Your server version is perfectly correct, it just happens to be that your client is an old revision, which should not be a problem since Steam does the update automatically
(I did a quick search online on 196231/23625 to see when this version was released, and I will assume that it was your Steam update that somewhat got broken )
Actually, I made a mistake about what’s the error message said… actually is not “Can’t find SteamCMD.exe…” is “Failed running SteamCMD.exe, please check that the executable is present in the C:\User[…] folder, or use -basefolder to point correct location.”
I’ve tried to start the launcher as administrator… same issue. I’ve tried to start only the SteamCMD as an administrator… The window de-pop instantly… I had initially a SteamCMD.exe installed on my PC, so I’ve tried run the launcher from the folder… same error…
Anyways, I’ve kind of let this down because my friend decided to host himself the server. We succeed to put it up but we’ve got an other strange issue:
I can join his server, everything works fine. But when he try to join, it don’t work. Plus, he does not see the server on the list as usual and when he try to enter with the IP “127.0.0.1” (We’ve tried with the public IP too) it don’t work.
Also, I don’t know if its related to the issue, sometimes when he try to enter the IP address, the numbers will change automatically. Like when he enters “0”, the game put “1”… Really annoying.
Thanks to Toolguy and Carlos_SLeite for helping but unfortunately, it was not my issue… sorry
Hope you’ll want to help me again !
@Cedricisme, good morning, the public IP needs to be fixed. To enter a direct connection in addition to the public IP you need to add the “Game Client Port” port
example: IP 111.111.1.1 and Game Client Port 2222 should try to enter as 111.111.1.1:2222
When the name of the server on Steam is not shown it is normal, this sometimes happens
@Toolguy, good morning
After checking the control panel, I identified that the “Start server if not running” option box was disabled , in the image I posted in my comments above it was also. Now I believe that when the critical error occurs it will restart.
As for the other functions, everything is 100% for me
So, I try to understand there… Let say that my Public IP Address is 184.20.50.65 and the gameport (which is 7777 by default if I’m right) is 7777. So if I’ve got an issue for connecting to my own server, I need to do a direct connexion and typing this: 184.20.50.65:7777
Did I have understand or it is something else ?
Btw, I solve my issue with the “Failed running SteamCMD.exe…” I put the DedicatedServerLauncher folder directly in my C: root, works perfectly.
Hey, i just set up the server at my home yesterday, had a few mods, every thing worked fine, me and my nephew could play fine for 5 hours. I then closed the server to get to bed.
And today we wanted to play again, he logs in fine, but when i try i get a “Pending Connection Failure”. i do not even get to the screen that shows the mods check (Did also try to disable all mods no difference).
Nothing has changed since yesterday, Every thing in the DedicatedServerLauncher is green.
I tried to disable my firewall, run a scan of Conan… nothing works, Multihome is set as yesterday, checked its the right IP still and it is.
Any idea?
[EDIT] I can just fine log on other servers, just not my own anymore.
Am I right in assuming that both the server, your nephew and yourself are all on the same local network?
(If yes, then you did not have to open ports on the router, and the “green” lights" on the launcher are not relevant: They only mean the server can be accessed from outside your network)
Can you describe your configuration:
Are you using wired/wifi connection
How are the clients and server connected
Also, do you have interesting messages in the game server log where you can see some attempts at connecting?
Good morning, usage report version 1.0.46 with 01 week of use.
Normal restarting server when fatal error occurs when “Start server in not running” option is enabled.
The only abnormality identified so far is that when closing the server, it sometimes loops and does not stop. I need to force it to close with the task manager. This never happens in version 1.0.41
In one of these closings there was a blue screen in Windows 10 Pro.
Your Comment with “how are you client and server connected” got me to google, since i thought errm that was a weird question, and i found out that in Steam (Top Menu) > View > Servers > LAN (I had to press the LAN and log in that way, and not like i have done via the Desktop Shortcut for Conan.
At least this got me to get into the game, so i presume since i had not changed anything since i werent able to login, to today, this must be the the reason i couldn’t logon.
So when i log in as LAN and well now it seems logic, that i should not try to login over the internet, when its the same machine, that i should just login directly on the LAN (DOOOOH)
So thx again for the reply and help
PS: You may (or i may not have seen it) state that in the FAQ that they should try to login that way, if they have problems. I have not looked into if i could put some info in the shortcut for the game on the desktop, so that it will login to my server directly when pressing it trugh LAN.
Hi, I just downloaded the app today, I had set up the server and my friends were on it but I was unable to join server. I was running the game on a different PC then the server. Default ports 7777,27015 all ports open. I been playing around for a bit now wondering if I just need to change the ports, do I need multihome on even though different PC. Any help would be appreciated.
There is no possibility to install an older version of the server, you just need to have your client version up to date, which is what Steam does by default.
Good morning, the loop problem when closing the server did not happen again.
The server again occurred Fatal Error and stopped.
As I have only 01 server I am running a .bat script.
If close “ConanSandboxServer-Win64-Test.exe”, the routine restarts the server with the “Start server if not running” option enabled.
Server is no longer offline.
This routine is repeated every 1 minute on the task scheduler.
Script:
@echo off
tasklist | FINDSTR /I “ConanSandboxServer-Win64-” > NUL
IF %ERRORLEVEL% EQU 1 (
taskkill /f /t /im DedicatedServerLauncher1046.exe
choice -c r -t 02 -d r >nul
start C:\Servidor_Conan_Exiles 1.0.46\DedicatedServerLauncher1046
)
exit
Good Morning.
Occurrence happened again:
Server scheduled to restart at 3:30 am.
You have a first 10-minute restart warning.
When the 10 minute warning appears in the game, the server restarts.
It just happened now after identifying that it had a MOD to update. When the first 10-minute warning appears in the game, the server restarts. When it went online, the second warning appeared, with 02 minutes left to restart. After appearing the third warning that was missing 01 minutes the server restart
I need to check the code, but normally when a mod update is detected, the system is supposed to “fast forward” the restart by going immediately to the first restart message, then the second, then the third, then restart.
I’m not sure I understand that:
When the first 10-minute warning appears in the game, the server restarts.
and
When it went online, the second warning appeared, with 02 minutes left to restart. After appearing the third warning that was missing 01 minutes the server restart
Is it possible that you have not set a “minimum uptime” value, so the server restarts, and then think it needs to restart again?
Good Morning.
My .bat script routine was off.
Detail of the last occurrence: I was unable to prevent the restart even though changing the time in “Restart daly at”.
Today I will keep the “Star server if not running” button disabled and just run my routine and see how the server behaves in general.
Good Morning.
Server version 1.0.46
You’re right, the “minimum uptime” is 00:00:00.
I always left it like that and never had any problems with version 1.0.41.
I’ll fix this and change it to 00:20:00