Leaving render distance of base will cause Disable Thrall Use to revert to Enabled
In some instances players can’t select map for their singleplayer games
Players still losing LS thralls due to LS killing them, please VOTE HERE TO DISABLE TEMPORARILY ON OFFICALS
Testing would have been done.
Funcom knew full well of the problems. That is why the Beta was disabled. They didn’t want the player world to tell them about the problems, that hadn’t been fixed, in the present update, that they already knew about.
I’ve stopped playing. I monitor the Forums in the forlorn hope that Funcom sort their ‘sh*t’ out.
Of note:
Leaving render distance of base will cause Disable Thrall Use settings to revert. So if a player had disable before the update and attempts to change it to enable, it will revert to disable.
Some new, some old, more of the same bugs and issues.
I plan on doing a full sweep of all entries to see if any others have been addressed within the week (that I can, I’m limited to PC multiplayer Officials/privates or SP with only DLCs/Twitch drops that I have).
Regarding Exiles Journey section - Potionmaker Journey not updating after grinding Silver and Gold, requiring placing ground dust back into grinder to update - based on lack of links, I’m guessing this is one you experienced yourself?
I just completed those steps the other day in singleplayer and didn’t notice any problem at all - but that is in a modded game which would add an extra wrinkle. If the data would be useful I can try it at some point in my clean test save, see if there is a difference between multiplayer and singleplayer?
Yes testing during Beta on my end, I just didn’t have time to file and remembered it while putting this together. I can re-test though and it is possible re: mods + SP/M. I keep meaning to re-test everything I can but life is life.
Yeah, we could spend our lives testing and still not get through everything… I’ve made sure this is on my list, so I’ll get to it when i can (but, as noted on the other thread, this is a fairly busy week, so we’ll see how far I get…).