro since the Exiles game server (and the DSL) are both 64bit Windows applications, and you would have to add one more layer of network port forwarding for all the game ports on UDP and TCP.

To me that sounds like a lot of work for not quite certain benefits.

The DSL is quite self contained and does not depend on anything: Just install it in a folder somewhere, and it will do all the auto updates for the game server.

That being said, I’m pretty sure some people tried, possibly someone here or on the Conan Admins discord server could elaborate more.

Good luck :slight_smile:

1 Like

This is a late response, but are you still having trouble?

I may be having a similar problem. I am finding that my internet providers’ gateway insists on controling my networks’ NAT. My network is a ubiquity UDM Pro with one internet cable provider (Modem) and one internet fibre provider (Gateway). The modem is dumb and i manage my own NAT and can run my Conan Servers by forwarding the ports. The gateway on the other hand manages the NAT, despite my oposition, so I cannot run my Conan Servers… unless I use DMZ. Frustrating!

I am experimenting with running my own VPN server outside of my physical network space.

New version of the Dedicated Server Launcher, that one will mostly be of interest to people who are having issues with their servers not always receiving the RCON commands from the DSL, resulting in things like some of the restart messages not appearing properly from time to time.

1.7.12 (05 may 2025)

1 Like

Using UDPv6 with making sure “Content-Length:” is set first answers a few questions in this thread. That header is not immediately available on UDPv4.

Mixing the two is not suggested, as the switch (between IPv4 and IPv6) could cause the network to go offline.

I’ve never tried to use any of the Conan Exiles stuff with IPv6, I’m not sure that even works at all?

Works for me. :nerd_face: It gave me time to experiment (with DHCP and suite).

1 Like

Hello! I’ve few questions:

  1. how to change the GameMode (i cannot find any option and in the files any entry)
  2. How could i put the core affinity fixed? Each time i open the DedicatedServer and each time i run the server, it covers all the cores (the -useallavailablecores is NOT checked)
  3. How to handle a bit better the mods in the server?
    I mean, how could i see the mods and edits them without using the id? If i’ve 300 mods (for example), managing them by id is a bit difficult

Not sure what you mean by game mode.

  1. How could i put the core affinity fixed? Each time i open the DedicatedServer and each time i run the server, it covers all the cores (the -useallavailablecores is NOT checked)

Strange, I assume you select the cores and save before actually starting the server?
Generally speaking, changing options while the server is running tends to conflicts with the server.

  1. How to handle a bit better the mods in the server?
    I mean, how could i see the mods and edits them without using the id? If i’ve 300 mods (for example), managing them by id is a bit difficult

There’s no fancy way to do that, but the DSL supports importing modlist.txt files, so technically you can drag’n drop the existing modelist file into the DSL, and if you reordered it, removed entries, etc… they will be imported again.

Hello,
I currently try to get the DSL to run in wine, but I run into a problem. On launch I experience this error:

A dedicated server is running from an unexpected location.
Expected:
Z:\...

But found instead:
C:\windows\syswow64\start.exe

You cannot use the dedicated server launcher to manage a separate server installation.

Somewhere in this thread I found the -basefolder argument, passing this on allows me to at least modify the expected location partly - however that obviously doesn’t solve the problem. I tried to develop a hook, but in this case that didn’t help either so far.

Is there a way to bypass this check? Maybe another undocumented argument I could pass on?

Thanks in advance :slight_smile:

The check cannot be bypassed because it’s just validating a core assumption of the system, that the DSL knows where the server is. If for some reason the check triggers it just means that it would have failed down the line.

So, regarding wine, where/how is the DSL located, do you have a Z: drive mapping with the DSL there?

When you run it, does the Steam deployment work fine, do you end up with a game server in the subfolder of the DSL and it only fails when it actually start trying to launch it?

EDIT: Regarding -basefolder it was mostly for me when developing: It’s more practical to have the game data somewhere else that inside my “Debug” or “Release” folder, but it’s not to map to a server location, it’s to definite where the root file containing the SteamCMD data, logs, and of course the managed server itself, are located.