A quick look at the game UI code suggests that it should be doable, now, I’m not in charge of the priorities, and there’s a limited number of coders that are working on a limited number of things at the same time, so I’ve no idea if/when it’s going to be fixed.
That being said, I’ve implemented the steam connect string thing, so if you get yourself a discourse channel for your players, they will just have to click on the link when your server is ready, and personally I think it’s actually better than having to go in the game, click on multiplayer, click on direct connect, enter the host and port, enter the password and click ok…
Why do all that when you can just click on a link and it all just works
@Gilikoth and @stinger, I’ll see if I can get some work done on that (no promises).
On a side note, have our Russian and Chinese friends noticed that the fix for the unicode support in RCon is finally in the game?
From now on you should be able to use unicode characters (in the limit of the fonts supported by the game, obviously) for all your admin messages. (And for the ones who wonder what’s written, if Google Translate is correct, it means “Looks like it’s working”, hopefully it’s correct, I would hate to have written something dubious by error!)
EDIT: You probably should wait for the next version, it seems that using unicode in the ini files triggers the weird bug @Sonja was talking about. Going to fix that, was a stupid UCS16/UTF8 glitch in the ini file loader.
One quick note for the “Send” message, would you be able to add a way to change the /broadcast command to something else? One mod in particular (Pippi Admin) changes this command and replaces the in-game chat for everyone, so the /broadcast does not allow users to see the message.
Maybe there is something wrong with 1.0.27. When I close the small window to shutdown the server, nothing happen and it hang. After the name in the titlebar it say Not responding.
So I open task manager to end task.
When I start launcher again it don’t display on the screen but Task Manager say it is running but I don’t see it on the screen.
I have no problem with 1.0.26.
The official version is still 1.0.25 because I need some people to test versions and tell me they are good for them before I mark them as official.
All the versions can be tested side by side in the same folder, so you can give a shot at 1.0.28, report your findings, and if it seems good to go, it will become the new official one.
1.0.28 has been pretty good so far. A few times it has cleared my warning messages, discord enable option and keeps resetting my player count to 30 but the other versions also have done this. No longer getting double cmd windows though!
Could you give me a list of the warning messages you are using, or even better, your ini files, before and after they get cleared. That would be very helpful!
If somebody else can confirm that 1.0.28 is good to go, I will push it as the new official version
Now I need to find an easy way to force installing old versions so I can check when updates are available, without having to build my own test mods…
(Saying that I extremely dislike having to parse HTML and acf files to extract information that is not encoded in computer readable format in order to compare them… would be an understatement!)
What you mean by ‘force installing old version’? If a server add a new mod it is installed automatic when restart.
It’s for development purpose: I need to be able to revert to an older version to make sure my tool detect new versions… when I’m all “up to date” it’s getting difficult to test.
What I could do, is to release a test version that does not do the restart, but has a “Check” button that allows you to check your mods toward the Steam Workshop releases.
That would be an easy way to start verifying if my check code is working as expected.
In my current test case, I have the following mods installed: 860241645,880454836,1382120864,1386650198,1422434062
Only Pipi was up to date, when I pressed my Check button I got that:
As you can see, Pippi was not flagged as out of date, and 1422434062 has a question mark on the WorkshopTime, which is confirmed by going to the Steam Workshop page:
That item does not exist. It may have been removed by the author.
After restarting the server, click Check again shows the following:
None of the mods are marked as “need update”, and the local version of 1422434062 has apparently been removed by SteamCMD.
Do you feel like testing the new version and signal any weird issue?