I’m sorry, but I don’t think this is a matter of feedback, but rather a case of feedback constantly falling on deaf ears.
(I also understand that you’re just the messenger in this situation, so please don’t take this personally )
Funcom constantly neglects the modding side of things, to the point where modders are quitting in flocks… when feedback gets rough then they come out and “pretend” to be active… make a few promises… etc. which ultimately never get delivered.
(We’re still waiting on Storm to get back to us with that new CoC he promised last time we raised an issue and that was just a simple case of wording on a block of text… no actual development needed)
See? we even have our little tasklist where we can put in feature requests
Nobody has worked on it for over a year…
to the point where we stopped adding them, since it seems futile.
We’re not even regarded as content creators… we constantly hear about how Funcom is “scouting” modding talent and that we might get some similar perks as the “other” content creators… like our creations getting some exposure here and there…
What we have is Nicole ONCE a year taking a quick glance at the Steam popularity list and making a 3 minute video using third party footage. Don’t get me wrong, we appreciate that too, but with so many community managers and the game claiming to be in support of modding, I’m pretty sure something like that could be done more than once a year… no?
What about requesting help from the devs? Often times we have situations where certain problems can’t be solved by us in the context of the devkit… Why? For example it’s locked away in C++ code which we can only guess at, but there’s nobody to ask… In the past while the devkit still had a couple of the old developers working, at least we could occasionally ask them, but now all we have is poor @AndyB as our point of contact, and while he’s awesome and we love him, sadly we can’t really ask him about C++ code…
At the very least there should be 1-2 developers (the new ones who got the devkit) who could be contacted in these cases… or emergencies like we had in the past, where the game update turns out to not match the devkit and we need to go and beg for updated assets because every server is crashing on release day from the mods that we thought have the latest versions of these.
As for this case, it’s not as big of a fix, they can do a fairly quick and okay solution that would solve it temporarily…
They can keep the 3 slots… even continue to do their little trace in C++ on the crafting queue for the thralls… just pass through the full trace result array of thralls found in a function on the station and output it and have the station display the top 3 from that… this way we could intercept the array with custom logic and prune any unwanted ones, leaving the 3 that we’d like.
This is a quick solution that I think is a fair compromise and doesn’t require any sort of major intervention (5 minute job). At the very least this gives some form of control over those 3 thralls.
In any case, I’m sorry if the tone of this message seems a bit frustrated. I usually try to keep a positive attitude, but even my enthusiasm has suffered over the past year or so, but if it’s feedback you want we have plenty of that! All you have to do is ask…